A is for Aztec

There was a time I would not have believed it could be done. I think the changes for Complete made the difference in playing them.
 
:aargh: :aargh: :aargh: :aargh: :aargh:

In my German game. I was one turn from getting my 80K cultural victory and to be honest it was a game I just wanted finished. I checked the very turn before before I would get my win and the Babs could not get near 40K. (37,ooo+)

On my winning turn, I built Seti and Hammy built the internet. He crossed the threshold by at least 2000 points on that one turn. No win and there will not even be a memory of that game when I get into "My Computer"

And don't suggest that I go over there and kill those stupid Babs. I am such a wuss that I haven't killed the stupid Mongols right beside me and I have panzer armies. (yeah it was modded). And yes we do know where the real stupidity lies... no comment:blush:

Well this means I will be starting a new German game and I think I will try a NOW just so that I will go to war with no options open. It will also force me to research in a very different path... need to get to Monarchy this time.

What I need to do is to set up some parameters as they did in India's Stomp game. the last time I tried a NOW game I was too far away from the enemy and needless to say, I could not get long roads built with enemies (Zulu) everywhere. I could use the slingshot to get IW and declare war with Iron and 5 cities.
Do you guys have any suggestions for my early requirements before declaring war. What seems like a good idea.

With Archers early on, I might use an archer rush that is not necessarily "in the mode".

?????
 
. . . . What I need to do is to set up some parameters as they did in India's Stomp game. the last time I tried a NOW game I was too far away from the enemy and needless to say, I could not get long roads built with enemies (Zulu) everywhere. I could use the slingshot to get IW and declare war with Iron and 5 cities.
Do you guys have any suggestions for my early requirements before declaring war. What seems like a good idea.

With Archers early on, I might use an archer rush that is not necessarily "in the mode". . . . .
A German NOW game, eh? IIRC, you like small maps, right? Hmmm, 5 cities might work, but when you say DOW "with Iron and 5 cities," do you mean: (a) once you learn IW; or (b) once you get iron hooked up? These wouldn't be bad requirements, because they do allow you a little latitude on when to DOW, without being so flexible that you can avoid them for the whole game.

If you're looking for something that will force you to war a little more firmly, you might try something like, "must go to war by the end of the turn on which the Great Library is completed."

Also consider what's going to happen when you finish off that first civ. Are you required to immediately declare on the next target civ? How will the next target civ be chosen? Distance? When you met them? What about wars other than with the target civ? Are you permitted to DOW a second civ while at war with the target?

Anyway, here is Arathorn's Comprehensive Guide to Variants. Perhaps that will help give you some other ideas. If you didn't follow "Gma02: First Come, First Severed," you might peek at that, too.
 
I think I will try a NOW... need to get to Monarchy this time.
What I need to do is to set up some parameters as they did in India's Stomp game.
Am I catching you not paying attention to our India game, Darski? We didn't go Monarchy; we went Feudalism.
Well, I'm actually not quoting you correctly here. I'm being norty. And we did have quite a heated discussion in our team before going Feudalism, and Feudalism is going with plusses and minusses.
But NOW (Non Oscillating War, I hope I'm spelling it right) is actually a nice variant. Yes, I can recommend that to you, it does make a change.
 
I think I will try a NOW... need to get to Monarchy this time.

In this Line were her own thoughts with no reference to our game whatsoever.

What I need to do is to set up some parameters as they did in India's Stomp game.

And here she means the parameters we set for declaring War, founding of 5 cities wasn't it?

So maybe you did a mistake in understanding Optional, Or maybe I am just taking revenge on the nitpicking in India stomps :lol:
 
I like what I am seeing here for considerations and I will go and review the India Stomps opening posts again. I want to add having Iron to my mix.
 
So maybe you did a mistake in understanding Optional, ...
Deliberately, even! I did say I was misquoting and being naughty. I had had quite a few beers... :crazyeye:

But Darski, are you really so bad without Iron? And what if you play a civ that hardly needs Iron. Civs like Carthage and Greece for instance have a formidable defensive unit that doesn't need Iron. I haven't played Greece, but my experience from Carthage is that if you put some Catapults/Trebuchets, together with Archers/Longbowmen under the wings of a Numidian Mercenary, you're creating stacks that the AI is very reluctant to attack. You can have very effective war machines with them.

Then there are civs that have a formidable attacking unit that doesn't require Iron; Arabia, India and Mongolia come to my mind.

Perhaps you developed some dependancy on Iron from your Persian period. For many civs it will make the game harder if there's no Iron. It is certainly difficult with most civs to be facing an opponant with Knights when you've only got Horses and Longbowmen yourself, and then you do best to remain friendly to that civ, but there's usually some civ on the board that you can still hammer and rob of their resources.
Are you using Trebuchets at all, Darski? Sorry if you already mentioned that somewhere; I can easily forget.
To come back to India: We stomped Germany without Iron (and without Elephants, although there were some Ancient Cavalries)! :cool:
 
I was planning on using Germany because they are next in the alphabetical listing and being militaristic, they are a good choice for me for a War game.

I prefer to go with Monarchy in my game because I can get it very quickly.

My major problem with any war game is that my RNG luck is notoriously bad. I noticed yesterday in my French game (PLAYED AT REGENT!!!! :woohoo: ) that my first units are pretty much doomed but then my forces suddenly get better and I can win. In order to have any shot at this I have to seriously outclass my opponents.

I might keep track of the game and report how it goes. Can't make any promises but it could happen :mischief:

:lol:
 
My major problem with any war game is that my RNG luck is notoriously bad.

You say this a lot. I think you should document, for your own peace of mind, whether or not your RNG is broken. Based on the discussions in at least one other thread, perhaps there is actually a problem. If there is, you'll know and can either try to fix the problem or compensate for it.

If it isn't, then you'll know you are working with the same RNG as everyone else, and can adjust your thinking accordingly.

Just create a scenario with a couple hundred combats with known odds, and see if your results are statistically probable. It can just be warrior v. warrior on grass. Know your opponent. Are you really walking up a steeper hill than the rest of us?
 
Good point Anax about RnG. It can be rough for anyone, because it is partly luck, partly skill. Reading the AWDG SG, they had a stretch where redlined samurais were beating healthy cavalry, which had to be bad luck. Those guys play at a level way beyond me, but luck still has a part in this game, and they got bit by it. Then there is how we think about things, having the mind-set of being unlucky can bring it about. If you think things will go wrong, they probably will. Self-fulfilling prophecies happen all the time.
 
Regarding the RNG luck. I do believe that it is about luck. The luck of the draw is what this combat system is about. I figure the odds are always 50/50. Either you will or you won't win. I am not being negative but I am just stating the truth that I am not a lucky person. It show up in lots of places. :twitch:

I am not saying that I can't win because I do but I do it with numbers and power. On the very turn before I was going to win my French Cultural victory, Egypt declared war abusing the ROP. They had parked next to two of my newer cities built in old Greek lands (yeah, I killed them, the Arabs and the Aztecs) in order to win, I had to abandon my two cities. they were a liability.

I had about 15 bombers and 2 fighters in one city - those things are amazing. People told me I would love the lethal bombing for bombers and that sure is nice.

I had two 4-cav armies (lost one), two 4-tank armies and a bunch of singleton cavs and tanks . I had my arty in the cities until the cities were abandonded.

I came back after my win and wiped out their invasion fleet using battleships, destroyers and my bombers. I used bombers on the SOD's as well.

One turn after my win, I had destroyed two cities and wiped out two SOD's and the invasion fleet. At that point I quit playing as Cleo had been spanked and I had already won -AT Regent!!!!

Interestingly enough, Cleo sent everything she had in those SOD's. when I took out one city, it was defended by 1 cav and 2 spears. This was in a city right next to my empire as we had two 'fronts'. It was a horseshoe shaped continent.

Her original attack was one infantry attacking a city with 3 (weak) defenders.

All of this is to say that I can win at war but I know going in that I need at least 5 -1 odds to make it work. The nice thing about France is that you have lots of cash to rush buildings and/or walls when you need them.

so now I have to decide whether to try my NOW game with Germany and Iron or to wait one more Civ and try it with Greeks without counting on the iron. That will be back at warlord. :scared:

This is certainly an interesting series of games.
 
Told you you would win at Regent, you are just too good :D
 
Well things are going along nicely with my Generally NOW game. I let myself get tired and I missed my deadline to DOW India. This will likely be a mistake because they are likely to have their elephants soon. Well I will do better after my nap. I took time to regroup after each war.

I am not sure if I have anything to offer the Byzantines to get them into the Indian war. There are a couple of Indian cities in their land they may be glad to be rid of.

I have a write up as far as I got before dullness set into my brain.

Will post what I have in S&T and begin again with the war declaration.
 
Ok Big announcement!!!

I completed the conquest of my lands as Germany in 1100 AD.

Unfortunately, I achieved a Domination win around 970 but I played on to complete the original plan. next time I play NOW I will remove the Dom win option.

I have to admit that I had amazing luck with the RNG in this game and I did not lose many units at all. I don't keep track of that info but I was not aware of any great numbers lost. Also in this game, the AC were just amazing. My first (of 2) army was AC and they just went from victory to victory; city to city.

Ok, it was Warlord level but I was surprised that the Civs were not able to put up more of a fight. I think the Indians just got to Chivalry as I only saw two WE's the whole time.

Well I have done a NOW. it is on to Greece and a possible Rax only variant. Let me get this one written first though and then I will think about Greek Hoplites. The good news is that I love the colour that I applied (via Rhye's work) for the Greeks.
 
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