While the game engine lets the pillaging ship attack, it graphically looks as if the patrolling ships are attacking...
The graphic of the action and the description of the patrol function suggest that the game designers view it as an attack of the patrolling ships...
Because the designers have graphically and verbally implemented the patrol function as an attack of the patrolling ships on the pillaging ship
With all due respect Roland, but this only shows that you have never seen it happen with your own eyes.
1. If it was like that, this whole thread wouldn't exist.
2. It just can't work that way because everything happens during the AI's turn, so all actions including combat are initiated by the AI.
I wonder why people keep arguing vehemently without trying and testing and thinking about things first?
I see the Sea Patrol Command as an aid for the human player to help protecting his sea food in an effective way.
The advantages are:
1. You get the coastal defense bonus even for work boats in the ocean.
2. You need to invest fewer hammers in naval units, pay less money for unit support, micromanage fewer units, pay less money for upgrading outdated units.
Current game mechanics cause a big disadvantage of using the Sea Patrol Command compared to parking naval units directly on top of the improvements.
Scenario 1:
Hannibal has a Battleship with 9
(Navigation1+2 + Refrigeration) threatening my 3 Fishing Boats. I have 3 Triremes on Sea Patrol.
Possible moves of the Battleship:
Move 1: It moves onto the northwestern Fishing Boat.
Move 2: It attempts to pillage, combat is triggered, it destroys Trireme1.
Move 3: It attempts to pillage, combat is triggered, it destroys Trireme2.
Move 4: It attempts to pillage, combat is triggered, it destroys Trireme3.
Move 5: It pillages the northwestern Fishing Boat.
Move 6: It moves onto the northern Fishing Boat.
Move 7: It pillages the northern Fishing Boat.
Move 8: It moves onto the northeastern Fishing Boat.
Move 9: It pillages the northeastern Fishing Boat.
Result: The non-Blitz Battleship destroys my 3 Triremes and pillages my 3 Fishing Boats all in 1 turn.
Scenario 2:
I have the Triremes parked on top of the Fishing Boats.
Possible moves of the Battleship:
Move 1: It attacks my northwestern Trireme and destroys it.
Move 2: It pillages the northwestern Fishing Boat.
Move 3: It can not attack my other Triremes without Blitz and thus can not pillage, so it blockades/moves away/does nothing/whatever.
Result: The non-Blitz Battleship destroys only 1 of my 3 Triremes and pillages only 1 of my 3 Fishing Boats in 1 turn.
The AI never uses the Sea Patrol Command (AFAIK) so the proposed changes would never affect the human player on his pillaging crusades or lead to any situations that might lack transparency. But it would help to turn the Sea Patrol Command into a useful tool for the human player to help protecting his sea food from all the annoying pinprick attacks (late game / Sid's Sushi).
Edit: For more realism exchange the 3 Triremes in the scenario with 3 Frigates and the Battleship with a Destroyer.