A little test...

Check all that apply.

  • Liked Civ4, Like Civ5

    Votes: 148 54.4%
  • Liked Civ 4, Don't like Civ5

    Votes: 109 40.1%
  • Liked Civ3, Like Civ5

    Votes: 86 31.6%
  • Liked Civ3, Don't like Civ5

    Votes: 77 28.3%
  • Liked Civ2, Like Civ5

    Votes: 88 32.4%
  • Liked Civ2, Don't like Civ5

    Votes: 77 28.3%
  • Liked Original Civ, Like Civ5

    Votes: 67 24.6%
  • Liked Original Civ, Don't like Civ5

    Votes: 62 22.8%

  • Total voters
    272
Are you sure?
I think of Alexender the great (a famous battle where his enemy was atleast 8 to 1),
Julieus Ceasar vs The Gauls (where he was outnumbered, AND surrounded while he was besieging Venqutorix) Napoleon Bonaparte; who often fought a un-even battle and Won. And that is only a few examples of the greatest', think all of the failed sieges of catles and the like, it think it happened more often then you and i can think of.

Clarification on names and battles
Alexander the Great - You are probably thinking of the battle of Guagamela
Julius Caesar - Battle of Alesia vs. Vircingetorix
Napoléon Bonaparte = A lot of his battles were "uneven" greatest was Austerlitz

The issue wasn't resolved purely by tech or numbers - it was more combination of leaders and tactics.

What would be idea is if we could select a "battle TACTIC" basically a PAPER-ROCK-SCISSORS selection of tactics like outflank, envelop, demonstrate, assault, probe, etc) that could affect the battle outcome. (like empires in arms)

Rat
 
Oh - BTW - no one told me I could rank SMAC...

I'd probably slot it between IV and II -- maybe tied with II.

Sorta of blah on CTP - I liked trade routes - but I'd probably slot it no better than slight above III.
 
Yeah, it wasn't until Civ2 that they actually started building them. Of course, that added the annoying wonder cascade that was especially bad in Civ3.
That's right. You could switch production from one thing to another with no cost in Civ3. I wonder why they did it that way? I can't for the life of me see how it would make sense looking back. ;)
 
Civilization 1 let you change any production to anything else. It led to people pre-building wonders before the tech and getting them right away. Civ2 tried to go away from this by making you lose half your production when switching between units, buildings and wonders. I first started in Civ2 and found this extremely annoying. So they got rid of it in Civ3 and, surprise, it was as big a problem as it was before (the only difference was Caravans were gone, so it was the only real viable way to rush them). The wonder cascade wasn't really as prominent in Civ2 even though you could switch from wonder to wonder with no penalty. I'm not sure the reason, but I'm thinking it had to do with the way eras were set up so most wonders available were finished before anyone had the opportunity to get more wonders.

Civ4 finally solved this problem by giving gold instead. It made losing the wonder race far more painful, but it made losing the wonder race and the ability to build every other wonder in the god damned game something that didn't commonly occur ;)
 
1. smac
2. cIV 4
3. civ 2
4. civ 1
5. civ 3
6. civ 5 - first time the game ever got smaller/fewer features, etc. This feels like Civ Revolution II
 
Well, something must have changed. Last time I looked at the poll, the dislikers of CiV outnumbered the likers in every category. Not it's the opposite.

That's called margin of error.
 
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