A New Hope

Oh, and another odd thing I just thought of. Would "ANH" be the short name? or maybe "NH"?

ANH perhaps.

What would be cool is to have the light and dark sides of the force depicted in the Mod, like it is in a bunch of the SW games. Where your choices decide which side of the force you stand. More aggressive play would be the Dark Side, and the more Peaceful and Diplomatic would be the light. There could be different benefits depending on which side your on.
 
That would be a cool feature, maybe it could even be linked to production of liberty bells. (their replacement) You could build light side or dark side, and it would change your leaning. I don't know if that is even possible to code. Would be cool though... just some ideas. :)
 
it would probably be easier to use a dark and light civic option, that then changes what 'bells' do, maybe something like the leader trait that gives +X% strength for liberty, or productivity boost, so bells would be 'Force' and then you make the decision to stand on the light or dark side (as you can't really be both).
 
Hello everyone. Just to let you know, I've spoken to PatriotNorwood, and am happy to say that I am planning to help with this mod. I have XML and some graphics experience for BTS, and a very glad to be helping. My main idea is to have 'colonies' led by various people, such as Tarkin and Vader, which declare independence from the Emperor. I'm under the impression this is what was being done anyway. I've been experimenting with a few ideas, and if anyone needs my to do anything, I'd be happy to do it.

Many thanks

BryceIII
 
Sounds great. Right now the plan is to join forces on Colonization 2071. http://forums.civfanatics.com/showthread.php?t=349050

Once it is up and running and playable, or at least semi playable, it will be forked and A new Hope will have a foundation to build on with space terrain and starships and stuff like that. You have to look into col2071 and speak with orlanth and PatriotNorwood (mainly orlanth) to figure out where to go from here.

I don't know how much you have been informed of the setup here. We have made Colonization Mod Collection (CMC), which currently consist of Medieval Conquest, Colonization 2071 and World History. Only M:C is playable at the moment.

M:C is the only one to have active development in the DLL and python code. It has been like that for quite a while, which is why we made CMC. The reason why a collection is better than individual mods is because the collection shares DLL and python code. This mean if a new feature is coded in M:C, it is also added to col2071. Lots of features require XML setup to prevent the mods from becoming too similar.

I have XML and some graphics experience for BTS, and a very glad to be helping.
The greatest shortcoming for all mods in CMC is lack of graphic artists. This mean any graphical help is very welcome.

Needless to say, as the shared source code provides more XML options, there are plenty of vacant XML tasks.


I don't actually mod colonization 2071 myself as I mod M:C. Then again that isn't entirely correct because I spend most of the time inside the DLL meaning in that sense I work on all mods at once. Also we are not that strict about who works on what. If one mod stalls on a problem, it's a problem for everybody who can think of a solution. I have coded specifically for col2071 in the past and will do so again if needed.
 
Always great to have more people interested in scifi modding :cool: I have gathered a bunch of good sci-fi nif graphics many of which would work well for starwars themed as well as general sci-fi mods, and uploaded some of them to the mod google drive here:

https://drive.google.com/file/d/0BwrARpL9eZDGZjVySjJ1SWlJVDA/edit?usp=sharing

If you have some BTS graphical modding and XML experience this would be perfect for starting to get some scifi graphics into the game where they can be used by any SF themed mods. In the 2071 thread I've posted links to a bunch of good tutorials on getting civ graphics to work in Civ4Colonization, let me know if you think you'd be able to help out with this. :scan::borg::goodjob:
 
Thanks. Really, my graphics knowledge is making flags and button, but I can reskin leaderheads, which is better than nothing. Iv'e not really modded Colonization before, so i'm just having a quick go before I do anything proper. I'd be happy to help out with anything. I could reskin some leaders, and am currently investigating whether I could make the buttons look like the ones from BTS Final Frontier, for a more sci-fi feel.
 
How feasible is it to convert Civ5 units to Civ4Col ?

A good graphical modder can do such graphical conversions.
It does require some skills and knowledge about graphical tools though.
 
Thanks. Really, my graphics knowledge is making flags and button, but I can reskin leaderheads, which is better than nothing. Iv'e not really modded Colonization before, so i'm just having a quick go before I do anything proper. I'd be happy to help out with anything. I could reskin some leaders, and am currently investigating whether I could make the buttons look like the ones from BTS Final Frontier, for a more sci-fi feel.

Ok sounds good:cool::scan: I'll upload what I have so far for potential leaderhead bases so you can take a look. https://drive.google.com/file/d/0BwrARpL9eZDGV3UxUDdUem5BSUE/edit?usp=sharing
I've worked on a few simpler reskins myself (eg the ones in my sig) but some more ambitious ones to try would be getting some more good non-human leaders out there (ie reskin of _Alien/birdman in this set to look more natural/convincing; and maybe somehow reskin _Alien/bearman or another base to look like a good Wookiee or Sasquatch leader):scan::assimilate: There are actually already enough LH models to use in the game so making new leaderheads isn't a high priority, but a few more or improved skinning for existing ones would be icing on the cake :goodjob:

As far as buttons, I recently cranked out a huge set of scifi buttons & uploaded them to the link in my sig. Since there are over 2000 buttons with a lot of diversity I'm hoping this will provide quite a big resource for SF modders to work with.

Since lots of graphical content has already been gathered, a lot of the critical work needed to start getting these into the game is going to be stuff that an XML modder could handle (especially if you have even beginning graphical experience), like:
1) Browsing through the collected graphics to identify what you think is the most appropriate graphic to fit each unit/building etc
2) Adjusting folder names for those graphics to match what the Artdef XML looks for
3) Test them out in game to verify that new graphics are loading appropriately without crashes/glitches
4) Use some minor graphical and XML troubleshooting to work out any kinks in how the graphics are loading/appearing in-game.

If you are able to help out with graphical and XML stuff like that it would be awesome, and hopefully should make fairly quick progress in getting good scifi graphics into the game, which can then be easily used in any scifi themed mod. Usually when I've importing nif graphics (either leaderheads or units/buildings/etc) into Civ4Col it's usually gone relatively smoothly. Some things to keep aware of are:
* With Deliverator's tutorial you can often use nifskope to easily resolve any glitches in imported units
* I've been told that in many cases if there are issues loading graphics in game, sometimes importing into Blender and exporting can help, though I've as yet had a hard time getting it to do this correctly on my pc :crazyeye:
* Lastly, when importing graphics from other mods or Civ4Bts, remember they're often looking to load DDS textures from that mod's /Art/Shared directory; so the number one easy solution for many problems can be to make sure shared art isn't missing.:king:
 
Hello. Me again. Just wondering, how's the mod going? Is there anything I could do? Also, if we are still waiting for 2071 to be finished, in the meanwhile would anyone be interested in making an Antarctic Colonization mod with me. Concerning the buttons I was talking about, I'm going to see if I can use the 'static' from Civ4 Final Frontier to make a texture. Sorry about the slightly garbled, rambling message.
 
Hey Bryce3, I haven't done anything :( I have been rather busy in real life, I don't believe any progress has been made on 2071 either. I hope when winter break comes, I might have some more free time to make something happen.
 
Bryce to tell you the truth I'm kind of out of it at the moment. I'm not really sure if we should go ahead with the Star Wars mod even if 2071 is not yet finished. What do you think? I mean I would be glad to give this the go ahead, but I'm not sure where we stand at the moment. I'll take a look at the 2071/A New Hope project and let you know what I think.
 
Yeah the other thing to do is keep up with M:C news about what features are coming/made and start to think how these could be applied in the Sci-fi or Star wars arena.

The other thing is collecting/making themed art content, for all the various buttons and screens and such. as they will more or less slot in when the time comes.
 
Right now I think the idea is waiting for Medieval to progess with some of it's core plans (particularly Nighttingale's stuff) then remaking 2071 over that core engine
I think that sounds like the best plan. Kailric started doing a bunch of stuff again and I have plans, which I will hopefully have done by the end of the year.

(at the moment trying to port it just breaks it and orlanth cannot figure out why).
Correction: Kailric and Nightinggale haven't figured out why despite trying. Minor detail, but it certainly doesn't improve the chance of finding the issue.
 
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