Routing Death FLCs
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This is mainly for Steph, but rather than send them to him, I decided to post them here so that other people can contribute with their own observations and comments.
Having 6 figures all dying together looks very unrealistic.
So for that defeated Hoplite unit preview on page one of this thread, I had 3 soldiers falling over (2 from the front rank and 1 from the rear rank), and the other 3 'routing' off the frame/tile edge.
Here is an isolated view of that sequence, which I have slowed down slightly in order to make it clearer to see.....
The figure in this shot does
not 'turn'....he just jumps straight into the run animation.
Now this is the same as most animations in the game: when a unit/figure changes direction, it does not 'turn' but jumps to face the new direction.
Also, when a unit/figure is faster than the enemy and it retreats or withdraws, again, it does not turn, but just jumps to face away before it moves to the adjacent tile.
Here however is the same sequence as above, but this time the figure
does 'turn' before it runs away....
Yes, it looks a bit better....but it is a little more work to set up.
Quite frankly, I'd be happy with either, as I think that the difference is very minimal.
(BTW, the 1st squence uses 12 of the 15 death frames available, while the 2nd one uses all 15)
What does everyone else think?