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A Tale of Common Things

Discussion in 'Never Ending Stories' started by Crezth, Sep 30, 2013.

  1. Crezth

    Crezth What's Up, Danger?

    Joined:
    May 26, 2006
    Messages:
    10,353
    Location:
    Brooklyn
    A Tale of Common Things

    Take up the White Man's burden--
    No tawdry rule of kings,
    But toil of serf and sweeper--
    The tale of common things.
    The ports ye shall not enter,
    The roads ye shall not tread,
    Go mark them with your living,
    And mark them with your dead.
    -Rudyard Kipling, "The White Man's Burden"

    Please bring all OOC Talk to the Pre-Thread.

    Orders deadline: Friday, November 1st.

    Introduction & FAQ

    What is A Tale of Common Things?

    Simply put, this NES represents the culmination of the efforts of both myself and resident sexpert flyingchicken at doing a Victorian-era NES with style and class. The idea started about a year ago. In the best manner I know how, I will attempt to capture the conversation that started it all – the veritable flash point, nay, genesis of this entire endeavor:

    [font=&#8221;Courier New&#8221;]<%fc> czerth, we should do an 1800s nes together
    <#Crezth> ok[/font]
    Figure 1: History in the making

    A Tale of Common Things is a NES that&#8217;s all about the age of imperialism. Although this was a time of great tragedy, it was also a very dynamic period in the history of Europe and the world. The evolutions in political thought, economics, and natural philosophy did much to shake the foundations of the old order, and what resulted was a brave, new world unlike anything that had ever been seen before. As of Victoria&#8217;s coronation as Queen of England, the world was putty in the hands of those with the will to mold it.

    An historical start NES, A Tale of Common Things will start in 1836 with the world as you knew it then &#8211; more or less. You will be playing as the government or ruling faction of a country and you will have a variety of useful stats and figures to help guide your policy-making. It&#8217;s up to you to find out how to harness your country&#8217;s resources to forge a truly great power. Obstacles will be various: economic, political, financial, and diplomatical. Balancing your many obligations and managing to effect positive change won&#8217;t be easy, but nothing worth doing ever is.

    Finally, fc and I are co-mods, and we&#8217;re to be considered equal authorities in this NES.

    Will this be canceled after having only completed three updates?

    Good question. I want to keep it going for the long-haul, but I know I&#8217;ve made and broken such promises before. I&#8217;ve constructed a very elaborate system and ruleset, with what I hope involves very little overhead, to support this NES. I am prepared to keep the NES running strong to as far as 1936, but empty promises are just that &#8211; empty. However, I promise you that if we work together on this, help one another out, and are patient and understanding, we will be able to keep trucking update after update. I will be very forthcoming about delays and issues and I will always be available to contact in some manner or another.

    What about CNES?

    The CNES project is on hold indefinitely while I graze greener pastures. I love the idea and look of CNES but I think it&#8217;s an idea that needs a lot of work. At any rate, the promise of A Tale of Common Things is great, and this will be the focus of my NESing creative energy for a long time to come.

    I heard from (so-and-so) that this NES is going to be complex and-

    Stop right there, friend! I want to say that this NES is not meant to be overly complicated. The big numbers in the stats may seem intimidating, but they&#8217;re there for feedback purposes primarily. You don&#8217;t need to be extremely well-versed in the witchcraft of economics to play this NES &#8211; after all, I am most assuredly not and yet here I am.

    I welcome everyone to play in this NES regardless of your background or experience. If you want to play, I will work with you to find a country that works for you. Some countries &#8211; such as the UK, Russia, France, and others - I will want to reserve for players who I can rely on to participate, but there are in total 44 player slots and that means I should be able to find a fit for everyone.

    The Rules

    Stats

    Sample Stats:

    Tag: #UK
    United Kingdom of Great Britain and Ireland
    Government: Liberal Monarchy
    Ruling Faction: King William IV - Whig Party (ELECTIONS NEXT YEAR)
    Politics: Whigs (L/35), Conservatives (C/52), Tories (R/13)
    Population (Growth): 33,861,000 (+1.19%)
    GDP (Trend): £675,188 K (Booming)
    Development
    Agriculture: 17508
    Industry: 5998
    Development: 5 Army; 8 Navy; 9 Commerce; 5 Culture; 8 Industry
    Focus: Navy
    Government
    Treasury: £33,759 K
    Budget Surplus: £11,280 K
    Net Revenue: £29,630 K
    Net Spending: £18,351 K
    Tax Rate (Max): 5.00% (60%)
    Tariffs: 30.00%
    Military
    Army: 86000 Infantry, 16000 Cavalry, 150 Artillery
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 517 Frigates, 61 Man-o'-Wars, 1 Steamers
    Navy Stats: Superb Quality; 2 Experience
    Navy Supply: 35.00%
    Supply Cost: £5.51 (Limited Exports)

    Tag

    The &#8220;tag&#8221; of your country is a simple call-number that you can use to easily find your country&#8217;s stats in the dropdowns below.

    Country Name

    In simplest terms, this is the official name of your country. Sometimes it may be more or less &#8220;official&#8221; but I won&#8217;t be very rigorous about that.

    Government

    This is the style of your government, described using one of those pithy categories such as &#8220;Democracy&#8221; or &#8220;Dictatorship&#8221; that people are usually so fond of. I will attempt to be consistent and descriptive with these categories, and the type of government affects a variety of things to do with the efficacy of your regime. Your government may change passively over time with changes and reforms. Generally speaking, the more repressive your regime, the more people will be inclined to pack up and leave for greener pastures. On the other hand, a more controlling government will mean that all of your administrative efforts are more effective.

    Ruling Faction

    This stat lists the current faction that is in power as well as the current head of state. In specific terms, this is what you can be considered to be &#8220;playing as.&#8221; Your efforts should attempt to align with the policy goals of the ruling faction. There are a number of different kinds of factions. The vanilla factions, and their usual policy goals, are as follows:

    Conservative (C) &#8211; Conservative factions aren&#8217;t looking to institute reforms and will favor conducting business as usual.

    Liberal (L) &#8211; Liberal factions favor liberalizing political reforms, but oppose social reforms.

    Reactionary (R) &#8211; Reactionary factions are usually weak, but when in power they will violently oppose liberalizing influences and will attempt to roll back reforms.

    Socialist (S) &#8211; Socialist factions are usually weak, but when in power they will attempt to institute social and political reforms. The sworn-enemies of the Reactionaries. Socialists won&#8217;t exist from the start of the NES.

    Keep in mind that when your actions do not align with those of the ruling faction (consider, briefly, that your Reactionary Japan attempts to abolish the Shogunate), you will face severe repercussions. This does not apply in all cases &#8211; for example, a Conservative Britain facing down the barrel of a socialist uprising may consider social reforms to be preferable to civil war &#8211; however you must attempt to understand the desires of your ruling faction before you attempt to make big changes, or consider incorporating the big change over a long period of time with a soft touch.

    There are always consequences for your actions, so be prepared.

    Politics

    This is a very brief summary of the different factions in your country by name, their political orientation (given by a letter indicator), and their relative power (out of 100). Relative power dictates who will be taking power in the next elections &#8211; the highest value faction will be taking the stage. Relative power increases and decreases for factions based on dissent (displeasure with the ruling faction will erode its relative power), and increases with effective policy. Whenever a major reform is instituted, the relative power of the Conservative and Reactionary factions will increase by a concomitant amount.

    Population

    The total number of people directly ruled by your government as well as the change over the past year. This number increases more quickly with immigration and food self-sufficiency, and increases more slowly with emigration and famine. In cases of extreme instability, you may see an enormous increase in emigration.

    GDP

    The total market value of all goods produced and sold in your country this year. This is not a value you can impact directly, nor can you directly control this wealth. However, taxation and tariff rates will take your GDP into account when it comes to raising revenue.

    Agriculture

    The crop yield produced by your farmers in no particular units. The larger this value in proportion to your total population, the better fed your people are. You can&#8217;t impact this directly, although it should give you an indication of how effective your agricultural development is.

    Industry

    The manufactured goods produced by your craftsmen in no particular units. The larger this value is in proportion to the total industry produced by all nations in the world, the more powerful and competitive your industry is.

    Development

    The level of development your nation has acquired in five different categories &#8211; army, navy, commerce, culture, and industry. Development is obtained passively based on the quality of education in your country and how open your people are to new ideas and pluralistic thought. At the start of the NES, only western countries will be able to accrue development &#8211; eastern countries will need to obtain the political capital necessary to institute westernizing reforms before they can pursue development.

    Generally speaking, more development points improve your country in a variety of way. Development is graduated so that it is difficult to pull ahead of the rest of the world, and relatively easy to catch up &#8211; however, even small advancements can sometimes be crucial.

    Broadly speaking: army development is about the type and quality of equipment your army uses, as well as how advanced your doctrine and professional culture is. Navy development is about the type and quality of vessels your navy uses and about how advanced your naval supply, navigation, and naval doctrine is. Commerce development is about the evolution of your financial institutions, businesses, and markets. Cultural development is about how advanced are your social thought and natural philosophy. Industrial development is about the quality and availability of advanced manufactured goods, and the availability of advanced agricultural machinery.

    Development is a numerical value that increases slowly over time. The &#8220;maximum&#8221; development value is 30, which represents the level of development that the west had achieved by 1930 in OTL.

    Focus

    This is your developmental focus &#8211; it indicates the area of development you are most likely to see advances in. You can change this, however in doing so you will cause developmental instability which will slow down all development by a very small amount for several years.

    Treasury

    This is the wealth your government has stowed away for a rainy day. A large treasury can be good as it decreases the danger a budget deficit poses. You may spend money out of your treasury on a variety of projects and for a variety of purposes.

    If your treasury ever drops into negative numbers, you will automatically take out loans which you must pay interest on. If this debt ever drops to below a critical proportion of your GDP and stays there for a long period of time, you will be considered insolvent, and every bank and financial body that had given you those loans will lose those assets permanently. When the threat of insolvency is looming, your stats will show a warning.

    Budget Surplus

    This is your revenue minus expenditures. A positive budget surplus indicates how much money will be added to your treasury every year. A negative budget surplus (or budget deficit) indicates how much money is subtracted from your treasury every year. You do not manage your budget manually! You do not need to micromanage aspects of taxes, tariffs, and expenditures. The results of your budget situation are based on your policy, and you will rarely ever run a deficit within reason. However, in situation where spending needs have gone up precipitously (such as when you need to increase army or navy supply), the spending situation will require your attention. Additionally, sometimes for political reasons you may wish to institute new taxes or tariffs, or repeal the same. This is the extent to which you are needed to weigh in on budget issues.

    I want to be clear that what is expected of you is not to micromanage every aspect of your budget. This information is all FYI.

    Net Revenue

    Total amount of revenue your government earns from taxes, tariffs, bonds, and other sources of revenue.

    Net Spending

    Total amount of spending your government has to pay from year to year due to military, education, and administration expenditures, plus paying interest.

    Tax Rate

    The nominal tax rate. This is how much of your GDP your government aims to seize for governmental purposes. The actual tax rate is much lower and is dictated by your administrative efficiency and commerce development. You cannot set the nominal tax rate higher than your max tax rate, which is determined by your commerce development. You may set tax rate manually, however you do not need to &#8211; you may be vague in your spending instructions.

    Tariffs

    This is the import duty collected on imported goods as a percentage of those goods&#8217; value. High tariffs make foreign goods less competitive than domestically produced goods, however they can also restrict the access that your markets have to goods that cannot be obtained domestically. Tariffs are generally more efficient than taxes, and there is no maximum tariff rate; however, tariffs can&#8217;t gather as much wealth as taxes can. You may set tariffs manually.

    Army

    The total number of soldiers and large guns in active service. Not listed are the size of the reserves nor the number of men who can be raised via mobilization. During war, your reserves are automatically depleted to refresh the strength of your armies. When your reserves are not large enough to completely reinforce your armies, a warning like (MANPOWER LOW) will appear in your Army stat.

    Mobilization

    During times of war or emergency, you can mobilize your poor strata and press them into service. This gives you an enormous boost to your reserves and immediately raises a portion of your reserves as irregulars.

    Recruitment & Maintenance

    When you find a need for a larger standing army, the time has come for recruitment. To recruit, you need two things: money and men. When your manpower is low, it&#8217;s probably not a good time to recruit additional soldiers, although you may desire to do so anyway in order to have as many men as possible deployed to the field.

    In terms of money, new units cost certain number of labor or supply. The cost of supply and labor changes from country to country (see the related section below), and the cost of units is as follows (unless otherwise stated, the costs provide just one of the given unit):

    Infantry: 1 Labor
    Cavalry: 3 Labor
    Artillery: 10 Labor, 200 Supply
    Irregular: Free*

    *Recruiting a large amount of irregulars in a short amount of time is "mobilizing the reserves" and can have Consequences.

    The cost of recruitment is taken out of your treasury. Once recruited, the unit will be in your army until you dismiss them or until they are destroyed and cannot be reinforced.

    Infantry are semi-mobile units equipped with light arms. They are integral to all aspects of warfare and perform normally on the attack and defense. Cavalry are highly mobile units equipped with light arms. They are quick and devastating on the offense, however their mobility is wasted on the defense. They can give chase much better than infantry. Artillery are non-mobile, lethal weaponry that perform normally on the attack and defense. Though they are expensive, an artillery gun will last for a long time, and are not destroyed as easily as infantry or cavalry. Irregulars are like infantry, but less mobile, poorly trained, and less effective when casualties are incurred.

    Army Quality

    The quality of your army in three stats. These stats are all roughly equal in importance but points in each are acquired in different ways: to increase training, you must regularly pay an appropriate level in army supply (see chart below). To increase experience, your soldiers need to be active fighting wars. To increase leadership, you need dumb luck and a good martial culture. Good leaders are hard to find and there&#8217;s no absolute formula, however they tend to make themselves known &#8211; once a good leader has distinguished himself, his good qualities will rub off on the rest of your army the higher he is ranked.

    The training-supply relationship is thus. Note that increasing army supply does not guarantee an increase in training, but it is necessary.

    Training &#8211; Supply
    Nonexistent &#8211; 0%
    Poor &#8211; 5%
    Average &#8211; 10%
    Good &#8211; 15%
    Excellent &#8211; 25%

    Army Supply

    The amount of your army&#8217;s total needs which are met by spending. The higher this is, the higher your military expenditures will be, and the higher your logistical effectiveness will be. Note that keeping army supply low makes sense for peacetime, when your soldiers do not need to be totally combat-ready, but it will severely inhibit their ability to fight come war. Keeping army supply high during peacetime is costly, but it will help keep training up and it will increase your readiness for war. You may set this manually.

    Army Upkeep

    The square root of the army supply percentage indicates how much of the following base upkeep costs you pay per year per unit:

    Infantry: 1 Supply/year
    Cavalry: 4.5 Supply/year
    Artillery: 100 Supply/year
    Irregular: 0.75 Supply/year

    Note that these are base upkeep costs paid at 100% supply rates. In practice you will rarely ever pay the full amount. Furthermore, these costs are altered by a variety of hidden factors. Specifically these factors are: quality of the army's leadership and training, quality of the army's equipment, level of development of the army. So high-quality armies with advanced guns and great officer corps will cost more to upkeep than low-quality armies with pikes and bored aristocrat leaders.

    Furthermore, there is an additional hidden army upkeep cost called "salary" which is derived from the cost of labor (see relevant section below). Salaries are always paid at the "full" rate, until they can't due to government problems. As you can imagine, failing to pay the salary can have... Consequences.

    Navy

    Total number of vessels in your navy, other than the fact that this involves your navy it is the same as the Army stat.

    Fleet-Building

    Adding new vessels to your navy is quite important. Although they are expensive to build, navy vessels are resilient and versatile. The building costs are thus:

    Frigate: 2000 Supply
    Man-O&#8217;-War: 4000 Supply
    Steamers: 5000 Supply (Requires 7 Navy Development)
    Junk: 1000 Supply (Can be built with 0 Navy Development)

    Note: You may substitute 10 Labor for 1 Supply when building a ship, for up to a maximum of 50% of the total Supply cost converted this way.

    Frigates are quick clippers with a decent number of guns, the mainstay of a navy. Man-O&#8217;-Wars are cumbersome beasts with a large number of guns, the true measure of naval power. Steamers are very fast and maneuverable, can&#8217;t match the firepower of frigates. Junks are slow and come in all sizes, but either have no cannonades or very few.

    Once you have passed your navy force limit - a number that indicates the number of ships your nation can safely support - there will be a warning like (MAX) that appears in this section of the stats. If you see this you should consider retiring or selling some vessels.

    Navy Quality

    Navy Quality is represented in two stats: quality and experience. Quality refers to the make and maintenance of your ships and, like training, is maintained by regular naval supply spending. Experience is like army experience.

    Navy quality, like army quality, requires certain naval supply:

    Quality &#8211; Supply
    Awful &#8211; 0%
    Poor &#8211; 5%
    Modest&#8211; 10%
    Good &#8211; 20%
    Superb &#8211; 35%

    Navy Force Limit

    The force limit is the maximum number of ships your many ports and naval bases are capable of safely and reliably supporting. Beyond a certain point you simply lack the infrastructure to care for any more ships. The force limit is in absolute # of vessels, which means that capital ships, schooners, and steamers are all counted the same. The exception is junks, which are not counted in your navy force limit at all. But they suck so don't think building 3,000 of them is a good substitute for a real navy.

    Once you have passed the navy force limit, your supply costs skyrocket and the quality of your navy will deteriorate at an accelerated rate.

    Navy Supply

    The amount of your navy&#8217;s needs that are met by supply. Be warned that keeping this value too low for too long can and will erode naval quality as your ships become poorly maintained.

    Navy Upkeep

    The upkeep cost, in units of supply, that your ships demand are as follows:

    Frigate: 1000 Supply/year
    Man-O&#8217;-War: 5000 Supply/year
    Steamer: 2500 Supply/year
    Junk: 750 Supply/year

    Keep in mind that passing your navy force limit causes these costs to increase exponentially.

    Supply Cost

    This is the cost of a single unit of &#8220;supply.&#8221; This value is based on your agricultural and industrial production compared to the rest of the world&#8217;s. As a rule of thumb, high industry gives you an advantage, and low industry gives you a disadvantage. Supply units dictate the cost of just about everything you can buy.

    Note that when you buy things that cost supply, you won&#8217;t be required to list the cost of what you&#8217;re buying &#8211; those calculations are just FYI, in case you want to know what kind of expenses you should be expecting to incur.

    Please note that supply is in units of single pounds, where GDP/treasury/surplus/revenue/spending are in units of thousands of pounds. So make sure to take that into account when trying to find out how much supply you got.

    Importing Goods/Supply

    If your own supply cost is too high, or the equipment your own people produces too lousy, you may decide to import goods from other countries to do things like arm your soldiers and do special building projects. In this case, you must use the supply cost of the country you're importing the goods from increased by your tariff rate (so a 0% tariff rate means you only pay the base supply cost, whereas a 100% tariff rate means you pay twice the supply cost, or 200%). You don't need to negotiate with the foreign government to do this, however be aware that importing goods like this counts as foreign exchange. Since you're placing an order on foreign goods, there's no immediate guarantee that it'll go through - in case it doesn't, the money you would have spent on the supplies is refunded to your treasury.

    However, some countries have rules limiting the kinds of exports they will put out. Depending on the security of their export laws, you will be limited in what you can buy. Next to the Supply stat in a nation's stats is a short descriptor of the export situation. A quick legend on what those descriptors mean for somebody who wants to import goods from that country follows. Please note that the export liberty level indicates the general case: if you make a negotiation with that country's government, they may give you special access which will not be apparent in the stats.

    Column 1 Column 2
    Export Liberty Import Limitations
    No Exports Cannot import goods.
    Limited Exports Cannot import weapons, clippers, steamers, or army materiel.
    Free Exports Can import all types of goods.


    Please note again this is a rule of thumb. To give an example, suppose the Prussians have access to an advanced type of small firearm, but they practice Limited Export. If you wanted to buy that firearm from the Prussians, you'd have to ask for permission ahead of time. If it was granted, you could proceed as you wanted buying weapons to arm infantry with from the Prussians. If it wasn't, then you'd have to look somewhere else. However, the Prussians don't have export limitations on I-beams, timber, and coal; so you decide to build a railroad using equipment bought from Prussia. You would be free to do so in a Limited Exports case, although in a No Exports case you would, again, need to ask for permission.

    Labor Cost

    This stat indicates the cost of one unit of "labor," which is roughly analogous to the average annual wage earned by the most menial of laborers. Like Supply, units of Labor are used to do stuff. You'll note that sometimes your Labor cost is drastically different from your Supply Cost. This is usually because more advanced economies have more valuable labor, and therefore the demand for their work is higher than in less advanced economies.

    Labor is the saving grace of non-industrial economies as you may not have scads of industrial goods, but you do have scads of cheap manpower ready and able to work.

    Note that labor, unlike supply, cannot be easily imported nor exported, so you're stuck with the labor cost of your country.
     
  2. Crezth

    Crezth What's Up, Danger?

    Joined:
    May 26, 2006
    Messages:
    10,353
    Location:
    Brooklyn
    Special Rules for Vassals

    Some countries in this NES are “vassals,” or in other words, states that are legally beholden to other states, called suzerains. The controlling state usually has a great deal of de facto control over the vassal, but, at least nominally, the vassal manages its own affairs.

    If you are playing as a vassal state, you must keep in mind that your suzerain has more influence over you than another state might. They will have access to a number of levers that give them some control of your government, so it is worth toeing the line lest you incur their wrath. You will also automatically give a portion of your income each year to your suzerain. Nevertheless, it’s not all bad being a vassal. You’re not responsible for handling international affairs, meaning if any country picks a fight with you, they also pick a fight with your suzerain.

    If you are playing as a suzerain, keep in mind that you’re responsible for your vassals. If they do something stupid, that’s something that you have to take care of. Not only that, but if things start getting really bad in a vassal state – you know, stability-wise – you’ll probably have to move on in there and clean things up. On the other hand, having a vassal is usually better than directly ruling an unruly populace – and you still get a large fraction of the tax income that that vassal earns. It’s a toss-up. A vassal that gets into an extraordinarily bad condition is usually weak enough to justify a direct annexation, but be careful that you aren’t stepping on anyone else’s toes!

    Land Warfare Rules of Thumb

    Here’s just a few things to keep in mind for perpetrating your wars on the land:

    Attrition’s a jerk. In fair weather situations, it’s not as bad, but in hostile or extreme territories attrition whittles your force down something fierce. A good rule of thumb is 0.1% of your army lost to disease and attrition per day in hostile territory; twice that in hostile, nasty territory.

    If things can go wrong, they will. No plan is perfect.

    Attacking is hard. Sometimes it’s better to siege a fortified position than to attempt to assault it. It’s even better to defend if you can help it.

    Training is determinant in how good your soldiers are at doing the soldier things, like march and load guns. It’s important, but sometimes doing is the best learning.

    Leadership is very important: it trickles into everything. Good leaders keep the morale of their men high, know how to push them without exhausting them, and are creative and insightful tacticians. Bad leaders do none of these things.

    Experienced armies know war. They are more resilient to exhaustion and morale loss and they can feel the course of battle in their blood. Experience, unfortunately, cannot be taught, so as an experienced army loses its parts and replaces them with fresh troops, it also loses some of its experience.

    An army needs stuff to do stuff. It gets that stuff by means of lines of supply. The further away from your territory you deploy your soldiers, the more stressed your logistical situation becomes.

    Finally, the most important rule of warfare: numbers matter. A lot. More mans and guns equals more winning

    Naval Warfare Rules of Thumb

    Naval bases are important. Your navy can’t sail all around the world without needing a safe haven to dock and restock between missions. If you want your navy to do things, make sure there are friendly harbors nearby.

    Naval quality determines the kind and maintenance level of guns and ships you have. High naval quality means good boats with good stuff on the boats and good guns; low naval quality is pretty much the opposite.

    Experienced sailors can tap into the high skill cap demanded of sailors in the 19th century. Highly experienced sailors are therefore much more effective than inexperienced ones.

    Don’t be deceived by the fact that boats can’t paint your color on the map: sailing is the fastest way to get around, and the principle way that goods are moved. Find a way to work that to your advantage.

    The Cost of Actions

    Here’s a short list of some common actions, and the average cost these actions would probably incur. Keep in mind that this list indicates the "base" cost, and in fact the actual cost may be quite a bit lower depending on circumstances.

    Minor administrative action (such as banning and seizing all tobacco, commissioning an investigative report, establishing some lookout towers sparsely across the frontier): 2% of your GDP or 500,000 Supply or 500,000 Labor

    Moderate administrative action (such as employing many new government employees or soldiers, installing several small outposts throughout a territory, opening a new government ministry): 6% of your GDP or 1,250,000 Supply or 1,000,000 Labor

    Major administrative action (such as opening a new colony, annexing a large territory, facilitating a large demographic shift of any kind): 10% of your GDP or 2,000,000 Supply or 1,500,000 Labor

    Insignificant construction project (such as a statue or capital building): 1,000 Supply and 1,000 Labor

    Minor high-tech construction project (such as a factory or any kind of project incorporating modern facilities): 400,000 Supply and 50,000 Labor

    Minor low-tech construction project (such as a long dirt road or any kind of project undertaken without need for industrial goods): 25,000 Supply and 300,000 Labor

    Major construction project (such as an industrial park or a railroad): 800,000 Supply and 200,000 Labor

    As the NES goes on, this list will be made more comprehensive.

    This "base" cost will tell you what kind of minimum cost is necessary for efficacy. Now, these are not hard-and-fast expenses, but let's say you wanted to commission a report on corruption in your government. OK, so that's a minor administrative action. To make sure the report works, you need to allocate funds. So if your country's GDP is 50 million pounds, this action would require about ~2% of that, or 1 million pounds. So you can allocate just 500 thousand pounds, but then your report probably won't work so well. Meeting spending thresholds is important, but so is the quality of your orders. You can't make a program more effective just by throwing money at it!

    These costs are guidelines. If you want to know costs in very specific terms for very specific projects, feel free to send me a PM - think of it as hiring consultants to help out (and no, it won't cost you anything).

    Please note only some countries have the capability to start building railroads, and very primitive ones at that (the quality of railroad goes up with your Industry development score). Those countries with railroads already, or the capacity to build railroads, are:

    Countries that can propagate railroads:
    • United Kingdom
    • France
    • USA
    • Belgium

    International Organizations, Obligations, Treaties, and Wars Master List

    This is to be considered the master list for politically important and relevant organizations and obligations that exist on the international scene. If you feel something is missing from this list, please let me know.

    Organizations

    Deutscher Bund – Or German Confederation, a replacement organization for the now-defunct Holy Roman Empire. Includes all of the German states including Austria and Holstein. These states are considered politically and economically tied together, but sovereign in their own right.

    Zollverein – Customs union for most states in the German Confederation, led by Prussia. Important exceptions include: Austria, which is excluded; Holstein, which is beholden to Denmark; and Hanover, which exists in a personal union with the United Kingdom.

    Holy Alliance - Alliance between Russian Empire, Austrian Empire, and the Kingdom of Prussia.

    Qing Tributary States – Several Asian nations, most notably Korea, Burma, Siam, Tibet, and Viet Nam, are required to pay yearly tribute to the Qing. This tribute takes the form of a small percentage of the total GDP of the country in question which is paid automatically to the Qing government each year. The islands of Ryukyu, de jure a vassal of Satsuma, is a tributary state of the Qing as well. Non-Asian countries sometimes also pay tribute to the Qing as a form of respect, however it is neither regular nor can the Qing necessarily enforce it.

    Treaties

    Berlin Declaration of 1836 - Recognition of and promise to support the maintenance of the status quo in the German Confederation, the country of Italy, the Turkish Empire, and Spain. Non-aggression pact for 20 years. Signatories: Kingdom of Prussia, Austrian Empire, United Kingdom.

    Various Russian Treaties/Obligations - Russian guarantee of Ottoman sovereignty, rights and negotiations and permissions for Russian extranationals in Persia, Russian borders with USA, Canada, and Qing settled.

    Potsdam Declaration - Signed by UK, Russia, Prussia, Austria

    Treaty of Amity and Friendship - Chinese-British opium agreement, grants Britain fleet staying rights and full construction rights in Hong Kong.

    Russo-Sicilian Alliance - Russia and Two Sicilies mutual defensive pact.

    Treaty of Trieste - Austria and Two Sicilies mutual defensive pact, bilateral recognition of status quo in Italy. Maria Theresa of Austria and Don Ferdinando of Two Sicilies are betrothed (marriage in 1837).

    Treaty of Venice - Austria guarantees the independence of Parma, Modeno, and Tuscany.

    Treaty of San Antonio - Mexico grants independence to Texas.


    Wars


    Various Brazilian Rebellions - Conflict between the government of Brazil and a wide assortment of rebels, formerly most notably in the state of Rio Grande do Sol.

    Carlist War for the Spanish Throne - Conflict between the loyalist Isabellan government of Spain and the Carlist rebels. The Carlists desire to place Isabella's uncle, Carlos de Borbon, on the throne, in contravention with the pragmatic sanction - itself a contravention of Philip V's Salic Law. The tide is decisively in favor of the loyalists.

    Peru-Bolivian War - Conflict between General Salaverry of Peru and President Santa Cruz of Bolivia regarding the proper government of Peru. Bolivia seeks to reinstall Orbegoso as the President of Peru, and Peru under Salaverry seeks to expel the invaders and maintain the current de facto government.
     
  3. Crezth

    Crezth What's Up, Danger?

    Joined:
    May 26, 2006
    Messages:
    10,353
    Location:
    Brooklyn
    Stats of the World, 1837

    Spoiler PLAYERS :
    Column 1 Column 2
    Nation Name Player
    United Kingdom Masada
    France OwenGlyndwr
    Russia wrymouth3
    Prussia Frozen_In_ice
    Netherlands Grandkhan
    USA Azale
    Austria Jehoshua
    Belgium no player
    Sweden merciary
    Denmark DC123456789
    Ottoman Empire mt cicero
    Spain The_Machine
    Two Sicilies Gem Hound
    Sardinia-Piedmont mrrandomplayer
    Portugal Ophorian
    Mexico Immaculate
    Brazil Lord of Elves
    Bavaria spryllino
    Qing Empire Nuke
    Japan Symphony D.
    Korea terrance
    Sikh Empire SouthernKing
    Egypt Justo
    Papal States Shadowbound
    Argentina Tsoate
    Chile das
    New Granada Terran Emperor
    Peru ork75
    Ecuador no player
    Venezuela no player
    Uruguay no player
    Paraguay ChineseWarlord
    Bolivia no player
    USCA no player
    Texas ChiefDesigner
    Switzerland Anonymoose
    Serbia talonschild
    Haiti no player
    Persia bestshot9
    Burma no player
    Viet Nam no player
    Siam Bair_the_normal
    Greece christos200
    East India Company qoou
    Oman TheLastJacobite
    Saxony MaDaro


    Spoiler Table of Contents :
    1. # UK United Kingdom of Great Britain and Ireland
    2. # FRA Kingdom of France
    3. # RUS Russian Empire
    4. # PRU Kingdom of Prussia
    5. # NET Kingdom of the Netherlands
    6. # USA United States of America
    7. # AUS Austrian Empire
    8. # BEL Kingdom of Belgium
    9. # SWE Kingdom of Sweden
    10. # DEN Kingdom of Denmark
    11. # OTT Ottoman Empire
    12. # SPA Kingdom of Spain
    13. # 2SC Two Sicilies
    14. # SDP Sardinia-Piedmont
    15. # POR Kingdom of Portugal
    16. # MEX Mexico
    17. # BRA Empire of Brazil
    18. # BAV Kingdom of Bavaria
    19. # CHI Qing Empire
    20. # JAP Tokugawa Shogunate of Japan
    21. # KOR Korea
    22. # PAN Sikh Empire
    23. # EGY Egypt
    24. # PAP Papal States
    25. # ARG Argentine Confederation
    26. # CHL Chile
    27. # COL Republic of the New Granada
    28. # PEU Peru
    29. # ECU Ecuador
    30. # VNZ Venezuela
    31. # URU Uruguay
    32. # PAR Paraguay
    33. # BOL Bolivia
    34. # UCA United States of Central America
    35. # TEX Texas
    36. # SWI Switzerland
    37. # SER Serbia
    38. # HAI Haiti
    39. # PER Persia
    40. # BUR Burma
    41. # DAI Viet Nam
    42. # SIA Siam
    43. # GRE Greece
    44. # EIC East India Company
    45. # OMN Oman
    46. # SAX Kingdom of Saxony
    47. # MON Montenegro
    48. # BAD Baden
    49. # WUR Wurttemberg
    50. # NG North German States (various)
    51. # TUS Tuscany
    52. # AFG Afghanistan
    53. # LBR Liberia
    54. # TIB Tibet
    55. # NEP Nepal
    56. # MAD Madagascar
    57. # MOR Morocco
    58. # NEJ Nejd
    59. # SOK Sokoto
    60. # ZUL Zulu
    61. # YEM Yemen
    62. # ABU Abu Dhabi
    63. # ALG Algeria
    64. # ETH Ethiopia
    65. # HAW Hawaii
    66. # HED Hedjaz
    67. # BRU Brunei
    68. # ITA Italian States (various)
    69. # WAL Wallachia
    70. # MOL Moldavia
    71. # TUN Tunisia
    72. # KRA Republic of Krakow
    73. # HOL Duchy of Holstein
    74. # KAL Kalat
    75. # JOH Johore
    76. # ATJ Atjeh
    77. # TRI Tripoli
    78. # ORA Oranje
    79. # TRA Transvaal
    80. # BAL Bali


    Spoiler Stats 1-20 :
    Tag: #UK
    United Kingdom of Great Britain and Ireland
    Government: Liberal Monarchy
    Ruling Faction: King William IV - Conservative Party
    Politics: Whigs (L/35), Conservatives (C/52), Tories (R/13)
    Population (Growth): 34,271,185 (+1.18%)
    GDP (Trend): £703,743 K (Booming)
    Development
    Agriculture: 17613
    Industry: 6228
    Development: 5 Army; 8 Navy; 9 Commerce; 5 Culture; 8 Industry
    Focus: Navy
    Government
    Treasury: £38,037 K
    Budget Surplus: £7,536 K
    Net Revenue: £29,127 K
    Net Spending: £21,591 K
    Tax Rate (Max): 4.00% (60%)
    Tariffs: 30.00%
    Military
    Army: 86000 Infantry, 16000 Cavalry, 150 Artillery
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 517 Frigates, 61 Man-o'-Wars, 6 Steamers
    Navy Stats: Superb Quality; 2 Experience; 647 Force Limit
    Navy Supply: 35.00%
    Supply Cost: £5.50 (No Exports (Free for South America))
    Labor Cost: £16.74

    Tag: #FRA
    French Second Republic
    Government: Republican Consulate
    Ruling Faction: Consul Louis-Napoleon Bonaparte - Republican Party
    Politics: Republicans (L/40), Bourbonists (R/15), Legitimistes (R/15), Orleanists (C/30)
    Population (Growth): 33,956,828 (+1.24%)
    GDP (Trend): £449,034 K (Expanding)
    Development
    Agriculture: 17188
    Industry: 239
    Development: 7 Army; 7 Navy; 8 Commerce; 6 Culture; 6 Industry
    Focus: Culture
    Government
    Treasury: £30,961 K
    Budget Surplus: £9,473 K
    Net Revenue: £30,906 K
    Net Spending: £21,433 K
    Tax Rate (Max): 9.00% (60%)
    Tariffs: 40.00%
    Military
    Army: 245000 Infantry, 45000 Cavalry, 450 Artillery
    Army Stats: Excellent Training; Good Leadership; 2 Experience
    Army Supply: 25.00%
    Navy: 289 Frigates, 21 Man-o'-Wars
    Navy Stats: Good Quality; 2 Experience; 437 Force Limit
    Navy Supply: 20.00%
    Supply Cost: £10.78 (Limited Exports)
    Labor Cost: £3.31

    Tag: #RUS
    Russian Empire
    Government: Absolute Monarchy
    Ruling Faction: Tsar Nicholas I - Tsarist Faction
    Politics: Tsarist (C/52), Slavophile (R/44), Westernizers (L/4)
    Population (Growth): 60,782,659 (+0.42%)
    GDP (Trend): £440,259 K (Expanding)
    Development
    Agriculture: 20210
    Industry: 73
    Development: 5 Army; 5 Navy; 4 Commerce; 5 Culture; 4 Industry
    Focus: Culture
    Government
    Treasury: £19,971 K
    Budget Surplus: £1,449 K
    Net Revenue: £9,720 K
    Net Spending: £8,270 K
    Tax Rate (Max): 5.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 200000 Infantry, 80000 Cavalry, 300 Artillery, 200000 Irregulars
    Army Stats: Average Training; Average Leadership; 5 Experience
    Army Supply: 10.00%
    Navy: 259 Frigates, 19 Man-o'-Wars
    Navy Stats: Modest Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £11.75 (Limited Exports)
    Labor Cost: £1.81

    Tag: #PRU
    Kingdom of Prussia
    Government: Absolute Monarchy
    Ruling Faction: King Wilhelm III - Konservative Partei
    Politics: Konservative (C/60), Liberal (L/20), Reactionary (R/20)
    Population (Growth): 15,032,345 (+0.54%)
    GDP (Trend): £215,257 K (Shrinking)
    Development
    Agriculture: 5589
    Industry: 192
    Development: 7 Army; 5 Navy; 5 Commerce; 5 Culture; 5 Industry
    Focus: Army
    Government
    Treasury: £8,076 K
    Budget Surplus: £932 K
    Net Revenue: £11,718 K
    Net Spending: £10,786 K
    Tax Rate (Max): 5.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 49000 Infantry, 9000 Cavalry, 200 Artillery
    Army Stats: Good Training; Excellent Leadership; 3 Experience
    Army Supply: 20.00%
    Navy: 99 Frigates, 5 Man-o'-Wars
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £9.79 (Limited Exports)
    Labor Cost: £3.58

    Tag: #NET
    Kingdom of the Netherlands
    Government: Absolute Monarchy
    Ruling Faction: King William I - Conservative Party
    Politics: Conservative (C/60), Liberal (L/25), Reactionary (R/15)
    Population (Growth): 2,777,661 (+0.57%)
    GDP (Trend): £60,108 K (Shrinking)
    Development
    Agriculture: 1055
    Industry: 14
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 4 Industry
    Focus: Commerce
    Government
    Treasury: £13,188 K
    Budget Surplus: £10,207 K
    Net Revenue: £12,938 K
    Net Spending: £2,731 K
    Tax Rate (Max): 5.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 46000 Infantry, 10000 Cavalry, 80 Artillery (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 3 Experience
    Army Supply: 10.00%
    Navy: 34 Frigates, 2 Man-o'-Wars
    Navy Stats: Good Quality; 2 Experience; 350 Force Limit
    Navy Supply: 30.00%
    Supply Cost: £13.54 (Limited Exports)
    Labor Cost: £5.41

    Tag: #USA
    United States of America
    Government: Democracy
    Ruling Faction: President Andrew Jackson - Democratic Party
    Politics: Democrat (C/60), Whig (L/40)
    Population (Growth): 16,179,939 (+2.69%)
    GDP (Trend): £286,648 K (Expanding)
    Development
    Agriculture: 11002
    Industry: 300
    Development: 5 Army; 7 Navy; 7 Commerce; 5 Culture; 6 Industry
    Focus: Industry
    Government
    Treasury: £11,737 K
    Budget Surplus: £162 K
    Net Revenue: £6,340 K
    Net Spending: £6,178 K
    Tax Rate (Max): 5.00% (60%)
    Tariffs: 25.00%
    Military
    Army: 6000 Infantry, 1200 Cavalry, 40 Artillery
    Army Stats: Poor Training; Good Leadership; 2 Experience
    Army Supply: 5.00%
    Navy: 48 Frigates, 6 Man-o'-Wars
    Navy Stats: Modest Quality; 2 Experience; 437 Force Limit
    Navy Supply: 15.00%
    Supply Cost: £11.72 (Free Exports)
    Labor Cost: £4.43

    Tag: #AUS
    Austrian Empire
    Government: Absolute Monarchy
    Ruling Faction: Emperor Ferdinand I - Metternich Faction
    Politics: Metternich (C/55), Kolowrat (L/35), Reactionary (R/10)
    Population (Growth): 35,049,372 (+0.77%)
    GDP (Trend): £427,848 K (Stagnant)
    Development
    Agriculture: 15377
    Industry: 132
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 5 Industry
    Focus: Culture
    Government
    Treasury: £25,086 K
    Budget Surplus: £6,883 K
    Net Revenue: £16,111 K
    Net Spending: £9,228 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 230000 Infantry, 30000 Cavalry, 330 Artillery
    Army Stats: Good Training; Average Leadership; 2 Experience
    Army Supply: 15.00%
    Navy: 30 Frigates, 4 Man-o'-Wars
    Navy Stats: Modest Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £9.78 (Limited Exports)
    Labor Cost: £3.05

    Tag: #BEL
    Kingdom of Belgium
    Government: Liberal Monarchy
    Ruling Faction: King Leopold I - Catholic Party
    Politics: Catholic (C/55), Liberal (L/25), Reactionary (R/15)
    Population (Growth): 4,181,694 (+1.46%)
    GDP (Trend): £62,325 K (Expanding)
    Development
    Agriculture: 2385
    Industry: 503
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 8 Industry
    Focus: Industry
    Government
    Treasury: £3,933 K
    Budget Surplus: £929 K
    Net Revenue: £2,384 K
    Net Spending: £1,456 K
    Tax Rate (Max): 5.00% (50%)
    Tariffs: 50.00%
    Military
    Army: 30000 Infantry, 8000 Cavalry, 100 Artillery (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 3 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates
    Navy Stats: Modest Quality; 2 Experience; 350 Force Limit
    Navy Supply: 30.00%
    Supply Cost: £8.77 (Limited Exports)
    Labor Cost: £3.73

    Tag: #SWE
    Kingdom of Sweden
    Government: Liberal Monarchy
    Ruling Faction: King Charles XIV John - Conservative Party
    Politics: Conservative (C/60), Liberal (L/30), Reactionary (R/10)
    Population (Growth): 4,122,490 (+0.65%)
    GDP (Trend): £40,642 K (Expanding)
    Development
    Agriculture: 1542
    Industry: 47
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 4 Industry
    Focus: Culture
    Government
    Treasury: £1,316 K
    Budget Surplus: £121 K
    Net Revenue: £1,806 K
    Net Spending: £1,685 K
    Tax Rate (Max): 8.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 35000 Infantry, 5000 Cavalry, 120 Artillery (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 77 Frigates, 8 Man-o'-Wars
    Navy Stats: Modest Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £10.91 (Limited Exports)
    Labor Cost: £2.46

    Tag: #DEN
    Kingdom of Denmark
    Government: Absolute Monarchy (Suzerain of Duchy of Schleswig-Holstein)
    Ruling Faction: King Frederick VI - Joachim Faction
    Politics: Joachim (C/60), Liberal (L/20), Reactionary (R/20)
    Population (Growth): 1,322,718 (+0.59%)
    GDP (Trend): £18,095 K (Expanding)
    Development
    Agriculture: 511
    Industry: 11
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 4 Industry
    Focus: Industry
    Government
    Treasury: £975 K
    Budget Surplus: £82 K
    Net Revenue: £825 K
    Net Spending: £744 K
    Tax Rate (Max): 9.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 11000 Infantry, 3000 Cavalry, 80 Artillery (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 12 Frigates, 1 Man-o'-Wars
    Navy Stats: Modest Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £11.22 (Limited Exports)
    Labor Cost: £3.42

    Tag: #OTT
    Ottoman Empire
    Government: Absolute Monarchy
    Ruling Faction: Sultan Mahmud II - Reformers
    Politics: Imperialists (C/35), Reformers (L/55), Janitschars (R/10)
    Population (Growth): 20,493,906 (+0.47%)
    GDP (Trend): £156,590 K (Shrinking)
    Development
    Agriculture: 7173
    Industry: 41
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £4,599 K
    Budget Surplus: £3,496 K
    Net Revenue: £7,557 K
    Net Spending: £4,060 K
    Tax Rate (Max): 10.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 119400 Infantry, 19676 Cavalry, 400 Artillery (MANPOWER LOW)
    Army Stats: Average Training; Poor Leadership; 3 Experience
    Army Supply: 10.00%
    Navy: 80 Frigates, 5 Man-o'-Wars, 52 Junks
    Navy Stats: Modest Quality; 2 Experience; 350 Force Limit
    Navy Supply: 20.00%
    Supply Cost: £11.54 (Limited Exports)
    Labor Cost: £1.91

    Tag: #SPA
    Kingdom of Spain
    Government: Liberal Monarchy
    Ruling Faction: Queen Isabella II - Partido Moderado
    Politics: Moderado (C/50), Liberal (L/20), Reaccionario (R/30)
    Population (Growth): 16,898,109 (+0.50%)
    GDP (Trend): £160,582 K (Stagnant)
    Development
    Agriculture: 6590
    Industry: 34
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 4 Industry
    Focus: Army
    Government
    Treasury: -£29,526 K
    Budget Surplus: £2,347 K
    Net Revenue: £18,124 K
    Net Spending: £15,778 K
    Tax Rate (Max): 20.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 33910 Infantry, 8477 Cavalry, 102 Artillery, 27128 Irregulars
    Army Stats: Good Training; Poor Leadership; 3 Experience
    Army Supply: 100.00%
    Navy: 50 Frigates, 6 Man-o'-Wars
    Navy Stats: Modest Quality; 2 Experience; 350 Force Limit
    Navy Supply: 25.00%
    Supply Cost: £10.96 (Limited Exports)
    Labor Cost: £2.38

    Tag: #2SC
    Two Sicilies
    Government: Absolute Monarchy
    Ruling Faction: King Ferdinand II - Restaurazionisti
    Politics: Conservative (C/35), Restaurazionisti (R/45), Liberal (L/20)
    Population (Growth): 7,597,905 (+0.50%)
    GDP (Trend): £113,839 K (Expanding)
    Development
    Agriculture: 2735
    Industry: 15
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 4 Industry
    Focus: Army
    Government
    Treasury: £5,452 K
    Budget Surplus: £2,069 K
    Net Revenue: £5,519 K
    Net Spending: £3,451 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 38000 Infantry, 12000 Cavalry, 150 Artillery (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 20.00%
    Navy: 7 Frigates, 2 Man-o'-Wars
    Navy Stats: Modest Quality; 2 Experience; 350 Force Limit
    Navy Supply: 15.00%
    Supply Cost: £11.26 (Limited Exports)
    Labor Cost: £3.75

    Tag: #SDP
    Sardinia-Piedmont
    Government: Absolute Monarchy
    Ruling Faction: King Charles Albert - Restaurazionisti
    Politics: Conservative (C/35), Restaurazionisti (R/45), Liberal (L/20)
    Population (Growth): 3,785,896 (+0.50%)
    GDP (Trend): £57,555 K (Expanding)
    Development
    Agriculture: 1363
    Industry: 8
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 4 Industry
    Focus: Army
    Government
    Treasury: £3,260 K
    Budget Surplus: £1,549 K
    Net Revenue: £2,800 K
    Net Spending: £1,251 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 18000 Infantry, 7000 Cavalry, 100 Artillery (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 12 Frigates, 1 Man-o'-Wars
    Navy Stats: Modest Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £11.33 (Limited Exports)
    Labor Cost: £3.80

    Tag: #POR
    Kingdom of Portugal
    Government: Liberal Monarchy
    Ruling Faction: Queen Maria II - Setembrismo
    Politics: Setembrismo (L/45), Moderado (C/30), Reaccionario (R/25)
    Population (Growth): 6,079,826 (+0.66%)
    GDP (Trend): £56,127 K (Stagnant)
    Development
    Agriculture: 2298
    Industry: 12
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 4 Industry
    Focus: Commerce
    Government
    Treasury: £4,593 K
    Budget Surplus: £2,933 K
    Net Revenue: £4,169 K
    Net Spending: £1,236 K
    Tax Rate (Max): 10.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 20000 Infantry, 3000 Cavalry, 80 Artillery
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 15 Frigates, 4 Man-o'-Wars
    Navy Stats: Modest Quality; 2 Experience; 350 Force Limit
    Navy Supply: 25.00%
    Supply Cost: £10.98 (Limited Exports)
    Labor Cost: £2.31

    Tag: #MEX
    Mexico
    Government: Democracy
    Ruling Faction: President Miguel Barragan - Partido de Conservado
    Politics: Conservado (C/50), Moderado (L/30), Reaccionario (R/20)
    Population (Growth): 7,304,022 (+2.54%)
    GDP (Trend): £46,871 K (Expanding)
    Development
    Agriculture: 2849
    Industry: 15
    Development: 5 Army; 2 Navy; 4 Commerce; 4 Culture; 4 Industry
    Focus: Army
    Government
    Treasury: £2,113 K
    Budget Surplus: £1,169 K
    Net Revenue: £2,021 K
    Net Spending: £852 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 3500 Infantry, 3000 Cavalry, 5 Artillery
    Army Stats: Good Training; Good Leadership; 3 Experience
    Army Supply: 15.00%
    Navy: 12 Frigates, 1 Man-o'-Wars
    Navy Stats: Awful Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £12.50 (Free Exports)
    Labor Cost: £1.60

    Tag: #BRA
    Empire of Brazil
    Government: Liberal Monarchy
    Ruling Faction: Lord Regent Antonio Feijo - Partido de Conservado
    Politics: Conservado (C/50), Setembrismo (L/30), Reaccionario (R/20)
    Population (Growth): 6,051,083 (+0.85%)
    GDP (Trend): £41,332 K (Expanding)
    Development
    Agriculture: 2587
    Industry: 3
    Development: 4 Army; 1 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Culture
    Government
    Treasury: -£2,918 K
    Budget Surplus: £1,105 K
    Net Revenue: £1,784 K
    Net Spending: £678 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 25000 Infantry, 4000 Cavalry, 10 Artillery
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 48 Frigates, 2 Man-o'-Wars
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £12.11 (Limited Exports)
    Labor Cost: £1.71

    Tag: #BAV
    Kingdom of Bavaria
    Government: Absolute Monarchy
    Ruling Faction: King Ludwig I - Konservative Partei
    Politics: Konservative (C/60), Liberal (L/20), Reactionary (R/20)
    Population (Growth): 4,343,543 (+0.31%)
    GDP (Trend): £54,232 K (Shrinking)
    Development
    Agriculture: 1274
    Industry: 22
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 4 Industry
    Focus: Army
    Government
    Treasury: £4,119 K
    Budget Surplus: £1,482 K
    Net Revenue: £2,586 K
    Net Spending: £1,105 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 20000 Infantry, 9000 Cavalry, 300 Artillery (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 19 Frigates, 4 Man-o'-Wars
    Navy Stats: Awful Quality; 0 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £10.69 (Limited Exports)
    Labor Cost: £3.12

    Tag: #CHI
    Qing Empire
    Government: Absolute Monarchy
    Ruling Faction: Emperor Daoguang - Daoguangist Faction
    Politics: Daoguangist (R/65), Westernizers (L/5), Imperialist (C/30)
    Population (Growth): 414,462,509 (+0.38%)
    GDP (Trend): £2,474,165 K (Stagnant)
    Development
    Agriculture: 99139
    Industry: 0
    Development: 0 Army; 0 Navy; 0 Commerce; 0 Culture; 0 Industry
    Focus: Stagnant
    Government
    Treasury: £135,500 K
    Budget Surplus: £11,077 K
    Net Revenue: £57,821 K
    Net Spending: £46,744 K
    Tax Rate (Max): 9.00% (40%)
    Tariffs: 40.00%
    Military
    Army: 250000 Infantry (MANPOWER LOW)
    Army Stats: Poor Training; Average Leadership; 1 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates, 612 Junks
    Navy Stats: Poor Quality; 1 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £18.66 (No Exports)
    Labor Cost: £1.49

    Tag: #JAP
    Tokugawa Shogunate of Japan
    Government: Feudalistic Shogunate
    Ruling Faction: Shogun Tokugawa Ieyoshi - Bakufu Faction
    Politics: Bakufu (R/60), Tozama (L/40)
    Population (Growth): 28,442,751 (+0.43%)
    GDP (Trend): £186,600 K (Shrinking)
    Development
    Agriculture: 7395
    Industry: 0
    Development: 0 Army; 0 Navy; 0 Commerce; 0 Culture; 0 Industry
    Focus: Stagnant
    Government
    Treasury: £11,214 K
    Budget Surplus: £1,842 K
    Net Revenue: £6,319 K
    Net Spending: £4,477 K
    Tax Rate (Max): 7.00% (40%)
    Tariffs: 30.00%
    Military
    Army: 50000 Infantry, 70000 Irregulars
    Army Stats: Average Training; Average Leadership; 1 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates, 19 Junks
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £17.22 (No Exports)
    Labor Cost: £1.64
     
  4. Crezth

    Crezth What's Up, Danger?

    Joined:
    May 26, 2006
    Messages:
    10,353
    Location:
    Brooklyn
    Stats, continued

    Spoiler 21-46 :

    Tag: #KOR
    Korea
    Government: Absolute Monarchy (Tributary State of Qing)
    Ruling Faction: King Heonjong - Conservative Party
    Politics: Conservative (C/70), Westernizers (L/20), Sinophile (R/10)
    Population (Growth): 14,462,460 (+0.43%)
    GDP (Trend): £48,508 K (Shrinking)
    Development
    Agriculture: 3760
    Industry: 0
    Development: 0 Army; 0 Navy; 0 Commerce; 0 Culture; 0 Industry
    Focus: Stagnant
    Government
    Treasury: £1,565 K
    Budget Surplus: £148 K
    Net Revenue: £1,763 K
    Net Spending: £1,614 K
    Tax Rate (Max): 9.00% (40%)
    Tariffs: 30.00%
    Military
    Army: 3000 Infantry
    Army Stats: Average Training; Average Leadership; 1 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates, 7 Junks
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £22.94 (Limited Exports)
    Labor Cost: £0.84

    Tag: #PAN
    Sikh Empire
    Government: Absolute Monarchy
    Ruling Faction: Maharajah Ranjit Singh - Royalists
    Politics: Royalists (C/80), Imperialists (R/20)
    Population (Growth): 18,303,609 (+0.43%)
    GDP (Trend): £109,594 K (Stagnant)
    Development
    Agriculture: 4759
    Industry: 0
    Development: 3 Army; 0 Navy; 0 Commerce; 0 Culture; 0 Industry
    Focus: Stagnant
    Government
    Treasury: £3,463 K
    Budget Surplus: £2,049 K
    Net Revenue: £3,688 K
    Net Spending: £1,640 K
    Tax Rate (Max): 7.00% (40%)
    Tariffs: 30.00%
    Military
    Army: 40000 Infantry, 13000 Cavalry, 148 Artillery
    Army Stats: Average Training; Good Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £17.50 (Limited Exports)
    Labor Cost: £1.50

    Tag: #EGY
    Egypt
    Government: Absolute Monarchy
    Ruling Faction: Muhammad Ali - Majilis Al-Shura
    Politics: Majlis Al-Shura (C/80), Ottomanists (R/20)
    Population (Growth): 9,520,837 (+0.43%)
    GDP (Trend): £47,294 K (Receding)
    Development
    Agriculture: 2475
    Industry: 20
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £2,643 K
    Budget Surplus: £323 K
    Net Revenue: £2,331 K
    Net Spending: £2,008 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 50.00%
    Military
    Army: 48000 Infantry, 3000 Cavalry, 68 Artillery, 20000 Irregulars
    Army Stats: Good Training; Excellent Leadership; 4 Experience
    Army Supply: 25.00%
    Navy: 0 Frigates
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £17.28 (Limited Exports)
    Labor Cost: £1.24

    Tag: #PAP
    Papal States
    Government: Ecclesiastical Oligarchy
    Ruling Faction: No Leader - Restaurazionisti
    Politics: Conservative (C/35), Restaurazionisti (R/45), Liberal (L/20)
    Population (Growth): 2,769,662 (+0.67%)
    GDP (Trend): £41,519 K (Stagnant)
    Development
    Agriculture: 1052
    Industry: 3
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 4 Industry
    Focus: Army
    Government
    Treasury: £2,247 K
    Budget Surplus: £186 K
    Net Revenue: £935 K
    Net Spending: £749 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 3.00%
    Military
    Army: 9000 Infantry, 3000 Cavalry, 30 Artillery
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 7 Frigates
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £11.40 (Limited Exports)
    Labor Cost: £3.75

    Tag: #ARG
    Argentine Confederation
    Government: Presidential Dictatorship
    Ruling Faction: Governor Juan Manuel de Rosas - Reaccionario
    Politics: Conservado (C/30), Liberal (L/25), Reaccionario (R/45)
    Population (Growth): 957,039 (+0.77%)
    GDP (Trend): £10,155 K (Stagnant)
    Development
    Agriculture: 364
    Industry: 2
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: -£310 K
    Budget Surplus: £262 K
    Net Revenue: £459 K
    Net Spending: £197 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 3000 Infantry, 1000 Cavalry, 2 Artillery
    Army Stats: Average Training; Average Leadership; 3 Experience
    Army Supply: 10.00%
    Navy: 30 Frigates
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £10.85 (Limited Exports)
    Labor Cost: £2.65

    Tag: #CHL
    Chile
    Government: Democracy
    Ruling Faction: President Prieto - Partido de Conservado
    Politics: Conservado (C/50), Liberal (L/30), Reaccionario (R/20)
    Population (Growth): 1,120,057 (+3.60%)
    GDP (Trend): £8,514 K (Stagnant)
    Development
    Agriculture: 426
    Industry: 1
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: -£206 K
    Budget Surplus: £229 K
    Net Revenue: £370 K
    Net Spending: £141 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 3000 Infantry, 1000 Cavalry, 2 Artillery
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 4 Frigates
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £11.62 (Limited Exports)
    Labor Cost: £1.90

    Tag: #COL
    Republic of the New Granada
    Government: Democracy
    Ruling Faction: President Santander - Liberal Party
    Politics: Conservado (C/30), Liberal (L/45), Reaccionario (R/25)
    Population (Growth): 1,662,139 (+2.68%)
    GDP (Trend): £8,643 K (Stagnant)
    Development
    Agriculture: 632
    Industry: 2
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: -£348 K
    Budget Surplus: £198 K
    Net Revenue: £364 K
    Net Spending: £166 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 6000 Infantry, 3000 Cavalry, 2 Artillery
    Army Stats: Average Training; Average Leadership; 3 Experience
    Army Supply: 10.00%
    Navy: 8 Frigates
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £14.10 (Limited Exports)
    Labor Cost: £1.30

    Tag: #PEU
    Peru
    Government: Presidential Dictatorship
    Ruling Faction: Supreme Ruler Salaverry - Partido de Conservado
    Politics: Conservado (C/50), Liberal (L/30), Reaccionario (R/20)
    Population (Growth): 1,654,455 (+0.77%)
    GDP (Trend): £11,565 K (Stagnant)
    Development
    Agriculture: 629
    Industry: 2
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £701 K
    Budget Surplus: £172 K
    Net Revenue: £499 K
    Net Spending: £327 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 6835.15384615385 Infantry, 3037.84615384615 Cavalry, 12 Artillery (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 25.00%
    Navy: 0 Frigates
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £12.00 (Limited Exports)
    Labor Cost: £1.75

    Tag: #ECU
    Ecuador
    Government: Democracy
    Ruling Faction: President Rocafuerte - Liberal Party
    Politics: Conservado (C/30), Liberal (L/45), Reaccionario (R/25)
    Population (Growth): 914,493 (+4.24%)
    GDP (Trend): £3,759 K (Shrinking)
    Development
    Agriculture: 348
    Industry: 1
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £256 K
    Budget Surplus: £80 K
    Net Revenue: £156 K
    Net Spending: £76 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 3000 Infantry, 1000 Cavalry, 2 Artillery
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 2 Frigates
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £16.63 (Limited Exports)
    Labor Cost: £1.03

    Tag: #VNZ
    Venezuela
    Government: Democracy
    Ruling Faction: President Vargas - Partido de Conservado
    Politics: Conservado (C/50), Liberal (L/30), Reaccionario (R/20)
    Population (Growth): 1,018,121 (+3.89%)
    GDP (Trend): £5,346 K (Shrinking)
    Development
    Agriculture: 387
    Industry: 2
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £372 K
    Budget Surplus: £120 K
    Net Revenue: £225 K
    Net Spending: £105 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 3000 Infantry, 1000 Cavalry, 10 Artillery
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 5 Frigates
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £14.01 (Limited Exports)
    Labor Cost: £1.31

    Tag: #URU
    Uruguay
    Government: Democracy
    Ruling Faction: President Oribe - Partido Colorado
    Politics: Blancos (C/60), Colorados (L/40)
    Population (Growth): 93,868 (+4.15%)
    GDP (Trend): £1,238 K (Expanding)
    Development
    Agriculture: 36
    Industry: 0
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £60 K
    Budget Surplus: £35 K
    Net Revenue: £58 K
    Net Spending: £23 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 500 Infantry, 100 Cavalry, 2 Artillery (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 3 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £11.02 (Limited Exports)
    Labor Cost: £3.30

    Tag: #PAR
    Paraguay
    Government: Democracy
    Ruling Faction: President Rodriguez de Francia - Autoritaristas
    Politics: Autoritaristas (C/70), Liberal (L/30)
    Population (Growth): 675,135 (+0.77%)
    GDP (Trend): £3,673 K (Expanding)
    Development
    Agriculture: 257
    Industry: 1
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: -£60 K
    Budget Surplus: £90 K
    Net Revenue: £155 K
    Net Spending: £66 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 2500 Infantry, 500 Cavalry, 10 Artillery
    Army Stats: Average Training; Average Leadership; 3 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £13.71 (Limited Exports)
    Labor Cost: £1.36

    Tag: #BOL
    Bolivia
    Government: Presidential Dictatorship
    Ruling Faction: President Andres de Santa Cruz - Reaccionario
    Politics: Reaccionario (R/80), Conservado (L/20)
    Population (Growth): 1,440,191 (+0.77%)
    GDP (Trend): £7,096 K (Expanding)
    Development
    Agriculture: 547
    Industry: 3
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £306 K
    Budget Surplus: £83 K
    Net Revenue: £297 K
    Net Spending: £214 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 12889.7142857143 Infantry, 1148.28571428571 Cavalry, 5 Artillery (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 20.00%
    Navy: 0 Frigates
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £14.62 (Limited Exports)
    Labor Cost: £1.23

    Tag: #UCA
    United States of Central America
    Government: Democracy
    Ruling Faction: President Francisco Morazan - Liberal Party
    Politics: Conservado (C/30), Liberal (L/45), Reaccionario (R/25)
    Population (Growth): 1,657,443 (+2.68%)
    GDP (Trend): £9,779 K (Expanding)
    Development
    Agriculture: 630
    Industry: 2
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £685 K
    Budget Surplus: £216 K
    Net Revenue: £415 K
    Net Spending: £200 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 7000 Infantry, 3000 Cavalry, 2 Artillery (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 3 Experience
    Army Supply: 10.00%
    Navy: 6 Frigates
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £13.07 (Limited Exports)
    Labor Cost: £1.48

    Tag: #TEX
    Texas
    Government: Democracy
    Ruling Faction: President Lorenzo de Zavala - Liberal Party
    Politics: Liberal (L/90), Mexophiles (R/10)
    Population (Growth): 37,988 (+21.06%)
    GDP (Trend): £251 K (Expanding)
    Development
    Agriculture: 2
    Industry: 0
    Development: 5 Army; 2 Navy; 3 Commerce; 5 Culture; 4 Industry
    Focus: Army
    Government
    Treasury: -£2,670 K
    Budget Surplus: -£598 K
    Net Revenue: £65 K
    Net Spending: £662 K
    Tax Rate (Max): 100.00% (50%)
    Tariffs: 100.00%
    Military
    Army: 1500 Infantry, 500 Cavalry, 5 Artillery (MOBILIZED)
    Army Stats: Average Training; Excellent Leadership; 3 Experience
    Army Supply: 100.00%
    Navy: 0 Frigates
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £12.39 (Limited Exports)
    Labor Cost: £1.65

    Tag: #SWI
    Switzerland
    Government: Democracy
    Ruling Faction: President Karl Friedrich Tscharner - Conservative Party
    Politics: Conservative (C/60), Liberal (L/25), Reactionary (R/15)
    Population (Growth): 2,187,636 (+0.77%)
    GDP (Trend): £46,844 K (Shrinking)
    Development
    Agriculture: 831
    Industry: 4
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 4 Industry
    Focus: Commerce
    Government
    Treasury: -£6,828 K
    Budget Surplus: £1,799 K
    Net Revenue: £2,412 K
    Net Spending: £612 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 25000 Infantry, 5000 Cavalry, 20 Artillery (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £13.33 (Limited Exports)
    Labor Cost: £5.35

    Tag: #SER
    Serbia
    Government: Absolute Monarchy
    Ruling Faction: King Obrenovic I - Conservative Party
    Politics: Conservative (C/60), Liberal (L/25), Reactionary (R/15)
    Population (Growth): 804,531 (+0.57%)
    GDP (Trend): £5,793 K (Expanding)
    Development
    Agriculture: 306
    Industry: 2
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £115 K
    Budget Surplus: £148 K
    Net Revenue: £251 K
    Net Spending: £103 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 3000 Infantry, 500 Cavalry, 15 Artillery
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £11.87 (Limited Exports)
    Labor Cost: £1.80

    Tag: #HAI
    Haiti
    Government: Presidential Dictatorship
    Ruling Faction: President Jean Pierre Boyer - Conservative Party
    Politics: Conservative (C/60), Liberal (L/25), Reactionary (R/15)
    Population (Growth): 645,350 (+0.72%)
    GDP (Trend): £3,511 K (Expanding)
    Development
    Agriculture: 245
    Industry: 1
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £259 K
    Budget Surplus: £86 K
    Net Revenue: £148 K
    Net Spending: £63 K
    Tax Rate (Max): 7.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 1000 Infantry, 500 Cavalry, 10 Artillery
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 1 Frigates
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £13.71 (Limited Exports)
    Labor Cost: £1.36

    Tag: #PER
    Persia
    Government: Absolute Monarchy
    Ruling Faction: Mohammad Shah Qajar - Shahist Faction
    Politics: Shahist (C/80), Westernizers (L/10), Islamist (R/10)
    Population (Growth): 6,003,038 (+0.39%)
    GDP (Trend): £35,627 K (Receding)
    Development
    Agriculture: 1426
    Industry: 0
    Development: 0 Army; 0 Navy; 0 Commerce; 0 Culture; 0 Industry
    Focus: Stagnant
    Government
    Treasury: £1,899 K
    Budget Surplus: £822 K
    Net Revenue: £1,447 K
    Net Spending: £625 K
    Tax Rate (Max): 7.00% (40%)
    Tariffs: 30.00%
    Military
    Army: 0 Infantry, 45000 Irregulars (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates, 16 Junks
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £20.57 (Limited Exports)
    Labor Cost: £1.48

    Tag: #BUR
    Burma
    Government: Absolute Monarchy (Tributary State of Qing)
    Ruling Faction: King Bagyidaw - Conservative Party
    Politics: Conservative (C/75), Westernizers (L/10), Sinophile (R/15)
    Population (Growth): 3,720,205 (+0.38%)
    GDP (Trend): £22,152 K (Shrinking)
    Development
    Agriculture: 884
    Industry: 0
    Development: 0 Army; 0 Navy; 0 Commerce; 0 Culture; 0 Industry
    Focus: Stagnant
    Government
    Treasury: £1,271 K
    Budget Surplus: £158 K
    Net Revenue: £1,174 K
    Net Spending: £1,017 K
    Tax Rate (Max): 9.00% (40%)
    Tariffs: 40.00%
    Military
    Army: 3000 Infantry, 1000 Cavalry
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £20.57 (Limited Exports)
    Labor Cost: £1.49

    Tag: #DAI
    Viet Nam
    Government: Absolute Monarchy (Tributary State of Qing)
    Ruling Faction: King Minh Mang - Conservative Party
    Politics: Conservative (C/75), Westernizers (L/10), Sinophile (R/15)
    Population (Growth): 6,022,995 (+0.38%)
    GDP (Trend): £31,590 K (Receding)
    Development
    Agriculture: 1430
    Industry: 0
    Development: 0 Army; 0 Navy; 0 Commerce; 0 Culture; 0 Industry
    Focus: Stagnant
    Government
    Treasury: -£1,412 K
    Budget Surplus: £239 K
    Net Revenue: £1,660 K
    Net Spending: £1,422 K
    Tax Rate (Max): 9.00% (40%)
    Tariffs: 40.00%
    Military
    Army: 0 Infantry, 40000 Irregulars (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates, 10 Junks
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £20.69 (Limited Exports)
    Labor Cost: £1.31

    Tag: #SIA
    Siam
    Government: Absolute Monarchy (Tributary State of Qing)
    Ruling Faction: King Borommarachathirat Ramathibodi - Conservative Party
    Politics: Conservative (C/75), Westernizers (L/10), Sinophile (R/15)
    Population (Growth): 4,938,857 (+0.38%)
    GDP (Trend): £28,017 K (Stagnant)
    Development
    Agriculture: 1173
    Industry: 0
    Development: 0 Army; 0 Navy; 0 Commerce; 0 Culture; 0 Industry
    Focus: Stagnant
    Government
    Treasury: £465 K
    Budget Surplus: £182 K
    Net Revenue: £1,480 K
    Net Spending: £1,298 K
    Tax Rate (Max): 9.00% (40%)
    Tariffs: 40.00%
    Military
    Army: 0 Infantry, 23000 Irregulars
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £20.58 (Limited Exports)
    Labor Cost: £1.42

    Tag: #GRE
    Greece
    Government: Liberal Monarchy
    Ruling Faction: King Otto - Demokratos Faction
    Politics: Conservatives (C/20), Demokratos (L/45), Bavarians (R/35)
    Population (Growth): 930,094 (+0.44%)
    GDP (Trend): £5,390 K (Booming)
    Development
    Agriculture: 316
    Industry: 0
    Development: 4 Army; 2 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £134 K
    Budget Surplus: -£31 K
    Net Revenue: £186 K
    Net Spending: £217 K
    Tax Rate (Max): 10.00% (50%)
    Tariffs: 30.00%
    Military
    Army: 2000 Infantry, 1000 Cavalry, 50 Artillery, 37000 Irregulars (MANPOWER LOW)
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 6 Frigates, 74 Junks
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £13.27 (Limited Exports)
    Labor Cost: £1.45

    Tag: #EIC
    East India Company
    Government: Royal Charter (Vassal of British Empire)
    Ruling Faction: Governor General George Eden - Imperialist Faction
    Politics: Conservative (C/50), Imperialists (L/25), Charterites (R/25)
    Population (Growth): 203,403,651 (+0.40%)
    GDP (Trend): £1,222,090 K (Expanding)
    Development
    Agriculture: 50851
    Industry: 0
    Development: 4 Army; 5 Navy; 3 Commerce; 3 Culture; 2 Industry
    Focus: Army
    Government
    Treasury: £71,799 K
    Budget Surplus: £14,624 K
    Net Revenue: £40,356 K
    Net Spending: £25,732 K
    Tax Rate (Max): 10.00% (50%)
    Tariffs: 50.00%
    Military
    Army: 35000 Infantry, 80000 Irregulars
    Army Stats: Poor Training; Average Leadership; 2 Experience
    Army Supply: 20.00%
    Navy: 0 Frigates
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £12.74 (Limited Exports)
    Labor Cost: £1.50

    Tag: #OMN
    Oman
    Government: Absolute Monarchy
    Ruling Faction: Said bin Sultan - Imperialist Faction
    Politics: Imperialists (C/65), Traders (L/25), Islamists (R/10)
    Population (Growth): 401,543 (+0.39%)
    GDP (Trend): £5,004 K (Stagnant)
    Development
    Agriculture: 95
    Industry: 0
    Development: 1 Army; 1 Navy; 1 Commerce; 0 Culture; 0 Industry
    Focus: Commerce
    Government
    Treasury: £671 K
    Budget Surplus: £777 K
    Net Revenue: £1,045 K
    Net Spending: £268 K
    Tax Rate (Max): 8.00% (40%)
    Tariffs: 20.00%
    Military
    Army: 1000 Infantry, 200 Cavalry, 700 Irregulars
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 10 Frigates, 119 Junks
    Navy Stats: Modest Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £10.93 (Limited Exports)
    Labor Cost: £3.12

    Tag: #SAX
    Kingdom of Saxony
    Government: Absolute Monarchy
    Ruling Faction: King Clement - Austrian Faction
    Politics: Austria (C/60), Zollvereiners (L/30), Anti-Confederates (R/10)
    Population (Growth): 1,669,406 (+0.57%)
    GDP (Trend): £23,867 K (Stagnant)
    Development
    Agriculture: 523
    Industry: 8
    Development: 5 Army; 5 Navy; 5 Commerce; 5 Culture; 4 Industry
    Focus: Army
    Government
    Treasury: £1,610 K
    Budget Surplus: £427 K
    Net Revenue: £1,001 K
    Net Spending: £574 K
    Tax Rate (Max): 8.00% (50%)
    Tariffs: 20.00%
    Military
    Army: 4000 Infantry
    Army Stats: Average Training; Average Leadership; 2 Experience
    Army Supply: 10.00%
    Navy: 0 Frigates
    Navy Stats: Poor Quality; 2 Experience; 350 Force Limit
    Navy Supply: 10.00%
    Supply Cost: £11.01 (Limited Exports)
    Labor Cost: £3.57
     
  5. Crezth

    Crezth What's Up, Danger?

    Joined:
    May 26, 2006
    Messages:
    10,353
    Location:
    Brooklyn
    Spoiler Unplayable Countries :
    Tag: #MON
    Montenegro
    Government: Absolute Monarchy
    Population: 104,260
    GDP: £753 K
    Development: Civilized
    Army: 200 Infantry
    Navy: 0 Frigates
    Tag: #BAD
    Baden
    Government: Absolute Monarchy
    Population: 1,304,253
    GDP: £16,279 K
    Development: Civilized
    Army: 3000 Infantry
    Navy: 0 Frigates
    Tag: #WUR
    Wurttemberg
    Government: Absolute Monarchy
    Population: 1,619,038
    GDP: £20,208 K
    Development: Civilized
    Army: 4000 Infantry
    Navy: 0 Frigates
    Tag: #NG
    North German States (various)
    Government: Various Monarchies (Includes Duchy of Holstein)
    Population: 6,256,582
    GDP: £89,353 K
    Development: Civilized
    Army: 14000 Infantry, 50 Artillery
    Navy: 0 Frigates
    Tag: #TUS
    Tuscany
    Government: Absolute Monarchy
    Population: 1,604,000
    GDP: £24,062 K
    Development: Civilized
    Army: 3500 Infantry
    Navy: 0 Frigates
    Tag: #AFG
    Afghanistan
    Government: Absolute Monarchy
    Population: 3,506,986
    GDP: £21,044 K
    Development: Civilized
    Army: 0 Infantry, 8000 Irregulars
    Navy: 0 Frigates
    Tag: #LBR
    Liberia
    Government: Democracy
    Population: 457,140
    GDP: £2,743 K
    Development: Civilized
    Army: 1000 Infantry
    Navy: 0 Frigates
    Tag: #TIB
    Tibet
    Government: Absolute Monarchy (Satellite of Qing)
    Population: 300,750
    GDP: £1,805 K
    Development: Civilized
    Army: 0 Infantry, 700 Irregulars
    Navy: 0 Frigates
    Tag: #NEP
    Nepal
    Government: Absolute Monarchy
    Population: 300,750
    GDP: £1,805 K
    Development: Civilized
    Army: 0 Infantry, 700 Irregulars
    Navy: 0 Frigates
    Tag: #MAD
    Madagascar
    Government: Absolute Monarchy
    Population: 1,941,642
    GDP: £11,651 K
    Development: Civilized
    Army: 0 Infantry, 4500 Irregulars
    Navy: 0 Frigates
    Tag: #MOR
    Morocco
    Government: Absolute Monarchy
    Population: 1,616,150
    GDP: £9,698 K
    Development: Civilized
    Army: 0 Infantry, 4000 Irregulars
    Navy: 10 Frigates, 10 Junks
    Tag: #NEJ
    Nejd
    Government: Absolute Monarchy
    Population: 412,509
    GDP: £2,475 K
    Development: Civilized
    Army: 0 Infantry, 1000 Irregulars
    Navy: 0 Frigates, 5 Junks
    Tag: #SOK
    Sokoto
    Government: Absolute Monarchy
    Population: 5,413,500
    GDP: £32,484 K
    Development: Civilized
    Army: 0 Infantry, 13500 Irregulars
    Navy: 0 Frigates
    Tag: #ZUL
    Zulu
    Government: Absolute Monarchy
    Population: 603,385
    GDP: £3,621 K
    Development: Civilized
    Army: 0 Infantry, 1500 Irregulars
    Navy: 0 Frigates
    Tag: #YEM
    Yemen
    Government: Absolute Monarchy
    Population: 501,250
    GDP: £3,008 K
    Development: Civilized
    Army: 0 Infantry, 1200 Irregulars
    Navy: 0 Frigates, 5 Junks
    Tag: #ABU
    Abu Dhabi
    Government: Absolute Monarchy
    Population: 250,625
    GDP: £1,504 K
    Development: Civilized
    Army: 0 Infantry, 600 Irregulars
    Navy: 0 Frigates, 10 Junks
    Tag: #ALG
    Algeria
    Government: Absolute Monarchy
    Population: 1,243,100
    GDP: £7,459 K
    Development: Civilized
    Army: 0 Infantry, 3000 Irregulars
    Navy: 0 Frigates
    Tag: #ETH
    Ethiopia
    Government: Absolute Monarchy
    Population: 1,604,000
    GDP: £9,625 K
    Development: Civilized
    Army: 0 Infantry, 4000 Irregulars
    Navy: 0 Frigates
    Tag: #HAW
    Hawaii
    Government: Absolute Monarchy
    Population: 100,250
    GDP: £602 K
    Development: Civilized
    Army: 0 Infantry, 200 Irregulars
    Navy: 0 Frigates
    Tag: #HED
    Hedjaz
    Government: Absolute Monarchy (Client State of Egypt)
    Population: 300,750
    GDP: £1,805 K
    Development: Civilized
    Army: 0 Infantry, 700 Irregulars
    Navy: 0 Frigates
    Tag: #BRU
    Brunei
    Government: Absolute Monarchy
    Population: 53,133
    GDP: £319 K
    Development: Civilized
    Army: 0 Infantry, 100 Irregulars
    Navy: 0 Frigates
    Tag: #ITA
    Italian States (various)
    Government: Various Monarchies
    Population: 6,617,039
    GDP: £99,199 K
    Development: Civilized
    Army: 14000 Infantry, 50 Artillery
    Navy: 0 Frigates
    Tag: #WAL
    Wallachia
    Government: Absolute Monarchy (Satellite of Ottoman Empire)
    Population: 1,232,273
    GDP: £8,873 K
    Development: Civilized
    Army: 3000 Infantry
    Navy: 0 Frigates
    Tag: #MOL
    Moldavia
    Government: Absolute Monarchy (Satellite of Ottoman Empire)
    Population: 1,002,500
    GDP: £7,219 K
    Development: Civilized
    Army: 2000 Infantry
    Navy: 0 Frigates
    Tag: #TUN
    Tunisia
    Government: Absolute Monarchy
    Population: 348,720
    GDP: £2,093 K
    Development: Civilized
    Army: 500 Infantry, 300 Cavalry
    Navy: 2 Frigates, 3 Junks
    Tag: #KRA
    Republic of Krakow
    Government: Democracy
    Population: 146,365
    GDP: £1,464 K
    Development: Civilized
    Army: 200 Infantry, 50 Cavalry, 1 Artillery
    Navy: 0 Frigates
    Tag: #HOL
    Duchy of Holstein
    Government: Duchy
    Population: 800,998
    GDP: £10,951 K
    Development: Civilized
    Army: 1500 Infantry
    Navy: 0 Frigates
    Tag: #KAL
    Kalat
    Government: Khanate
    Population: 1,408,513
    GDP: £8,452 K
    Development: Civilized
    Army: 0 Infantry, 3000 Irregulars
    Navy: 0 Frigates
    Tag: #JOH
    Johore
    Government: Absolute Monarchy
    Population: 595,485
    GDP: £3,573 K
    Development: Civilized
    Army: 0 Infantry, 1300 Irregulars
    Navy: 0 Frigates
    Tag: #ATJ
    Atjeh
    Government: Absolute Monarchy
    Population: 243,608
    GDP: £1,462 K
    Development: Civilized
    Army: 0 Infantry, 600 Irregulars
    Navy: 0 Frigates
    Tag: #TRI
    Tripoli
    Government: Principaity (Satellite of Ottoman Empire)
    Population: 27,719
    GDP: £166 K
    Development: Civilized
    Army: 0 Infantry, 60 Irregulars
    Navy: 0 Frigates
    Tag: #ORA
    Oranje
    Government: Democracy
    Population: 50,125
    GDP: £301 K
    Development: Civilized
    Army: 0 Infantry, 120 Irregulars
    Navy: 0 Frigates
    Tag: #TRA
    Transvaal
    Government: Democracy
    Population: 25,063
    GDP: £150 K
    Development: Civilized
    Army: 0 Infantry, 60 Irregulars
    Navy: 0 Frigates
    Tag: #BAL
    Bali
    Government: Absolute Monarchy
    Population: 74,650
    GDP: £448 K
    Development: Civilized
    Army: 0 Infantry, 150 Irregulars
    Navy: 0 Frigates
    Tag: #

    Government: 0
    Population: 0
    GDP: £ K
    Development: Civilized
    Army: Infantry
    Navy: Frigates
    Tag: #

    Government: 0
    Population: 0
    GDP: £ K
    Development: Civilized
    Army: Infantry
    Navy: Frigates
    Tag: #

    Government: 0
    Population: 0
    GDP: £ K
    Development: Civilized
    Army: Infantry
    Navy: Frigates


    Map of the World, 1837

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    Spoiler Industry,1836 :

    Spoiler Industry,1837 :


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    YOU MAY NOW POST.

    PLEASE NOTE ALL ORDERS ARE TO BE SENT TO ME AND FLYINGCHICKEN.
     
  6. SouthernKing

    SouthernKing crickety cricket

    Joined:
    Dec 29, 2010
    Messages:
    6,883
    Location:
    Deva Loka
    The Sikh Empire is here. The Ten Gurus shall be proud.
     
  7. Lord of Elves

    Lord of Elves Suede-Denim Secret Police

    Joined:
    Oct 31, 2009
    Messages:
    6,917
    Gender:
    Male
    Location:
    right behind u ;)
    Império do Brasil checking in.
     
  8. merciary

    merciary No idea what I'm doing

    Joined:
    Mar 8, 2006
    Messages:
    1,541
    Location:
    OSU
    Sweden reporting in.
     
  9. Arrow Gamer

    Arrow Gamer America's Dictator

    Joined:
    Oct 14, 2012
    Messages:
    2,057
    Location:
    The Business Plot
    Netherlands here and ready to play.
     
  10. spryllino

    spryllino Chieftain

    Joined:
    Jan 13, 2010
    Messages:
    3,150
    Location:
    England
    Bavaria is here.
     
  11. Nuka-sama

    Nuka-sama :)

    Joined:
    Jan 27, 2006
    Messages:
    9,390
    Gender:
    Male
    Location:
    Tokyo, JP
    The Qing will educate you filthy barbarians
     
  12. Immaculate

    Immaculate unerring

    Joined:
    Jan 22, 2003
    Messages:
    7,323


    Mohammad Shah Qajar of Persia is present.​
     
  13. Ophorian

    Ophorian Holy Britannian Emperor

    Joined:
    Jun 18, 2013
    Messages:
    325
    Location:
    Vancouver
    Dona Maria II, the Good Mother, Queen of Portugal and the Algarves is present.
     
  14. Thlayli

    Thlayli Le Pétit Prince

    Joined:
    Jun 2, 2005
    Messages:
    10,531
    Location:
    In the desert
    Le Premier Consul se presente lui-meme.

    We really require a list of ongoing wars, crises, and major treaty obligations on the front page.

    Also, Britain, Japan, Russia, and Egypt all sharing shades of red is a bit confusing.
     
  15. Crezth

    Crezth What's Up, Danger?

    Joined:
    May 26, 2006
    Messages:
    10,353
    Location:
    Brooklyn
    'Twill be generated. I'll attempt to drum one up for the here and now but I can't promise comprehensiveness.
     
  16. JohannaK

    JohannaK Careless Whisperer

    Joined:
    Oct 13, 2011
    Messages:
    13,335
    Location:
    Last Christmas
    Mexico taking a nap nearby.
     
  17. DC123456789

    DC123456789 Chieftain

    Joined:
    Feb 24, 2012
    Messages:
    3,048
    Location:
    Canada
    Denmark is here.

    The Danish Virgin Islands look as though they're British. Could you check the colour?
    Also, will the Danish Gold Coast and the French, Portuguese, and Danish colonies in India be represented?
    Finally, the British didn't control or dispute that much of Maine- this map would probably be more appropriate.
     
  18. madviking

    madviking north american scum

    Joined:
    May 22, 2005
    Messages:
    11,337
    Gender:
    Female
    Location:
    flavortown
    USCA checkin' in.
     
  19. Marcher Jovian

    Marcher Jovian Chieftain

    Joined:
    Jul 12, 2013
    Messages:
    359
    I am here as Uruguay.
     
  20. m.t.cicero

    m.t.cicero Good Kid

    Joined:
    Mar 23, 2012
    Messages:
    544
    Location:
    m.A.A.d city
    The Sublime Porte is here. The crescent moon is rising.
     

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