A land for a Deity Part 1: The beginning

Tyrantis123

Chieftain
Joined
Feb 10, 2013
Messages
20
Welcome readers, to a land of my creation, the secret map I made, basically I am pitted against other creatures with deity powers of starting with settlers workers and extra military. We will see if my struggle will be quick and painless or slow and horrible, or even glory if I can top the CPU. This is the battle for the Ethiopian empire who is controlled by the deity of the world. The people seek to prove once and for all their great leader is god of this land. Here is the screenshot of my location and land.
View attachment 358756
Plains huh, well many players seem to dread this area, I am going to go for it , I don't see why not just settle to get the mountain coverage, I might consider going after the great library, hope this isn't a mistake. scout for ruins asap since there are at least 22 other civilizations out there. All of which are on deity settings. First building I am making is of course will help gain faith quickly (Stele), since I know damn well I won't find anything in the wasteland.
By turn 3 the barbarians are out already. freaky...
By turn 5 I meet the Ottomans, I found myself in the middle of Deity level Civs, this ain't gonna be easy. Each one of their cities are far more powerful then my capital. (they started with 3)
By turn 6 I found nuke happy Gandhi with war elephants (Oh god). Looks like I need some serious anti elephant units huh... Alas a natural wonder turned up 2 smiley faces.
I decided to get a early settler to grab some key resources, I won't be getting pottery for another 11 turns, so I am not too sad in shape when they come down and take my capital.
I might as well spare a few details a fly by the turns
Great meet Egypt on turn 9. Tough wonder neighbors to compete with.
went with liberty too at the same time.
Ottomans want my location, for 25 gold... I might as well say yes, cannot hide a entire empire forever can you.
Interesting, I get 1+ faith from tundra tiles (probably going to be used to buy military crap with faith)
Egypt is too close for comfort. I have to grab land quick.
View attachment 358759
going to settle my second city, and basically things are looking bright in the bleak scenario. I will not let myself be conquered by some AI spreadsheet. Anyways I am going to focus on 2 things, expansion and sustainability. I may be outgunned and overwhelmed, but my 20% combat bonus really negates the AI militaristic advantage so I actually have a fighting chance against he deity behemoths of this game.

I decided that the stele is gonna be a standard issue building, mainly because it has benefits to the religious cause and improved border expansion/policy collecting. because of this standard issue building, it is going to be costly, but I am willing to accept them.

Damn, people are entering the classical era and it is only turn 20, thank god I am building a Great library in the works and some expansion plans. I should get my 3rd city by turn 30 hopefully. Oh that plan stopped short, got some fail gold for a 4rth city, now that is some good progress.

Well crap, falling behind scedule, I am not getting the things I need fast enough, should of gotten that scout earlier. Either way it looks like 3 cities really close together, I might have to suck up to one of them quick before they forge an alliance against me.

Woah, right after I just said that I got a friend request from Sulimon, I am a genius, I was not even trying. seriously it only took like half a turn to get an alliance. without sacrificing anything for him.

Oh god, now Egypt wants a piece of the pie, rejection=100% war and total acceptance=100% war, looks like I will have balls and say NO.
knowing I said no, they cannot walk all over me, so that brings me to the conclusion get some cheap military units quickly.

it is turn 30, I probably gonna have to prepare for the worst. Napoleon Bonaparte found me.

Christ, turn 38 and Egypt can come and storm me, got my 3rd city set up. this is going to get ugly quickly. notice how I am about to plop my 4th one down by the mountain, preferably to shield me from infinite flow of units I am expecting. Need walls asap, once Egypt forces exhaust, I apply pressure to formulate an agreement or I take one of his cities. He won't like what I got planned for him.
egyptinvasionforce.jpg

The price you must pay to reject friendship, preparing for hell in farm ville.
my combat plan in a nutshell where is my warriors when I need them? damned flawless plan is missing 2 critical units, my spearmen are missing in action till turn 42. damn my flaws.
battleplan.jpg

Egypt is in full retreat, it is turn 41, I guess I scared them off? I must be really good or really lucky. during this short fallback it gives me enough time to further fortify my location with walls.
Turn 43, well my spear are out, better yet I can get archers now and the longer they wait the sooner my wall will be built. in about 3 turns I will get 1 warrior and 1 archer, should suffice, nobody will attack as long as I cover my ass and my frontier, I basically got away with dissing a deity AI, too bad there is no achievement for that.

Turn 44, got my great prophet, good news for the religion front.
good news, my original plan is working, my AI friend is going to start a 2 front war with Egypt, got to keep an eye on Gandhi on my tail end so that they don't start an alliance against me.

crap, people are in the middle ages, of course it is turn 48, it is smooth sailing, how do these guys do it? sadly I am lacking of an offensive plan, but I should let the ottomans do the heavy lifting for me while I go raid one of the cities. I know, I am a experienced player wanting a challenge.

turn 50, I wish i got damn iron working, could use something like that right about now.

Holy crow I was keeping good terms with gandhi, and fn Isabel comes around with 3 swordsmen and a catapult through a chock point, THANK YOU GANDHI for making a chock point, you deserved 75 gold to be my friend, you are saving my ass right now :D
desperateplan.jpg

Next time you will see the first clash on farm ville turf, thank you for reading this and I may add more only through popularity.

What you guys think, and please comment on my imperfect tactics. :crazyeye:
 
Good God deity is brutal, :confused: I don't know HOW people beat it but good luck! :king:
 
Good God deity is brutal, :confused: I don't know HOW people beat it but good luck! :king:

Thanks, they make look invincible, but I think I got Egypt trapped in his own empire, as long as the city does fall, Gandhi might grow his city preventing retreat from the Spanish troops, so if I keep the meat shield in place I should pull this off. Also when the war begins with Ramses and me I will take about 50% of his full force, more or less so because I got a full frontier in place. Gandhi seems relatively reliable and my score is catching up with some of the brutal AI's, I couldn't have a better scenario at this difficulty other then the unintended back stab. should of kept a closer eye on diplomacy. Also the AI is really stupid even at this difficulty, all you got to worry about is the flow of troops. The only advantage i have here is I made this map, I decided that for the first time on taking on a brutal AI, I should use my own creation just for the slight land layout.

22 Deity's on a huge map however I plan on keeping my military competent enough to prevent any further wars. You got to think of the AI's armies as water sometimes, they advanced randomly and try to wash out your empire, so it is important to set up a wall of military units and use the terrain to either delay the flow or stop it completely (mountains, natural wonders, etc.)

Also, don't underestimate the forts workers can build, those things have insane 50% defense bonus with a few hills for hard points., combined with your military it is almost the perfect thing anybody would want to hold of never ending waves of military units. You wouldn't believe the benefits of of culture given to you when you adopt honor, also another player advantage is. Heck you even get like military generals like candy eventually when you have the production and the units to hold off these uplifting attacks. It is almost heaven for a militaristic player because it really test out everything from diplomatic skills, maximizing terrain use and maximizing production, and even conducting city sieges.

It is also a perfect for testing your strategies as well, you really need to know what the heck you are doing when competing with such civs at such a disadvantage, this is the ultimate test for any strategy that you come up with (if you can get a great library before turn 20, well then I would be shocked).
 
Thanks, they make look invincible, but I think I got Egypt trapped in his own empire, as long as the city does fall, Gandhi might grow his city preventing retreat from the Spanish troops, so if I keep the meat shield in place I should pull this off. Also when the war begins with Ramses and me I will take about 50% of his full force, more or less so because I got a full frontier in place. Gandhi seems relatively reliable and my score is catching up with some of the brutal AI's, I couldn't have a better scenario at this difficulty other then the unintended back stab. should of kept a closer eye on diplomacy. Also the AI is really stupid even at this difficulty, all you got to worry about is the flow of troops. The only advantage i have here is I made this map, I decided that for the first time on taking on a brutal AI, I should use my own creation just for the slight land layout.

22 Deity's on a huge map however I plan on keeping my military competent enough to prevent any further wars. You got to think of the AI's armies as water sometimes, they advanced randomly and try to wash out your empire, so it is important to set up a wall of military units and use the terrain to either delay the flow or stop it completely (mountains, natural wonders, etc.)

Also, don't underestimate the forts workers can build, those things have insane 50% defense bonus with a few hills for hard points., combined with your military it is almost the perfect thing anybody would want to hold of never ending waves of military units. You wouldn't believe the benefits of of culture given to you when you adopt honor, also another player advantage is. Heck you even get like military generals like candy eventually when you have the production and the units to hold off these uplifting attacks. It is almost heaven for a militaristic player because it really test out everything from diplomatic skills, maximizing terrain use and maximizing production, and even conducting city sieges.

It is also a perfect for testing your strategies as well, you really need to know what the heck you are doing when competing with such civs at such a disadvantage, this is the ultimate test for any strategy that you come up with (if you can get a great library before turn 20, well then I would be shocked).

Sure, Isabella with King's Solomon's mines can finish a great library in 13 turns, and if you get lucky with two technology ruins of pottery and writing it's theoretically doable? :D
 
Sure, Isabella with King's Solomon's mines can finish a great library in 13 turns, and if you get lucky with two technology ruins of pottery and writing it's theoretically doable? :D

I got the Great Library on Deity once.

And yes, it took exactly those lucky ruins along with a population boost ruin...and El Dorado.
 
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