davidlallen
Deity
Ah yes, the old "UNITAI_ASSAULT_SEA on non-cargo unit" crash. It seems OK now, so I will release it. I have achieved the goals in the first post in the thread: I removed all the UU and UB, and re-arranged the tech tree.
The tech tree is by no means "perfect". On a scale of 1-10, where 1 is completely random as if done with a random number generator, and 10 is perfectly tuned, I think I have moved it up from a 3 to a 5.
I think the unitcombats and units are now fairly well laid out; see the spreadsheets in the previous post to see the details and how it compares to vanilla.
Please try this out and give me some feedback. The next step is to do a similar analysis of buildings, and trim them down also. Then we can *add* unique mechanics for each faction. The Harkonnen, Ordos and Bene Gesserit have some kind of unique mechanic, as described in the Dune Wars Concept tab in the civilopedia.
At this point, the "landing stage" mechanic is removed. All the unique bonuses are still there and unrestricted. So, for example, any player can get Sardaukar Cooperation by building a Contract. In particular Thinking Machines are helpful to get the Ixian units. I will make the Offworld Trade tech give either (a) your unique bonus if you have one, or (b) a picklist of the unplayed, unbuilt unique bonuses. Then each time you build a contract building, you can pick another one.
You can download it from this link (56 MB). Note: this is a full release, and the mod name is "dune reduced". So you can install it adjacent to your "dune wars" mod. This is version 1.4.
The tech tree is by no means "perfect". On a scale of 1-10, where 1 is completely random as if done with a random number generator, and 10 is perfectly tuned, I think I have moved it up from a 3 to a 5.
I think the unitcombats and units are now fairly well laid out; see the spreadsheets in the previous post to see the details and how it compares to vanilla.
Please try this out and give me some feedback. The next step is to do a similar analysis of buildings, and trim them down also. Then we can *add* unique mechanics for each faction. The Harkonnen, Ordos and Bene Gesserit have some kind of unique mechanic, as described in the Dune Wars Concept tab in the civilopedia.
At this point, the "landing stage" mechanic is removed. All the unique bonuses are still there and unrestricted. So, for example, any player can get Sardaukar Cooperation by building a Contract. In particular Thinking Machines are helpful to get the Ixian units. I will make the Offworld Trade tech give either (a) your unique bonus if you have one, or (b) a picklist of the unplayed, unbuilt unique bonuses. Then each time you build a contract building, you can pick another one.
You can download it from this link (56 MB). Note: this is a full release, and the mod name is "dune reduced". So you can install it adjacent to your "dune wars" mod. This is version 1.4.