Thanks for that simple to see graphic illustration of the problem. Hopefully your pedantic illustration will bring home the reality of what I'm trying to say.
Now I could see someone scoffing at your illustration since the defenders are only triremes. But we could update your illustration to a modern occurrence that I've actually been the victim of. Change all of your ships to missile cruisers. Now give that single attacking missile cruiser 4 guided missiles. Now, just before it attempts to pillage it strikes with all 4 missiles, weakening the defenders. Now the missile cruiser initiates it's pillaging attempt and sinks all 3 defending ships.
If it seems difficult to believe that 1 full strength MC can sink 3 damaged MC's, it should at least be conceded that 1 could sink 2; and furthermore that 2 can sink 4 or 5; 3 can sink a whole lot. This should not be legal or possible.
If this is not a broken game mechanism, than clearly I cannot understand what is a broken game mechanism and I truly am an idiot who needs to just shut up and go away. How more obvious can this broken mechanism be?
It should be noted that when I was seeing these anomalies I didn't know that it was due to a busted sea patrol function. I just thought that the AI had developed some sort of illegal multi-attack blitz function. Therefore, this busted function needs to be broadcasted loudly so that others will not become victims of it. It's a legitimate problem that cost me dearly in my immortal games; as it greatly delayed my victory. A prior knowledge of this weakness would have altered my strategy.
This is legitimate and deserves its due recognition.
Ok. I think I'm done with this now. What more can be said to prove it? Now it simply needs to be either fixed or abandoned as an option altogether.
Now I could see someone scoffing at your illustration since the defenders are only triremes. But we could update your illustration to a modern occurrence that I've actually been the victim of. Change all of your ships to missile cruisers. Now give that single attacking missile cruiser 4 guided missiles. Now, just before it attempts to pillage it strikes with all 4 missiles, weakening the defenders. Now the missile cruiser initiates it's pillaging attempt and sinks all 3 defending ships.
If it seems difficult to believe that 1 full strength MC can sink 3 damaged MC's, it should at least be conceded that 1 could sink 2; and furthermore that 2 can sink 4 or 5; 3 can sink a whole lot. This should not be legal or possible.
If this is not a broken game mechanism, than clearly I cannot understand what is a broken game mechanism and I truly am an idiot who needs to just shut up and go away. How more obvious can this broken mechanism be?
It should be noted that when I was seeing these anomalies I didn't know that it was due to a busted sea patrol function. I just thought that the AI had developed some sort of illegal multi-attack blitz function. Therefore, this busted function needs to be broadcasted loudly so that others will not become victims of it. It's a legitimate problem that cost me dearly in my immortal games; as it greatly delayed my victory. A prior knowledge of this weakness would have altered my strategy.
This is legitimate and deserves its due recognition.
Ok. I think I'm done with this now. What more can be said to prove it? Now it simply needs to be either fixed or abandoned as an option altogether.