davidlallen
Deity
AH11a
The problem with the ATV transports and 1 move units is this; as a human player, I can load up a strike force on one turn and move the transport, and then on the next turn move my transport right next to the enemy force and unload them, and then the units can attack that turn. The AI doesnt' know how to do this.
It makes my army massively more potent than the enemies; basically with a bit of micro I can make all my units have 4-5 movement points to the enemies 1. I can also unload an infantry unit, attack with it, then load it back into the transport and move the transport away.
I had a discussion with Maniac by PM about the dropships in Planetfall. His comment was that the dropships basically only have their fast movement over ocean, not over land. Over land they have a similar movement speed to other units, so they can easily be caught and killed. I have lowered the strength of suspensor units and also given more move 2 land units and roads.
Do you think that changing suspensor units to have move 2 or 3, and double movement on desert, would make this problem better? Perhaps the carryalls could keep their high movement everywhere but I could lower the strength even more. Then the risk of using transport nearby to other units becomes much higher.
I agree that we should try to fix the sdk behavior allowing unload/pillage/load/repeat, but that requires a lot more knowledge inside the sdk.