FuzzyWeasel
Chieftain
- Joined
- Nov 2, 2005
- Messages
- 33
Heya folks... thought I would share a few tips I've discovered that helped alot.
- When building settlers or workers go into your city and reassign workers to get your production high and food even. You aren't getting the extra food anyways so may as well build faster.
- Barbarians are dumb. They almost always attack you. Even if you have woodsmen archers on a forested hill across a river.
- Upgrade your "experienced" units. That archer you had on that hill for 2000 years makes a MEAN longbowman... or more.
- Always found at least one religion. The gold you can get from this just in your own cities when you get a great prophet is sizeable. And some of the religions are in research paths you'd be going down anyways. If you build the great-prophet building then every city in the world with that religion present gives you gold per turn.
- For early peace... spread your religion to your neighbors early. This is really easy by building a city on "their" river. The connected trade route together with an open border spreads the religion for you.
- Try to spread your religion to the enemy capitals BEFORE they have chosen a religion. Non-religified civs seem to buy into new religions easy. Then you have a friend for life. (until you kill them)
- Specialize your cities. Make one a "religious" center, one a "culture", one an "engineer". Try to build corresponding wonders in those cities. And BE SURE to make specialists in those cities. Try to make your "wonder" cities on stone/marble if you can.
- Manage your city size. No reason to grow too fast. When you aren't wanting to grow build settlers or workers... or reassign area workers as specialists. This is especially necessary when starting on or near floodplains.
- Use those rivers. They have huge economic advantages and the early trade up and down rivers makes for a nice leg up early on.
- If you are doing the religion thing and have made friends... make a run for writing. Its nice to swap technologies. This can make up for a lack of research due to making a run on said religions.
- This is critical... learn what units are strong against what. "Don't go into a gun fight with a knife." Or... dont go into a spearman fight with a mounted unit.
- Pillaging is fun. Those little villages are great money. And the AI likes to rebuild them. Gee, how nice!
- Sleep.
- A tundra area with a river can be useful... villages can be built all up and down the river and you can sometimes snag a useful resource like fur. Dont discount them completely.
- Beware of open borders. If you are in a land-grab contest with a nearby civ... open borders lets their darn settlers walk through your stinking capital to put their crappy city on that @#($@ stone that I wanted to get. (no this hasn't happened to me)
- Love open borders. Your religion spreads easy when you have open borders.
- Dont be a religious fanatic. If everyone else in the world is confucian... darn it... you do to. Note: "everyone else" can easily be replaced with "Ghengis Khan" or "Saladin". Having those bad boys on your side is sometimes enough to say very unpleasant things to the rest of the world and get away with it.
- Multiple religions in your cities doesn't hurt you. In the end, it even helps.
- Make sure your "state" religion is in all your cities. It helps.
- Never get involved in a land war in asia.
- Always invade Sicily.
- Specialize your unit upgrades. Make archers with city defense for that job... etc.
- Stack your unit upgrades. "Aggresive" cit together with a barraks together with proper civics makes your units downright NASTY right out the door.
- Early in the game without a scout... warriors with two "forestry" upgrades do a good job too. They also defend well against barbarians after finished scouting.
- It is relatively easy to cut off an AI enemies supplies to copper, iron, horses, etc. if you know where they are. This makes "aggresive negotiations" much easier.
- Murlocs are evil.
There's some tips. Hope it helps! Hope you enjoy this game as much as I am.
-Fuzzy Weasel
- When building settlers or workers go into your city and reassign workers to get your production high and food even. You aren't getting the extra food anyways so may as well build faster.
- Barbarians are dumb. They almost always attack you. Even if you have woodsmen archers on a forested hill across a river.
- Upgrade your "experienced" units. That archer you had on that hill for 2000 years makes a MEAN longbowman... or more.
- Always found at least one religion. The gold you can get from this just in your own cities when you get a great prophet is sizeable. And some of the religions are in research paths you'd be going down anyways. If you build the great-prophet building then every city in the world with that religion present gives you gold per turn.
- For early peace... spread your religion to your neighbors early. This is really easy by building a city on "their" river. The connected trade route together with an open border spreads the religion for you.
- Try to spread your religion to the enemy capitals BEFORE they have chosen a religion. Non-religified civs seem to buy into new religions easy. Then you have a friend for life. (until you kill them)
- Specialize your cities. Make one a "religious" center, one a "culture", one an "engineer". Try to build corresponding wonders in those cities. And BE SURE to make specialists in those cities. Try to make your "wonder" cities on stone/marble if you can.
- Manage your city size. No reason to grow too fast. When you aren't wanting to grow build settlers or workers... or reassign area workers as specialists. This is especially necessary when starting on or near floodplains.
- Use those rivers. They have huge economic advantages and the early trade up and down rivers makes for a nice leg up early on.
- If you are doing the religion thing and have made friends... make a run for writing. Its nice to swap technologies. This can make up for a lack of research due to making a run on said religions.
- This is critical... learn what units are strong against what. "Don't go into a gun fight with a knife." Or... dont go into a spearman fight with a mounted unit.
- Pillaging is fun. Those little villages are great money. And the AI likes to rebuild them. Gee, how nice!
- Sleep.
- A tundra area with a river can be useful... villages can be built all up and down the river and you can sometimes snag a useful resource like fur. Dont discount them completely.
- Beware of open borders. If you are in a land-grab contest with a nearby civ... open borders lets their darn settlers walk through your stinking capital to put their crappy city on that @#($@ stone that I wanted to get. (no this hasn't happened to me)
- Love open borders. Your religion spreads easy when you have open borders.
- Dont be a religious fanatic. If everyone else in the world is confucian... darn it... you do to. Note: "everyone else" can easily be replaced with "Ghengis Khan" or "Saladin". Having those bad boys on your side is sometimes enough to say very unpleasant things to the rest of the world and get away with it.
- Multiple religions in your cities doesn't hurt you. In the end, it even helps.
- Make sure your "state" religion is in all your cities. It helps.
- Never get involved in a land war in asia.
- Always invade Sicily.
- Specialize your unit upgrades. Make archers with city defense for that job... etc.
- Stack your unit upgrades. "Aggresive" cit together with a barraks together with proper civics makes your units downright NASTY right out the door.
- Early in the game without a scout... warriors with two "forestry" upgrades do a good job too. They also defend well against barbarians after finished scouting.
- It is relatively easy to cut off an AI enemies supplies to copper, iron, horses, etc. if you know where they are. This makes "aggresive negotiations" much easier.
- Murlocs are evil.
There's some tips. Hope it helps! Hope you enjoy this game as much as I am.

-Fuzzy Weasel