A jungle with 3 food... WTH?

layelaye

Warlord
Joined
Nov 12, 2013
Messages
118
So i played a nice MP game yesterday, was the shoshone, standard map size, 8 players and surprisingly only one player quit for like 100 turns.

i settled 6 cities, and in my 6th city i saw something i have never seen before: it was a 3food jungle.

the jungle was riverside, but all the other riverside jungles around him were 2 food. i played civ5 for years now and have never seen it before.

when i pointed the farm option, it showed +1 food (4 in total), which made me understand the extra food was from the jungle and not the tile itself.

naturally, i improved it with a trading post, as a 3:c5food:3:c5science:2:c5gold: is far better then 4:c5food: imo.

did anyone else ever see somethign like this?

i can post the save if enough people ask for it...
 
Some map scripts put jungle on grassland
 
I remember getting a random 3-food jungle once too. I'm assuming it's some kind of glitch, because I've only seen it once and there was no good reason for it.
 
Some map scripts put jungle on grassland
:agree:This

To elaborate, the jungle feature adds one food and subtracts one hammer from a tile. So on a plains (1F/1P) tile, 1F+1F=2F, and 1P-1P=0P, resulting in a 2F tile. Jungle on a grassland (2F/0P) would be 2F+1F=3F, 0P - 1P= -1P (but tiles never have negative yields.) resulting in a 3F tile.

Most maps that we play on only put jungles on plains (if you chop it, there will be plains underneath, and by zooming in you can see the brown around the edges.) But a few of the maps that are supposed to be oddball maps don't have this rule and have jungle on a grass tile. I think some also have grassland and plains having the floodplains feature for crazy yields as well.
 
It's actually the normal map scripts that are odd. They place grass all over the equator, put jungle on most of it, then turn all the grass under jungle into plains.
 
:agree:This

To elaborate, the jungle feature adds one food and subtracts one hammer from a tile. So on a plains (1F/1P) tile, 1F+1F=2F, and 1P-1P=0P, resulting in a 2F tile. Jungle on a grassland (2F/0P) would be 2F+1F=3F, 0P - 1P= -1P (but tiles never have negative yields.) resulting in a 3F tile.

Most maps that we play on only put jungles on plains (if you chop it, there will be plains underneath, and by zooming in you can see the brown around the edges.) But a few of the maps that are supposed to be oddball maps don't have this rule and have jungle on a grass tile. I think some also have grassland and plains having the floodplains feature for crazy yields as well.


if that is true, why is hilled jungle 2f?
i mean, a hill is two hammers. so minus one hammer and +1 food should give a 1/1 yield, yet it gives 2f?
 
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