a good way to fight a defensive war

Mike III

King Mike III
Joined
Jun 24, 2012
Messages
313
when war is brought to your homeland, it is very sudden and with an increased difficulty, the attack is deadlier. the enemy will send stacks and stacks at you, without any breaks. There is hope though. The enemy will send lots of siege units. use units that flank units and kill siege units. send them and kill them. When those are gone, the enemy cant attack your cities easily. send siege units to damage the stack severely. then, send your biggest stack to kill the army. if the enemy wont negotiate, another stack is on its way. Kill those stacks or launch a counter offensive. If you are in the modern or future era, be prepared for nuclear strikes. Send workers to clear the damage ASAP. Airstrikes may be likely, and blocades are inevitable. The later the era, the worse the damge. stealth destroyers and submarines, unless dealt with quickly will result in a catastrophic loss of life in coastal cities. Destroy the stealthy menace quickly. this is how i would fight a defensive war. this could be a method for new players looking at this. if you have more tips for this topic you can post them here. thank you!
 
When i am expanding, i tend to find a spot where land itself creates naturally narrow passages, preferably with forests/hills. I fortify units on those, and when invaders come, this is where i usually stop them. When begin to expand I expand aggressively until I can reach next spot where I can defend easily and set up my defenses again.
 
For the defense of the empire and the people's happiness. Whenever the AI resorted to high-handedness with regard to the the empire, you should put them to shame displaying the wisdom and mettle of an iron-willed commander.
 
Machine guns are the best defensive unit in the game as they ignore collateral.

They don't get City garrison promotions, but crossbows do, and you can upgrade crossbows to machine guns. (Longbows do NOT upgrade to machine guns though). Get enough of them and the enemy won't be able to defeat them pre-tanks/nukes.
 
Machine guns are the best defensive unit in the game as they ignore collateral.

They don't get City garrison promotions, but crossbows do, and you can upgrade crossbows to machine guns. (Longbows do NOT upgrade to machine guns though). Get enough of them and the enemy won't be able to defeat them pre-tanks/nukes.

Hah! That's a great tip on the city garrison promotions. I never bothered to use crossbows as city garrison, but now I'll definitely do so if I anticipate the game moving into the modern era. Machine guns with city garrison promotions would completely own.
 
when war is brought to your homeland, it is very sudden

This statement should never be true.

With the amount of information about the AI available to the human player, you should be able to predict every war.
 
Machine guns are the best defensive unit in the game as they ignore collateral.

They don't get City garrison promotions, but crossbows do
Grenadiers also upgrade to Machine Guns, and they're available until you have both Rifling and Assembly Line.

They get the same benefits from a Protective leader, but Grenadiers are 10% better for an Aggressive leader.
 
When those are gone, the enemy cant attack your cities easily.

A big problem here, is that your units used to flank the seige, often get slaughtered by the counter units when you strike.
 
Just to build on Dr.Null's good point, Grenadiers also have access to Pinch and Guerrilla promotions, which are not available to Crossbows or out-of-the-box Machine Guns themselves, which can make upgraded Grenadiers > Machine Guns often even better out-in-the-field defenders.
 
Build roads on every tile near my borders, so mounted units can attack and then retreat without the fear of counterattacks.

And put spare workers near the border, but just out of AI's reach, often times it will send a single knight or something to capture your worker which allows you to easily destroy it.
 
when war is brought to your homeland, it is very sudden and with an increased difficulty, the attack is deadlier. the enemy will send stacks and stacks at you, without any breaks!

No; the AI does not obtain any more units by attacking you, or any bonuses to make it "deadlier" or in any way of "increased difficulty" (on the face of it, you have a reasonable chance of defending from within forts or terrain, with defensive bonuses and the usual stack defence advantage); it's not "very sudden", since they have to trudge through your culture just like you do when attacking them (and at a strategic level you generally had the worst-enemy and whee-horn to tip you off); and if you smash their first big stack, even playing with one of the improved AI packages, that generally represents an opportunity to counterattack - a break.
 
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