A Place For "Homeless" Mod Tips & Tricks

Ozymandias

In Terra Fantasia
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This is (plainly) going to be a "hodge-podge" thread of (at best) loosely organized mod thoughts - but, better here than nowhere!

I'll start:
  • First, recall that a Unit which would normally require a specific Resource to be built can, instead, be auto-produced, without that Unit's normally required Resource being available.
  • So: Let's imagine a European WW2 mod, using Germany for our "example" Civ. Germany has an "upgrade-chain" of front line AFVs. These AFVs require Oil as a Resource - and suddenly all oil "pipelines" are cut off.
  • Essentially following history, a Small Wonder can be built called "Ersatz Oil," which which will churn out the "bottom of the uprade chain" AFV (a PzKpfw III, for arguments'a sake, upgrade able to a Tiger, or whatever) - but at a slower build rate than the "regular" production time for that unit would normally be..
... Anyone else else feel like "playing?"
 
You can do some neat things with the techs assigned to "None" era besides the obvious special abilities. They can't be researched, but you can assign them as starting techs, and then set them as prerequisites for regular techs. If a civ is missing such a prereq, the downstream techs are totally ignored: they don't even appear in the tree, and are not required for era advancement if they cannot be researched. This way you can customize the tech tree for specific civs, with unique techs that must be researched for that civ only. You can also disallow buildings for certain civs by making them obsolete with such a tech, provided you don't need them to go obsolete otherwise.
 
"Hard-coded Rome" -

Aside from the obvious "curiosity" of the Roman Legion having a Worker job, Rome itself is programmed to be nearly over-the-top aggressive.

I'll be diving back into AI unit build choices - hopefully - in the near future. But a review of years of tests by many people, something stared us all straight in the eye which we missed: how many more Attackers Rome built than other AI Civs: up to 100% (depending upon test parameters) as opposed to the rule-of-thumb usual AF:DF build ratios of ~40:60.

I'm not certain how well known this is - with the exception of @AnthonyBoscia replying, in a PM on the topic, with the equivalent of " :devil: ."
 
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