Multiplayer in CIV VI is cool but it has some serious problems.
One issue which is really unfair and SIMPLE TO FIX is that the faster players (skill, but also faster PC and connection) can chain many attacks where the other player cannot react (I've experienced that as both attacker and victim). To fix this issue there is a simple fix: introduce a ATTACK/MOVE TIMER of 1-2 seconds for every player between his attack/move orders so that the other players can react (maybe activate it only for players in war... it would hardly be noticeable but much more fair).
I really hope you can pick up on this.
And then if developers would really care to enhance the multiplayer experience, there are some serious problems such as balance problems (this would be addressable and there are mods that do that quite ok), the fact that you know not if a player is good or noob (some leaderboard/ladder point system would be useful) and excessive people quitting games (unaddressable apart from rebalancing pace for multiplayer so that games are a little quicker).
One issue which is really unfair and SIMPLE TO FIX is that the faster players (skill, but also faster PC and connection) can chain many attacks where the other player cannot react (I've experienced that as both attacker and victim). To fix this issue there is a simple fix: introduce a ATTACK/MOVE TIMER of 1-2 seconds for every player between his attack/move orders so that the other players can react (maybe activate it only for players in war... it would hardly be noticeable but much more fair).
I really hope you can pick up on this.
And then if developers would really care to enhance the multiplayer experience, there are some serious problems such as balance problems (this would be addressable and there are mods that do that quite ok), the fact that you know not if a player is good or noob (some leaderboard/ladder point system would be useful) and excessive people quitting games (unaddressable apart from rebalancing pace for multiplayer so that games are a little quicker).