A little rediculous?

I'm curious why people use that option. I've never considered it because I imagined it would lead to what you experienced, which is a total blowout. What's the advantage to it that makes you choose that option?

I like the spirit of the option and use it because I think it's a more reasonable model for tech trading (vs no tech trading at all or all out tech whoring). There should be no advantage - just more fair trading (matter of opinion, of course) of techs and more control over how techs you give or trade are used. For ex, if I give a good military tech to a vassal, I surely don't want my vassal giving it up to a potential enemy, and that kind of thing.

In theory, the AIs *should* be able to tech just fine and there should still be room for trading.

In my experience, the AI can't keep up on tech because they seem to spend way too much on espionage and because they expand recklessly and early. AIs also seem to build fewer cottages in BTS.

Anyways, you pretty much have to bump up the difficulty if you want to use no tech brokering.

It's kind of sad to me, because I think the no tech brokering option is one of the coolest things to happen to tech trading in any of this style of gaming (I wish galciv2 had it too since the AIs in that game abuse tech trading horribly). Hopefully it'll be improved.
 
ULTIMATE SOLUTION TO TECH BROKERING:

I think I'll make a new thread with this idea and get feedback on it.

Tech brokering should be tiered. If you have fully researched a tech, you can trade it to whomever you wish immediately. If you have personally researched only a percentage of a technology, and then trade to get the rest of it from someone else, you are restricted from trading that technology for a period of time only.

The period of restricted trading time is dependent upon how much you personally researched. If you researched 95% of the tech, and then traded to get it only a few turns earlier, then you should be able to trade it after only a few turns of restriction on trading it. If you personally didn't research any of the tech, you should still be able to trade it, but only after a very long time period.

I could see the techs showing up in the diplomacy screen as greyed out with a 'turns restricted trading' number next to them, showing how many turns until you can trade that tech.

Good idea?
 
I always turn Tech brokering off.

But...I dont really understand how the 'only trade tech that you discovered' option works...I tick the box for tech brokering, so there is no tech brokering....I left the box for 'only trade tech if you discovered' clear so that would be allowed - but as far as I can tell in my current game it isnt allowed!

As you can tell Im confused! :crazyeye: So should I have ticked BOTH boxes to ensure no tech brokering but able to trade tech if you discover it first???

Or maybe ive answered my own question! ;)
 
ULTIMATE SOLUTION TO TECH BROKERING:

I think I'll make a new thread with this idea and get feedback on it.

Tech brokering should be tiered. If you have fully researched a tech, you can trade it to whomever you wish immediately. If you have personally researched only a percentage of a technology, and then trade to get the rest of it from someone else, you are restricted from trading that technology for a period of time only.

The period of restricted trading time is dependent upon how much you personally researched. If you researched 95% of the tech, and then traded to get it only a few turns earlier, then you should be able to trade it after only a few turns of restriction on trading it. If you personally didn't research any of the tech, you should still be able to trade it, but only after a very long time period.

I could see the techs showing up in the diplomacy screen as greyed out with a 'turns restricted trading' number next to them, showing how many turns until you can trade that tech.

Good idea?

I was thinking about the exact same thing. The no brokering should only be for a certain amount of time. After x numbers of years it seems a bit ridiculous that you can't trade a tech that you've mastered for so long.
 
Yep, redded out even if they just started and have 74 turns left to finish it because they have the spy-slider at 30% and economy at 60% to pay for the 94 caravels they got circling your small stack of privateers blocking their capitol for the last 2000 years :p


This does not happen in my games where I've used the no tech brokering option. I've found the AIs will still trade for the tech, until they get close, like 4-7 turns away. And then they wol't, and I wouldn't either if I was in their shoes. Also I've found no real difference in AI tech speed as compared to my tech speed with this option, we've both been slowed down.
 
ULTIMATE SOLUTION TO TECH BROKERING:

I think I'll make a new thread with this idea and get feedback on it.

Tech brokering should be tiered. If you have fully researched a tech, you can trade it to whomever you wish immediately. If you have personally researched only a percentage of a technology, and then trade to get the rest of it from someone else, you are restricted from trading that technology for a period of time only.

The period of restricted trading time is dependent upon how much you personally researched. If you researched 95% of the tech, and then traded to get it only a few turns earlier, then you should be able to trade it after only a few turns of restriction on trading it. If you personally didn't research any of the tech, you should still be able to trade it, but only after a very long time period.

I could see the techs showing up in the diplomacy screen as greyed out with a 'turns restricted trading' number next to them, showing how many turns until you can trade that tech.

Good idea?

Great first post, welcome! Your idea would certainly help my games (i could just switch brokering back on, but I hate the idea of everyone trading my tech if someone demanded it/my colony got it etc). I can play monarch if I want to but it pretty much rules out my early wonder whoreing obsessions, so I play prince level and end up nearly a whole era ahead of everyone after the early industrial :/
 
This does not happen in my games where I've used the no tech brokering option. I've found the AIs will still trade for the tech, until they get close, like 4-7 turns away. And then they wol't, and I wouldn't either if I was in their shoes.


Hmm, well I've seen it. I see the what the AI is researching through espionage, they have 50+ turns to go (stable number, not a one-round fluke from anarchy or temporary slider adjustment), but in the trade window said tech is red on my side with "we would have nothing to gain".
 
I mean, I have Mech. Inf. and Modern Armour, and they have riflemen, calvalry and grenaders. I mean, it's a little rediculous too. Normally I don't trade techs with the AI because they on't like me too much, but I mean come on. Once I got tanks I essentially won because my power is far greater than anyone else.

I think I'm ready for prince. I'm suprised how much like a settler game this feels.

I think the only "little rediculous" thing is that you are still playing noble level. Move straight to monarch, if you want tougher AI.

That's why we have different levels, that we don't have to play ridiculous games...
 
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