A question about LM Terrain

I was just thinking - if we edited the eruption animation and made the whole thing the magenta/green "invisible color", even the rare eruption would "disappear". The problem of the lava remains: even while invisible it would have an effect on the terrain. Or can its effect be "zeroed out" in the editor?

No, but you can disable the eruptions completely. Make a copy of your BIQ file, and in the copy change the eruption period so that they differ. Open both files in HexCmp, and use the "Jump to Next Different" function. Now change these 2, and the following 2 bytes to FF FF FF FF.

Oddly enough, the eruption period doesn't change into 2,147,483,647 but to -1 instead, but that's even better since the chances to erupt are zero now (or so it seems, I only played a couple of turns, but it makes sense).
 
You know i've always wanted to implement a restricted roads/bridges ability for coast and with LM terrain i can successfully restrict it to key places on the map (pre-made ones that is) ... of course probably want to make all construc workers wheeled and then not have a vessel able to carry them until say steel or later. But then have to make LM Mountains passable to wheeled so can get a road through them. Might have to see how this works, also could be used to make certain resources in coastal areas now avail in civ??
 
@ ed - This might be a bit OT, but all this talk of modding the text to change the graphics is great. You seem to have tooled around a lot, are there many things that can be changed?

For instance, I'm interested in the 'Walled City' graphics. Is there a way to change the way they are applied? I actually tried replacing the WC file with normal sized city graphics to see what would happen.

Not surpisingly, it didn't work. The walled cities disappeared from the game, showing occasional echoes of the graphic thrown to the sides. Is there a way to change the size of the file that the game expects in the game?

I assume that changing the file may make it so that walled cities can have graphics at all sizes - not just the smallest.

That's what I'm trying to accomplish.
 
I only have a short answer - no. Nothing like that is kept in the BIQ file, it's just data about the map/scenario.
 
I assume that changing the file may make it so that walled cities can have graphics at all sizes - not just the smallest.
I do believe the problem is because in the main game code if a city goes above a certain size it no longer can have walls.
 
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