A New Dawn Beta Builds

The bug of not knowing the number of turns of anarchy for civic change is exactly the same bug as I reported with a clean RoM 2.9/AND 1.7 beta 1 installation.
 
The bug of not knowing the number of turns of anarchy for civic change is exactly the same bug as I reported with a clean RoM 2.9/AND 1.7 beta 1 installation.

I experienced same thing with 1.7 beta2 but other things are pretty nice and worked well. It seems like bugs free :goodjob:
 
I also got same situation a long time ago. In my experience, I just restarted civ 4 and solved problem. so I guess it is not AND problem.

Yeah, there does seem to be a problem with some tiles being incorrectly hidden by the fog-of-war. Have this on the tiles of several cities where I should have full vision (I have something like 10000:1 espionage points against everyone -- now I'm only playing to see if anyone will be stupid enough to attack me :D).

Update: Well, my testing of Beta2 now ends. It just CTD'd for no reason -- although I suspect that it happened because one of the computer players built an air mission capable unit and used it in one of the many wars that are going on.
 
Just wondering, in 2.9 there are a few extra buildings that AND does not have:confused:

Cancer, Human Genome Project, Theory of Evolution and Universal Translator?

Did you leave these out on purpose:confused:

If you are playing with Better RoM, they are projects. Check the project page. Otherwise, they are in.
 
If you are playing with Better RoM, they are projects. Check the project page. Otherwise, they are in.


Also had these errors:

Traceback (most recent call last):
ERR: Call function onEvent failed. Can't find module CvEventInterface
File "BugPath", line 397, in initModFolder
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
RuntimeError: unidentifiable C++ exception
 
I know they are projects, but Zap has them in the BuildingsInfo also:confused: and they are not listed in YOUR BuildingsInfo:blush:

And this is a bug how? If you install Better RoM, it overwrites the buildingInfos with one that lacks those buildings, so they can be projects. Similarly, the project infos now has those buildings listed as projects. What's the problem?

Those logs aren't errors, just standard logs. ;)
 
And this is a bug how? If you install Better RoM, it overwrites the buildingInfos with one that lacks those buildings, so they can be projects. Similarly, the project infos now has those buildings listed as projects. What's the problem?

Those logs aren't errors, just standard logs. ;)

Here is what i am getting
 
The first one seems to be harmless. I need to talk to EmperorFool about it. The second error implies that the files in BasicInfos didnt get correctly installed.

OK, let me know what the result is on the BUG thing, and your right, i looked at the unitcombatinfo's it didnt add it, but i just made an extra copy of your stuff and changed the original, thx.;)
 
Just got this with 2.9 and 1.70 beta2



MP game, ruthless AI, no events, flexible difficulty (in game says SP only but the installer says it works in MP)

edit: also, i timed the screen shot poorly apparently but this was an OOS. it was just mid flash :P
 
here is log...nevermind that's no good
 

Attachments

ok here is the real log! it took like 15 more turns to happen this time
 

Attachments

Lol. It looks the python errors are caused by the OOS. The OOS logger is trying to convert unicode characters in building names to ascii and fails when it hits é.

The OOS is being caused by Ruthless AI (again!!), at the same point... but I swore I fixed it...

I'll fix it this time for real. Lol.
 
poop, that looked like a promising start. at least the problem is known though!
 
Bummer.

Do you have anyone to test the MP code out before you release it? Or are you just 'fixing' it and hoping no OOS errors will occur?
 
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