A few simple questions

I've got another one. How do I use my world spell? I'm the Mechanos if that matters. Thanks.
 
Rise from Erebus :)

Yeah I know, I'm just being a dick. It doesn't follow the normal acronym rules. And it would be pronounced Rifee as RFE. Can't answer about the mechanos.. I wasn't aware they even got a world spell.. since they don't really do the 'spell' thing.
 
I've got another one. How do I use my world spell? I'm the Mechanos if that matters. Thanks.

I haven't used it myself, but unless it's broken it goes like every other world spell. You need to have the prerequisite technology first - in this case, it's Machinery. After you research or trade for that technology, you select a unit in the base you wish to build the Pillar in, and one of the "actions" the unit can take should now be the worldspell. Click on it and it should form the pillar in the city and net you the free technology.

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Question from me now. Based on the Archos game I just played, the initial Baby Spider, at least, can evolve into a Giant Spider without engaging in combat (this happened within my first 10 turns on a Normal game). I can't find a tooltip or Civilopedia entry anywhere that tells me whether any conditions need to be met, and whether it happens on a %-per-turn basis, and if so what the actual percentage chance is. Can anyone explain how this works?

It's actually quite important, at least in terms of balance. The way warriors work, a Giant Spider has a high chance of killing fortified warriors in very-early-game cities (all bets are off once the city gets around a +30% defence bonus), even without promotions, and it's fairly easy to nab a goblin or scout or skeleton or something along the way to add 40% strength to the spider. It looks like if the Archos get lucky and get a Spider Swarm within the first 35+ turns, it's pretty much game over for the nearest 3-4 civs at least if you're playing a Normal-speed game. 12 strength invisible with Cannibalize and Hidden Nationality means everyone except the Jotnar will be ripped apart with no damage at all to the Swarm; by the time Archers hit the field, the Swarm will have generated at least a couple more Giant Spiders, one of which may have gotten lucky and become another Swarm. It snowballs pretty quickly and pretty nastily.

I just played a Monarch game where I got a non-combat evolve by turn 10, got a Swarm on my second warrior kill on the first civ I found, and proceeded to roll every other civ in the standard-sized map without doing anything at all in my home city besides building defense and health. I suppose playing Quick might be the solution (this has become more and more obvious as I continue to play rushing civs), and since anyone who ever plays multiplayer will end up playing Quick I'd want the practice anyway.

Has anyone else had similar experiences with Archos?

Edit: I'm aware that the way animal units upgrade is probably going to be part of the billion changes made with the next big patch, but since I don't know when that's coming out, I'm more concerned with the here-and-now :P
 
Got another question.. when you make the triforce it says that all your cities get +2 (star). What does the star symbol mean? And also.. it should probably say something about turning your unit into a fort commander. I'm pretty sure some heroes were lost that way.
 
1. In my current game as the Mechanos, I've noticed a lot of my units are mutated when I create them. Also, the mutations are always very similar and usually result in me losing control of my unit which is really annoying when you are trying to create units for a specific and timely purpose.

Is this something that is Mechanos specific or is there some sort of wonder or effect that I'm not aware of? It isn't contained to just one city.

2. Also in my current game, The infernals had been created and now they are destroyed, however Hell terrain continues to spread. Is Hell terrain supposed to stop spreading when the Infernals are removed?

Thanks
 
1. In my current game as the Mechanos, I've noticed a lot of my units are mutated when I create them. Also, the mutations are always very similar and usually result in me losing control of my unit which is really annoying when you are trying to create units for a specific and timely purpose.

Is this something that is Mechanos specific or is there some sort of wonder or effect that I'm not aware of? It isn't contained to just one city.

2. Also in my current game, The infernals had been created and now they are destroyed, however Hell terrain continues to spread. Is Hell terrain supposed to stop spreading when the Infernals are removed?

Thanks

1. The Mechanos have access to Refined Mana, which acts in a similar way to Chaos mana; it can cause random mutations.

2. Hell terrain spreads as long as the armageddon counter is above certain thresholds. 25% for neutral territory, I think. It always spreads in Ashen Veil lands, though.
 
Thanks for the answers Jheral and Valkrionn. I guess I can just avoid using the Mechanos in the future unless the mutation effect becomes more random or just stops giving my units such horrible promotions every time.
 
I can't wait! I'll add it to the list of all the things I'm looking forward to in future versions of RiFE. In the meantime I'll continue to enjoy the current version.
 
Writing tech lists Boris as buildable, and Boris's pedia entry says you just need writing and the mechanos religion, but i cant seem to build him?
 
Just a question: if you are not going to release it soon, can you at least provide us a hotfix? I'm tired with the immortal issue and bugs.
Thanks.
 
If you settle a city on a resource, do you harvest that resource as if there were the appropriate improvement on it, or are you passing up your chance to harvest it?
 
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