I was just wondering if the fighter (or bomber) for every civ in BtS was still a go or not?
Yup, still a go. I'm working on more of a mix at this point, trying to fill in some gaps for fighters, bombers, and gunships. I don't think I'll wait to release one big pack like I did here, I'll probably release each unit separately.
Cool, well if that's the case could you put them out for civs that tend not to have modern units made for them first? Like the Celts, Native Americans etc.?
See tutorial on how to add units.How do you install?
Hey Smitty, I was just wondering why you chose to use the Vickers 6-ton as the Netherlands tank in this pack?
Yes, I am just getting around to putting these in my mod. I noticed at the Vickers 6-ton Wikipedia Article it doesn't mention their use by the Netherlands (well, to be fair I just looked at the list of countries that used it). Are there any other potential Nederlander tanks I could use or do you think this is really appropriate for them?
Thanks.
Any chance, we could look at doing an Early Fighter, Early Bomber of WWI tech for most nations. Also Stealth Bomber should be separate from the Jet Bomber. Add the Radome to the top of the AH-64 and you have the AH-64D Apache Longbow which is still a better helicopter. They put the same technology into the A, B, Cs and are now calling them Longbows but the truth is that the real Longbow has a Radome on top... For Russia, Hokum is used more as a Gunship and is in a better class than the Hind. The Hind is a Transport/Gunship and very big and bulky.
Agreed, I would certainly welcome WW1 tanks, fighter and bombers (and even halftracks), but for now the regular units are enough for Snafusmith to work his way through (and he has some good units for WW1 in the download section already, 'just' not for all civs).
I can see where you guys are coming from, but I doubt if I'll get there anytime soon. Right now I want to focus on the units that everyone can use, and then if there's time work on the others.
As for the WW1 tanks, fighters and bombers, it's hard to believe but I've pretty much made everything that there is. Sure, there's the occasional very obscure one out there, but the vast majority are done. The biggest hole right now in units is still in WW2 and the cold war/modern times. That's why I've chosen to focus on those first.
Don't expect to get any modular units w/ XML from me - I hate doing XML and don't want to spend the time to learn how the modular system works. Adding a new unit into the game is about the easiest thing there is, I expect people can manage.
Next down the pike will be the Mi24 Hind (Soviet gunship), with about 5-6 different skins for it. The model and several versions/skins are done, I just have a couple different civs to work on and then animate. After that I'll probably finish up the Soviet Mobile SAM SA-9 'Gaskin' for a couple civs. If not the Gaskin, I'll be releasing the Soviet Mobile Artillery 2S1 'Gvozdika.' Don't get the idea I'm working on finishing the Soviets first - on the contrary, most of the Russian unit will not be these. I'm working on the above units because they are incredibly common, and can be used for multiple civs.
Nice Jet, Capo.