WarKirby
Arty person
A concept that confused me when I first started plkaying FFH, is the immortality mechanics
In Erebus, there are two kinds of Immortality.
The first, is the "immortality" promotion. Coloquially known as "second chance" or "extra life" immortality.
This kind resurrects the unit at the capital when it dies, then the promotion is removed. tusly, it's only one extra chance at life. The most confusing thing here, is that this is NOT the definition of immortality
The second, "true" immortality, has no associated promotion, and is only represented as a "respawns in the civilization's capital when killed" property, of specific unit classes. The word "immortality" does not actually feature there at all, despite this being far closer to the classical definition, than the promotion (falsely, imo) bearing the namesake.
I'd like to suggest reworking the system as follows.
1. Rename the "Immortality" promotion. To something like "Second Chance", "Divine protection", or "Phoenic Down". because immortality is a blatantly false and misleading descriptor.
2. Put the "true" immortality effect, into a promotion, which should then occupy the promotion name of "Immortality". And give this promotion to immortals/skulds/eternals/bone golems, etc.
There are a few reasons why the latter would be good.
Firstly, reducing confusion. Once you learn what little picture corresponds to immortality, you can then see that on any unit, and know what you're dealing with. Rather than having to remember the myriad names of all the Immortal UUs.
Also, having the "true" immortality effect in a promotion, would make it easier to work with. It would be simple to create spells which add or remove that promotion, without having to touch python. Or you could even just open the worldbuilder when you feel like it, and put immortality on your favorite pet hero.
The main idea here though, is reducing confusion, and making things more logical.
In Erebus, there are two kinds of Immortality.
The first, is the "immortality" promotion. Coloquially known as "second chance" or "extra life" immortality.
This kind resurrects the unit at the capital when it dies, then the promotion is removed. tusly, it's only one extra chance at life. The most confusing thing here, is that this is NOT the definition of immortality
The second, "true" immortality, has no associated promotion, and is only represented as a "respawns in the civilization's capital when killed" property, of specific unit classes. The word "immortality" does not actually feature there at all, despite this being far closer to the classical definition, than the promotion (falsely, imo) bearing the namesake.
I'd like to suggest reworking the system as follows.
1. Rename the "Immortality" promotion. To something like "Second Chance", "Divine protection", or "Phoenic Down". because immortality is a blatantly false and misleading descriptor.
2. Put the "true" immortality effect, into a promotion, which should then occupy the promotion name of "Immortality". And give this promotion to immortals/skulds/eternals/bone golems, etc.
There are a few reasons why the latter would be good.
Firstly, reducing confusion. Once you learn what little picture corresponds to immortality, you can then see that on any unit, and know what you're dealing with. Rather than having to remember the myriad names of all the Immortal UUs.
Also, having the "true" immortality effect in a promotion, would make it easier to work with. It would be simple to create spells which add or remove that promotion, without having to touch python. Or you could even just open the worldbuilder when you feel like it, and put immortality on your favorite pet hero.
The main idea here though, is reducing confusion, and making things more logical.