A New Dawn

This is really cool. However it is crashing on me. I am getting: Error in combatResult event handler <bound method BugEventManager.onCombatResult of <BugEventManager.BugEventManager instance at 0x164F9738>>

Any ideas what maybe causing this? I can provide a save at the end of the turn where if you hit return you get this message.

Cheers
 
This is really cool. However it is crashing on me. I am getting: Error in combatResult event handler <bound method BugEventManager.onCombatResult of <BugEventManager.BugEventManager instance at 0x164F9738>>

Any ideas what maybe causing this? I can provide a save at the end of the turn where if you hit return you get this message.

Cheers
Never seen this before. Is it game-breaking?
Please attach a savegame so I can have a look :)
 
Tried to load your savegame twice but didn't succeed :(
Can you post some screenshots prior to the CTD plz?
What are your gamesettings? What's your OS? Mine is Windows Vista Ultimate.
I hope to release a patch (savegame-compatible) soon which fixes a couple of bugs. :)
 
I am running a intel quad core q6600, 4gb of ram, a 8800gts. I am running Windows 7 Ultimate 64bit.
The game I was playing as the germans, on a giant great plains map.
As you can see from the screenshots I get that message and then the game continues for a little bit before it crashes to the desktop and tells me that civ4 has stopped working. So that message maybe a red herring.

If there is anything else you need or that I can do let me know.
 

Attachments

I am running a intel quad core q6600, 4gb of ram, a 8800gts. I am running Windows 7 Ultimate 64bit.
The game I was playing as the germans, on a giant great plains map.
As you can see from the screenshots I get that message and then the game continues for a little bit before it crashes to the desktop and tells me that civ4 has stopped working. So that message maybe a red herring.

If there is anything else you need or that I can do let me know.
Thanks, got the pics. I even got it started on low graphics ;)
I found the culprit in CvEventManager.py in the Respawn-code in onCombatResult():
PHP:
newUnit = pPlayer.initUnit(iUnit, iX,iY, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_NORTH)
This is a modcomp of TheJ. I'll ask him for advice. I've never encountered this bug before...

This is the PythonErr.log:
Traceback (most recent call last):
File "BugEventManager", line 351, in _handleDefaultEvent
File "CvEventManager", line 456, in onCombatResult
RuntimeError: unidentifiable C++ exception
 
Hi to all, when the mod is charged, the menu in the centre do not have any word. Why ?
I have the BTS in italian language
Thank you for help :confused:
 
@festa

Hopefully the bug you reported is solved. Just replace the existing CvEventManager.py in your Python-folder (of the mod) with the one attached in post 4 of this thread.
I am not able to play your game because my PC can't handle it :p
I got this error:
[1923.125] ERR: Out of VRAM - file:\main\Civilization4\SDKs\Gamebryo2_0\CoreLibs\NiDX9Renderer\NiDX9VBManager.cpp, line:1019
 
I will give it ago tonight and report back how it went. Thanks for looking at this.
 
So far this mod... has some insane balance issues. No matter the difficulty I play at I find that I can throttle the enemy leaders. I can get every wonder, nab every religion, etc. when playing on Marathon.
Scientific and Imperialistic are way too overpowered (the former gives way too much of a scientific boost, and the latter has that rediculous unit cost -25% bonus), Dualism is lacking a graphic, there's way too many early buildings that you're going to be nullifying with early techs, ...
Really, in short, you seriously need to sit down and rebalance things. I know that, as a modder, there's the temptation to just keep adding and adding, but if you keep doing that without regard to balance you just end up with an unplayable mod with a lot of content.
 
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