walkerjks said:
After reading about Incan rushes, I thought I would experiment with the Incans for cultural wins.
I'm current on the thread to this point, but I've some comments to make that won't wait until the end.
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First, "THANKS!" This has been a great read. Useful and thought-provoking.
Second, I think it's ironic that Pacificism requires a religion for which others of conflicting religions will go to war with you

I'm of the opinion that much of the forum over-emphasizes and mis-applies religions. I think Pacifism is an optional component for this strategy. I'll defend that in a moment.
My credentials. I play Monarch, single-player, small maps, 6 AI opponents, random personalities, normal speed. I average around 11000 for score. I favor Mansa overall, but I like Qin, Catherine, and Elizabeth.
My caveat is that I'm not a consistent winner on Monarch, but I also like to try a lot of theories out instead of focusing on "teh win." It's not uncommon for me to scout out a better starting location in my games and settle 2-3 turns later "just to see if I can still win" (guarantees that you've got a pretty optimal 2nd site that you just vacated and puts a lot of border pressure on the unlucky neighbor).
Premises:
a) Adopting ANY state religion pisses off the AIs who invariably will adopt different religions either because they found them, are coerced into accepting another, or because they are just looking for an excuse. I often have cultural wins without EVER adopting a state religion.
b) Founding a religion ALWAYS has value, if for no other reason than it narrows the options for the AI opponents. If you can horde religions, the AIs will tend to converge on the same 2-3 religions which allows you to pick a side OR bribe cultures to convert so you can safely pick one.
A world at peace with no negative diplomacy will leave you alone as you spirit away the cultural win. A world at war will have ******** progress but increases the risk of military reprisals. If you can restrict AI state religions and pick the stronger side, Pacifism works wonders. If the political landscape is volatile, go Free Religion. Don't Open Borders everyone if things start to sour.
c) Capitulate to tribute for diplomatic value. Overtrade techs for diplomatic value. This will cause the AI eye to turn to other cultures for conquest. Let them fight it out. Sometimes, you can get a free tech down the road in return that you can then spread around for parity. If you do not pick a state religion, you have greater lattitude to bribe one AI to attack another, which worsens their relations and makes it less likely there will be a coalition against your aims.
d) The GPP benefit of Pacifism is fabulous, but you can still do fine with JUST Philosophical. A few choice wonders will help. Mansa is uniquely suited to take advantage of marble (mining->masonry+wheel & mining->BW for chop-rushing) for early Oracle/Parthenon... he also handles and executes rushes as well as anybody if the AI starts too close.
A lot of beginning and intermediate players fail to appreciate the power of Caste System for increasing GPP as well as culture. You can selectively and efficiently starve cities a bit (don't drop pop) for better output.
e) I understand the Great Artist hoarding but while you can't identify your 3rd cultural city with 100% accuracy, surely you can identify 2 of them. If you rush, the enemy capital is a near mortal lock for the 3rd.
The additional benefit from the Artist Super Specialist can be employed early on 1 non-capital city for major cumulative benefit. Since you're not usually getting to 9 cities, this allows you to focus your cathedrals on the other two cities and fill in the third city (I recommend your capital) if/when 9 cities becomes a reality. Lastly, your late game Great Artists will never be as valuable as Specialists, so absolutely hoard them to cap off lagging cities.
A single Great Merchant can ease your money woes for the rest of the game. Don't be afraid of Great Lighthouse. Since it does not have a commodity (stone, marble, etc) attached to it, you can nearly always pick this up with Qin or Elizabeth.
f) Whenever you get a religion spread to you, DROP EVERYTHING. Monastery it and spread it quickly. I will usually spread it to a city with fewest religions (for best success) and then let both cities spam missionaries to my culture cities until it takes and I can monastery it there. I avoid Scientific Method as long as humanly possible.
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Hopefully, these thoughts have contributed to an already useful thread.
Cheers!