Stelmack
Warlord
- Joined
- May 21, 2010
- Messages
- 111
Great mod really. In the year 3000BC now, founded Christianity a little while back through a bit of a loophole I think. I bulbed 3 techs in a row with prophets, each giving me one new prophet (as I started with one) until I ended up bulbing papacy and not getting a prophet. I don't recall the other two techs mentioning getting a prophet so I was very surprised.
Also, are wells and alcohol supposed to add illness? I would figure both would lead to some sanitation, or at least wells would be able to eventually get over there unhealthyness.
I built King Richard's Crusade, but I cannot train Crusaders as it says I would be able to. What am I missing? I have the fundamentalist civil from the wonder that gives me all religion civics, but do I need the fundamentalist tech itself?
Thanks a bunch!
EDIT:
I just realized that I did research fundamentalism to be able to build KRC so I can't figure out the problem. Are they unbuildable? It seems so since they cost 1 hammer. Also, Fundamentalism and Theology when bubled gave me an extra GP. Not sure if thats right, but It helped quite a bit.
Also, are wells and alcohol supposed to add illness? I would figure both would lead to some sanitation, or at least wells would be able to eventually get over there unhealthyness.
I built King Richard's Crusade, but I cannot train Crusaders as it says I would be able to. What am I missing? I have the fundamentalist civil from the wonder that gives me all religion civics, but do I need the fundamentalist tech itself?
Thanks a bunch!
EDIT:
I just realized that I did research fundamentalism to be able to build KRC so I can't figure out the problem. Are they unbuildable? It seems so since they cost 1 hammer. Also, Fundamentalism and Theology when bubled gave me an extra GP. Not sure if thats right, but It helped quite a bit.