Chaotic Paladin
Chieftain
- Joined
- Oct 21, 2014
- Messages
- 49
Hi all, I had a few questions regarding the game and I was wondering if someone might be able to answer them? Thanks!
1. In the game certain economic buildings list % increases to gold creation. For example the market has a 1% gold increase due to beads (I think?). Is this bonus multiplicative? So if I have 10 beads do all markets get a 10% increase in gold?
2. Does having more health (red cross in white bubble) or sickness (green unhappy face) effect the rate of disease in my settlement or are these separate features?
3. How does the investigate crime feature work? I have no idea what it does.
4. The turn times do inevitably increase later in the game even with modest settings. Someone on this forum suggested I unpark my cores (a function that basically disables the cores from ever going idle). I am skeptical about this because I think that even if the cores don't idle doesn't Civ 4 only ever use one core? Has anyone unparked their CPU cores and did you find it made a difference?
5. Are there hidden things that effect inflation? I made it to the Medieval Era with no inflationary civics active and never rushed/whipped to finish anything but I still had 17% inflation?
6. Is there a cap on inflation? I am worried it will increase forever while my ability to create more gold will eventually taper off as I move further down the tech tree.
7. Is there an official Discord server for C2C? If not would someone consider making one? It'd be a great place to share feedback, ask quick questions, talk about SVN commits, squash bugs and just generally hang out even if only a couple of people use it. A lot of other games and mods have these.
1. In the game certain economic buildings list % increases to gold creation. For example the market has a 1% gold increase due to beads (I think?). Is this bonus multiplicative? So if I have 10 beads do all markets get a 10% increase in gold?
2. Does having more health (red cross in white bubble) or sickness (green unhappy face) effect the rate of disease in my settlement or are these separate features?
3. How does the investigate crime feature work? I have no idea what it does.
4. The turn times do inevitably increase later in the game even with modest settings. Someone on this forum suggested I unpark my cores (a function that basically disables the cores from ever going idle). I am skeptical about this because I think that even if the cores don't idle doesn't Civ 4 only ever use one core? Has anyone unparked their CPU cores and did you find it made a difference?
5. Are there hidden things that effect inflation? I made it to the Medieval Era with no inflationary civics active and never rushed/whipped to finish anything but I still had 17% inflation?
6. Is there a cap on inflation? I am worried it will increase forever while my ability to create more gold will eventually taper off as I move further down the tech tree.
7. Is there an official Discord server for C2C? If not would someone consider making one? It'd be a great place to share feedback, ask quick questions, talk about SVN commits, squash bugs and just generally hang out even if only a couple of people use it. A lot of other games and mods have these.