yup, got the same experience now, it works on the beginning the memory defragmentation..but in the end the crash comes again..so, there is no software in the world able to fix it, then it must be the source code, and yes you're right, on small maps the game is very playable, i first got my crashes as i went to "large" and there's nothing I can do expect for reloading the game every 20-30turns..however i must say, the game is getting unplayable slow as the game progresses on the large map..so, i'll just stick to the smaller maps for the game, untill they get a fix for all of this.
I wonder if buying me additional 2Gigs of RAm would actually help on playing at least the large map, maybe still the huge won't work, but I'll be happy if I could only play a large map...
as for beta testers...
how do they pick them? "check who is incapable playing the game so they'll always play small games?" first thing I would do is make my own map, up to the max, and see what happens..even if i know nobody would ever going to play a map of extra extra extra huge, i just would have tested it just for the memory-consume...to me it makes logical sence!!
as a matter of fact, im student mechanical engineering, and first thing you must do as mechanical engineer, is finding the maximum tensions, forces, etc etc of every material and construction, then you must well consider the security factor, which means, if i know(else i first must TEST it) steel can handle 210.000N/square(mm) then within my construction i count:"angels, reduce the 210000 to 80.000(more or less depending on the structure)) heating and cooling(summer winter effects) 60000left, and so on...at the end you'll keep only 30.000N/mm left..then I just know if I build this car this way, and I do a dynamic force test on this material, the metal will brake at around 20.000waves...or it is safe over long-term(10.000.000) and depending on how i know customers will use the car(small cars, big cars, terrain cars, etc etc I know if my construction will hold or not) there is a huge scientific base and research and knowledge behind it, and 90% is based on testing...
and I hate it to see other engineering industries(software the most) doing nothing for testing..they dont understand the rules of testing, you always must test MORE then you'll actually want to handle...of course, a car can kill lifes, games probably not, but still, its a simple test, and anyone should be able to come to the point:"hey, i must test more then needed to be sure the system spezifications and working-field is confident with this product and they can trust the product and us"