There isn't any randomness to Great People apart from the spawning of Great Prophets, and that's one of the worst features in Civ5 ...It would work just fine, the same way Great People work just fine with some randomness to them. Both can be huge parts of your strategy, neither has to be.
Yeah, that really wouldn't happen. You wouldn't invest in one wonder and get another instead, you simply decide to invest in a wonder and get whatever you happen to get, most likely whatever is at the top of the list of "most likely to get" wonders, based on the factors mentioned. Just like Great People, you'd see what you're most likely to get from investing in the wonder, what's second-most-likely, etc.
There isn't any randomness to Great People apart from the spawning of Great Prophets, and that's one of the worst features in Civ5 ...
How are Great Prophets random?
Yes, just to be more specific on this, every faith point you have above the threshold will give you 1 % chance of a Great Prophet spawning on that turn. So for your first GP, you need to go above 200, so if you hit 202 first turn, there's a 2 % chance you get a prophet that turn, if not, next turn you may have 206 faith, and there's a 6 % chance a prophet spawns this turn, etc.Before industrial era, you get them by a roll once you've got a minimum amount of faith. For example, you need 200 faith to get your GP but there is some randomness involved so you won't usually get it right after crossing the threshold.
Yes, just to be more specific on this, every faith point you have above the threshold will give you 1 % chance of a Great Prophet spawning on that turn. So for your first GP, you need to go above 200, so if you hit 202 first turn, there's a 2 % chance you get a prophet that turn, if not, next turn you may have 206 faith, and there's a 6 % chance a prophet spawns this turn, etc.
That is a really bad system, because it opens the possibility for (and that happens) that the first player over the threshold does not get to be the first to pick belief. And since getting the belief you want can be pretty critical for your religion's value (more so with Pantheon than anything else), this has major impact on the game.
No point in posting ideas in a discussion forum if you don't want actual discussion, including that of a critical nature. Opinions are not always a purely arbitrary matter of taste like "red is my favorite color" or "I don't like onions on my hamburger". They can actually be discussed with a weighing of the pros and cons.You're missing the point. It sounds fun to me, so I put it out there. If you don't like it, feel free to say so, as you've done, and then move on.
Basically, the short of it is this, just like you don't select which type of great person you're going to build, there are percentage chances that determine that, you only select "Build Wonder" and percentage chances determine exactly which one you build.
What Factors In?
While you'd have an equal chance to build all wonders your tech level would allow you, the following are a few possible things that affect actual chances to build:
1. Your Civilization (Egypt would be more likely to build the Pyramids, Sphinx or Lighthouse, while China would be more likely to build the Great Wall, Terracotta Army, etc.)
2. Your Traits (A Seafaring civ would be more likely to build the Lighthouse, A Militaristic civ more likely to build the Great Wall, etc.)
3. Your resources (stone makes Great Wall or Pyramids more likely, while Silk makes Silk Road more likely, etc.)
4. Your tile output in the city where it's built (High Food output increases chance of building growth-wonders, High Gold output increases chance of building wealth-wonders, high Production increases others)
5. Those are just some off the top of my head, there would be lots of others to factor in.
You're missing the point. It sounds fun to me, so I put it out there. If you don't like it, feel free to say so, as you've done, and then move on.
Actually, that's not true at all. VainoValkea, in the very first post, in two lines very explicitly and very precisely summed up why we think this is a bad idea.I welcome actual discussion, but there was none in the first few posts, it was merely "meh, I don't like it" and "ew, randomness" followed by an explanation of how Great Prophets work in Civ5.
I welcome actual discussion, but there was none in the first few posts, it was merely "meh, I don't like it" and "ew, randomness" followed by an explanation of how Great Prophets work in Civ5.
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Why does it have to be more grand than it simply sounds fun to me?