I'm considering of making a fantasy mod in which I would replace some/all the excisting civs. Each of these new civs would have all their units as unique with their upgrade paths. Also I wouldn't create any clearly evil or good civs. If one of the civs would have undead units or something like that it wouldn't mean that they were evil because of that, but that their culture would be differient.
I'm also considering of making each and every military unit far more important. Higher stats, population costs when build and so on. This would make the wars far more tactically oriented as you would neet to use artilerry or, whee, magic to help the attacks. But if the AI can't handle such change, then it will have to be left out.
Some may notice relations with other excisting fantasy worlds and I can most certainly say that such excist were they with the Warhammer world, LOTR, Wheel of Time, FR, Dragonlance and so on. I have read a lot of fantasy.
Thoughts of the civs:
Imperium(Militaristic, Commercial)
Quite basic, but sturdy infantry and cavalry units. Very similiar to Empire of Warhammer.
Elves(Religious, Scientific)
Fast, but quite weak in defense, units. Archers, cavalry, light infantry, but no heavy cavalry or infantry. Maybe some later flying unit like Gryphons or Pegasi.
People of *****(insert some dreadly name, like Morrowind(which is already take))(Religous, Industrious)
Combination of fast weakish living units and slower but very sturdy undead units. Be aware that the undead units don't make this civ act as an evil one. It's simply a cultural thing as they respect their dead over their living. (or something like that)
*****(expansionist, militaristic)
Lot's of cheap units with some very powerful units. Basicly it's a basic greenskins(orcs, goblins) and some more powerful like(ogres, giants) ruled by a powerful ogre-magi. This may act as an evil civ, but who can blame if they are expansionist, militaristic and with highest agression. At least I never claim that Zhaka is evil.
Reavers(Commerical, militaristic)
Combining lots of hard hitting fast units, but weakish defense, with the best fleet. Very water oriented civ.
more to come... I would really like to have suggestions
I'm also considering of making each and every military unit far more important. Higher stats, population costs when build and so on. This would make the wars far more tactically oriented as you would neet to use artilerry or, whee, magic to help the attacks. But if the AI can't handle such change, then it will have to be left out.
Some may notice relations with other excisting fantasy worlds and I can most certainly say that such excist were they with the Warhammer world, LOTR, Wheel of Time, FR, Dragonlance and so on. I have read a lot of fantasy.
Thoughts of the civs:
Imperium(Militaristic, Commercial)
Quite basic, but sturdy infantry and cavalry units. Very similiar to Empire of Warhammer.
Elves(Religious, Scientific)
Fast, but quite weak in defense, units. Archers, cavalry, light infantry, but no heavy cavalry or infantry. Maybe some later flying unit like Gryphons or Pegasi.
People of *****(insert some dreadly name, like Morrowind(which is already take))(Religous, Industrious)
Combination of fast weakish living units and slower but very sturdy undead units. Be aware that the undead units don't make this civ act as an evil one. It's simply a cultural thing as they respect their dead over their living. (or something like that)
*****(expansionist, militaristic)
Lot's of cheap units with some very powerful units. Basicly it's a basic greenskins(orcs, goblins) and some more powerful like(ogres, giants) ruled by a powerful ogre-magi. This may act as an evil civ, but who can blame if they are expansionist, militaristic and with highest agression. At least I never claim that Zhaka is evil.
Reavers(Commerical, militaristic)
Combining lots of hard hitting fast units, but weakish defense, with the best fleet. Very water oriented civ.
more to come... I would really like to have suggestions