davidlallen
Deity
the tech tree is too dense with units (cant believe im saying this...), what i mean is, that you need to have enough time to utelize al the units you have - look here, you have medium thoper, but you can barley build some and bang, two and the half techs later - you can build heavy thopters,
This is exactly what I mean by playtesting and tweaking. With all the UU in the way, we could never see this before. Please do compare the unit lifespans against vanilla before you make too many changes. The spreadsheet which I sent is very helpful for this; it shows the vanilla units against the DW units. Please note that there are fewer DWR units than vanilla, so it may be better to move around the techs, rather than deleting more units.
I think Ahrihman had a good suggestion for the scorpion units; they should be the mobile defense units to attack incoming assault stacks. So I took away their city attack bonus and made them move 2. We could take this unitclass a little further by adding one or two more units at the lower end of the tech tree, for example using some of the roller graphics which I deleted.
I don't plan to tweak units anymore, please go ahead. I am going to focus on buildings, and the unique abilities of the civs.