You got a lot of work in your hands to make this mod come to reality, i expect great things in a fantasy mod to be as equal as fall from heaven, and i will hate to see it look half-ass and bug-riddled. if you can push yourself and take pride on making this mod be the best of the best, you will rise high, hell you might get yourself a job with a famous company like kael did.
Well, we probably should give him some vague ideas. For instance, "The Snobar color is (insert color), and they're somewhat inspired by the Vikings."Making icons for civs would be great, and Irkalla's icons I've seen so far are very high quality, not worse than the original ones made by Firaxis.
Actually I don't have any specific ideas how they should look, so we can leave it to Irkalla's imagination...
??? (After combining Lemuria with Beastmen we have one slot open for another civ to be included in the alpha.)
Well, we do have plans for an Undead civ. Right now, the plans are basically making them evil. (Scroll down this post.) Problem is, they'd require a fair amount of lua to get working. So, they won't be included in the alpha.How about an "Undead race", with skeletons, zombies, necromancers, ghost... and so on.
Inspiration could be drawn from the undeads of the Heroes of might and magic series and Age of wonders, or any other fantasy settings!?
They dont have to be 'evil' and life hating as most other undead creature are you fantasy worlds. But could be spirits of honorabel men(elvs, dwarves...) who dont see the destruction of all life as thier sole purpose of existing. That could explain why they wouldn't necessarily be at a constant state of war with all other 'living' races/civs.
Just a suggestion, FFH2 had the Kuriotates, and I always enjoyed playing them as a builder. With the way Civ5 is set up, would it be plausible to create a civ perfect for a one-city challenge, a group of scholars who have desire to expand their library not their land?
How about an "Undead race", with skeletons, zombies, necromancers, ghost... and so on.
Inspiration could be drawn from the undeads of the Heroes of might and magic series and Age of wonders, or any other fantasy settings!?
They dont have to be 'evil' and life hating as most other undead creature are in fantasy worlds. But could be spirits of honorabel men(elves, dwarves...) who dont see the destruction of all life as thier sole purpose of existing. That could explain why they wouldn't necessarily be at a constant state of war with all other 'living' races/civs.
Edited for typoes.
Well, we do have plans for an Undead civ. Right now, the plans are basically making them evil. (Scroll down this post.) Problem is, they'd require a fair amount of lua to get working. So, they won't be included in the alpha.
Um...that is a good idea though. Sounds kind of like the Scions from Fall Further.
I would take somw ideas from Heroes of Might and Magic...
Hmm, I think the Neutrium civ would be good for this purpose, maybe not one city but less of them and better quality... it would be hard to balance though.
For now (and in the alpha) there is no such thing as alignment. I have some ideas how to introduce it later, in my plans it won't be determined from the start of the game, you'll be able to choose one at some point. Perhaps there will be some civ-based restrictions though, so, for example, when playing as Undead you'll be able to choose Neutral or Evil, but not Good.
Basically my idea about the Undead is that they should create new Undead units when killing enemy units. This will require some Lua code, and perhaps DLL changes, so I'd prefer not to introduce them in the alpha.
I've been meaning to play HoMM. Never seem to get around to it.Well, perhaps I'll use a few ideas from this game, but generally my main sources of inspiration are Master of Magic and Age of Wonders, and for rocklikeafool it's the Elder Scrolls series, I think. If you have any specific ideas of things from HoMM that can be used in this mod, go on and tell us![]()
I think that the point of S.O.T MaHak was not about "evil alignement" but an "evil feeling/lore/theme".For now (and in the alpha) there is no such thing as alignment. I have some ideas how to introduce it later, in my plans it won't be determined from the start of the game, you'll be able to choose one at some point. Perhaps there will be some civ-based restrictions though, so, for example, when playing as Undead you'll be able to choose Neutral or Evil, but not Good.
Basically my idea about the Undead is that they should create new Undead units when killing enemy units. This will require some Lua code, and perhaps DLL changes, so I'd prefer not to introduce them in the alpha.
I think that the point of S.O.T MaHak was not about "evil alignement" but an "evil feeling/lore/theme"./QUOTE]
Well what i meant was that it would fill awkward if "an ultimate evil, all life most die" undead race made a DoF with the Archon civ or the elves.
But you should definitely come up with some undead lore that fits into the game mechanic. Like that normal people/creatures need food in their cities to grow, but i'm having trouble seeing a skeleton digest an apple. So instead you could make it so that the undead need "life force" in order to still exist. This "life force" can be drained from crops and cattle, this way undead cities would still need to work tiles for food.
The bolded is very specific; can't really take all of that. We may look at the ideas of the factions though (such as "this faction is dwarvish and has blah blah", etc.).For HoMM
1. The Factions. Really Balanced and Unique. Some factions can just have Magi as a minor issue
2. Magic System. Different specializations for Magic Types
3. Heroes. Being able to recrute Heroes, wich themselves have Mana and are able to cast spells
Hey, I'm back. I'm ready to do some modding. How are we doing it now? Github? My github username is the same as this one on CFC. Can you authorize me, please?
Hmmm...we could make them stronger on defense than offense maybe. Off the top of my head, I can't think of anything else. I'll have to think on it.
For HoMM 1. The Factions. Really Balanced and Unique. Some factions can just have Magi as a minor issue
2. Magic System. Different specializations for Magic Types
3. Heroes. Being able to recrute Heroes, wich themselves have Mana and are able to cast spells
I think that the point of S.O.T MaHak was not about "evil alignement" but an "evil feeling/lore/theme".
and I kinda agree with him. it would be nice to have undead that are not evil per se.
kinda like the Scions in FFH modmods.
Not That I propose you use the same "lore" or even something close. Only that the Scions are undead, but they don't have an evil aspect in their lore.
they are even mostly "good" or "neutral". as any civ in dark fantasy they also have some dark points but are not "evil" at all
Well what i meant was that it would fill awkward if "an ultimate evil, all life most die" undead race made a DoF with the Archon civ or the elves.
But you should definitely come up with some undead lore that fits into the game mechanic. Like that normal people/creatures need food in their cities to grow, but i'm having trouble seeing a skeleton digest an apple. So instead you could make it so that the undead need "life force" in order to still exist. This "life force" can be drained from crops and cattle, this way undead cities would still need to work tiles for food.
Mmm...that makes sense. I don't know why I didn't think of that last night. Maybe we could do it via UAs?If they have less cities, then they should be able to produce more science, support a bigger army etc. with the cities they have. That's what I meant by balancing.