Settler Factory at the ready (Warlord)
This is PTW, Tribe is America.
The blue dot is a Cow on Irrigated Grassland with a road by a river - 4 food, 1 shield and 2 gold.
The Yellow dot is Wheat on a Mined Grassland with a road by a river 3 food, 1 shield and 2 gold
The Orange dots are Mined Grassland with a road by a river 2 food, 1 shield and 2 gold.
The Black dot is Grassland with a road by a river 2 food, 0 shields, 2 gold
The red dots are all Mined Bonus Grassland with a road 2 food, 2 shields and gold.
The forest tiles (not colored) 1 food, 2 shields. One is on a river for 1 gold.
The City Center is worked for free 2 food, 1 shield, 1 gold.
2 warriors are fortified in the city to control happiness. We have a granary in place with 10 food already in the storage bin.
The other cities are to offset unit costs but you can also practice sharing these tiles during optimization. You dont need all these tiles for the settler factory I created them so you can try swapping them out and try new combinations.
All you need is to make 30 shields in 4 rounds and keep everything at +5fpt. Watch you citizen assignment when you grow to size 5 and size 6. Reassign them after the settler builds.
City is size 5, ready to grow to 6 next turn and we are read to produce a settler. All citizens are content. The goal is maximize food, shields and gold.
Turn 0 (2230 BC)
Washington is set to produce a settler. Just his enter/spacebar.
Turn 1 (2190 BC)
Washington creates a settler. City size is now 4. Move the settler, fortify, stack in a corner, disband, whatever.
Set Washington to create a settler.
Upon creation of the settler the citizens are assigned to the blue dot, 2 red dots and a forest tile. Total expected production - +3 fpt, +8spt, +8gpt. This is just no good.
Reassign citizens to the blue dot, yellow dot, orange dot and one red dot. 10 food and 0 shields in the boxes. Total expected production +5fpt, +6spt, +10gpt. Much better.
Give the extra red dot tile to nearby Philadelphia they need help with their granary project.
Turn 2 (2150 BC)
Citizen assignments stay the same. 15 food and 6 shields in the bin. Total expected production +5fpt, +6spt, +10gpt.
Turn 3 (2430 BC)
Town grows to size 5. New citizen is automatically assigned to the forest tile. 10 food and 14 shields in the boxes. 14 shields? Hmmm. 6+6=12. But, when the new citizen is born, it was automatically set to work the forest giving us the gold and shield production of +2 spt. So it is 6+6+2=14.
The interesting note on this is that the new worker was assigned to work the forest for 1 food, 2 shields and 1 gold. You receive the shields and gold, but the citizen does not eat the round they are produced thus food production stays at +5fpt. Food appears to be calculated first generating the Citizen and then shields and gold are calculated.
Now we have 14 shields and we need 30. 30-14=16. But wait, we will grow to size 6 when the settler is created so we will pick up 2 more free shields from the forest. So 16-2=14.
Go to New York and take away their orange dot give them an unimproved bonus grassland instead. Give the orange dot to Washington.
Citizens are now assigned to the blue dot, yellow dot, two orange dots and one red dots. 10 food and 14 shields in the boxes. Total expected production +5fpt, +7spt, +12gpt.
Now we could have given Washington Philadelphias red dot. Our production would be +5fpt, +8spt, +11gpt. So we gain 2 more shields but 2 less gold. The 2 shields would be wasted and we would miss out on the gold (unless another city picked it up, but corruption may taint that gain).
Turn 4 (2070 BC)
No!! We did something wrong!! We have growth in 1 turn but our settler will be produced in 2 turns! We missed out on our 4 turn settler factory. Relax. Remember, the computer doesnt know you will get the bonus 2 shields upon growth, so it calculates this time from what it currently knows and it knows you have only 21 shields in the box and you are set to produce 7 more for 28 total shields so no settler in 1 turn. So it thinks. 28+2 (from growth)=30.
Citizen assignments stay the same. 15 food and 22 shields in the boxes. Total expected production +5fpt, +7spt, +12gpt.
Turn 5 (2030 BC)
We have a settler! We are back to Turn 0. Rinse, repeat.