Kryten
Smeee heeeeed
To Volker,
Yes, you are quite right. There will be a "Civ3 Multi-Figure Mod Pack", which will contain all the usual units that you currently find in the basic Civ3 game, all converted to 'multi-figure' (but no player created or PTW units), in addition to Steph's wonderful utility which allows people to make their own.
The mod pack will be dead easy to download, with no modding/editing/rule changes, and can even be done in the middle of your current game, so that you will not have to start again.
Because it is only a matter of overwriting the current flc files, people with modded games or who have already added some new units of their own will be unaffected....only the original unit animations will be changed.
To Spooky,
Welcome to CivFanatics.
You raised some very important and fundamental questions.
Steph has already given an answer about potential game speed problems, and PC Highway covered the visual appearence aspect.
I would just like to say a few things about 'overall enjoyment' in Civ3.
Every player of Civ3 has two basic choices.....
1) play the game just as it is, straight from the box
....or....
2) use the editor that Firaxis have provided us with to enhance and (at least in our own minds) improve the game
The game 'straight from the box' is a good one, but there are some glaring anomalies.
First there are civs who are using the wrong units. Examples:-
Samurai = only the Japanese can build them....they got this right, as only the Japanese ever used them.
Longbowmen = anyone can build them....they got this wrong, as only the English ever used them in reality.
(Dark Sheer has fixed this by creating a Crossbowman unit. I have modded my game so that anyone can build Crossbowmen, but only the English can build Longbowmen)
Knights = anyone except the Chinese, Japanese and Indians can build them....but the only nations in reality who used west European Christian feudal Knights were....er....west European Christian feudal nations! Having eastern Moslem civs like Persia, Babylon and Egypt able to build them just looks wrong....you might just as well have the Americans, French and English able to build Samurai!
(I fixed this by creating a Eastern Horse Archer unit, so that only European Civs can build Knights, and everyone else builds Horse Archers instead)
Then there is the question of the 'missing units'.
The Civ3 Musketman is clearly 17th century, while the Rifleman is clearly late 19th century. What happened to the 18th century fusilieer with his tricorne hat that fought in the American War of Independance, or the 19th century Napoleonic Infantryman?
(Both these units have now been created by Dark Sheer and Smoking Mirror)
Now single figure units can only go so far. But 'multi-figure' units open up a whole new world of possibilities.
The Napoleonic Infantryman can become a 6 figure French Column unit, or a 4 figure Britsh Line unit, or a 4 figure skirmishing Napoleonic Light Infantry unit, and so on.
And what about combining different figures in the same unit!...
A Medieval Pikemen unit (3 pikes + 3 pikes)
A Feudal English foot unit (3 longbows + 3 pikes)
Swiss Mercenary Pikemen (3 pikes + 1 pike & 2 crossbows)
A Spanish 16th century Tercio unit (3 pikes + 1 pike & 2 muskets)
A Swedish/English 'Pike & Shot' unit (4 pikes in a block + a musket on each flank)
The possibilities are huge!
So rather than saying :-
"It looks nice ... but has the same effect as adding mag alloy wheels and racing stripes and a chrome exhause to your car - NONE"
I would say that:-
"It allows you to have different cars....either the bulk standard 'pickup truck' that comes out of the box, or a sports car, or a luxuary saloon, or anything you want."
Please don't think that we are all ganging up on you.
It's just that this is after all the "Creation & Customization Forum", and this is where all the people who like to add new units, change the basic rules, and create new scenarios live.
To Sa~Craig,
My I remind you sir of Jupiter Mining Corporation Space Corps Directive number 4798....
"Anyone posting figures from PTW will have them removed, and may also be banned for breaking site rules"
(I hope you don't mind my using your Napoleonic Infantryman for a preview Smoking Mirror....
....it's just that the kneeling down as they formed square looked so good)
Yes, you are quite right. There will be a "Civ3 Multi-Figure Mod Pack", which will contain all the usual units that you currently find in the basic Civ3 game, all converted to 'multi-figure' (but no player created or PTW units), in addition to Steph's wonderful utility which allows people to make their own.
The mod pack will be dead easy to download, with no modding/editing/rule changes, and can even be done in the middle of your current game, so that you will not have to start again.
Because it is only a matter of overwriting the current flc files, people with modded games or who have already added some new units of their own will be unaffected....only the original unit animations will be changed.
To Spooky,
Welcome to CivFanatics.

You raised some very important and fundamental questions.
Steph has already given an answer about potential game speed problems, and PC Highway covered the visual appearence aspect.
I would just like to say a few things about 'overall enjoyment' in Civ3.
Every player of Civ3 has two basic choices.....
1) play the game just as it is, straight from the box
....or....
2) use the editor that Firaxis have provided us with to enhance and (at least in our own minds) improve the game
The game 'straight from the box' is a good one, but there are some glaring anomalies.
First there are civs who are using the wrong units. Examples:-
Samurai = only the Japanese can build them....they got this right, as only the Japanese ever used them.
Longbowmen = anyone can build them....they got this wrong, as only the English ever used them in reality.
(Dark Sheer has fixed this by creating a Crossbowman unit. I have modded my game so that anyone can build Crossbowmen, but only the English can build Longbowmen)
Knights = anyone except the Chinese, Japanese and Indians can build them....but the only nations in reality who used west European Christian feudal Knights were....er....west European Christian feudal nations! Having eastern Moslem civs like Persia, Babylon and Egypt able to build them just looks wrong....you might just as well have the Americans, French and English able to build Samurai!

(I fixed this by creating a Eastern Horse Archer unit, so that only European Civs can build Knights, and everyone else builds Horse Archers instead)
Then there is the question of the 'missing units'.
The Civ3 Musketman is clearly 17th century, while the Rifleman is clearly late 19th century. What happened to the 18th century fusilieer with his tricorne hat that fought in the American War of Independance, or the 19th century Napoleonic Infantryman?
(Both these units have now been created by Dark Sheer and Smoking Mirror)
Now single figure units can only go so far. But 'multi-figure' units open up a whole new world of possibilities.
The Napoleonic Infantryman can become a 6 figure French Column unit, or a 4 figure Britsh Line unit, or a 4 figure skirmishing Napoleonic Light Infantry unit, and so on.
And what about combining different figures in the same unit!...
A Medieval Pikemen unit (3 pikes + 3 pikes)
A Feudal English foot unit (3 longbows + 3 pikes)
Swiss Mercenary Pikemen (3 pikes + 1 pike & 2 crossbows)
A Spanish 16th century Tercio unit (3 pikes + 1 pike & 2 muskets)
A Swedish/English 'Pike & Shot' unit (4 pikes in a block + a musket on each flank)
The possibilities are huge!
So rather than saying :-
"It looks nice ... but has the same effect as adding mag alloy wheels and racing stripes and a chrome exhause to your car - NONE"
I would say that:-
"It allows you to have different cars....either the bulk standard 'pickup truck' that comes out of the box, or a sports car, or a luxuary saloon, or anything you want."
Please don't think that we are all ganging up on you.
It's just that this is after all the "Creation & Customization Forum", and this is where all the people who like to add new units, change the basic rules, and create new scenarios live.

To Sa~Craig,
Originally posted by Sa~Craig
I think its a marvellous idea with 2 drawbacks
1. how are you going to stop people who don't have play the world downloading the multiple units for play the world.
2. how are you going to stop people who don't have play the world downloading the multiple units for play the world.
I know technically its only one drawback but I felt it was so important it was worth mentioning twice.
My I remind you sir of Jupiter Mining Corporation Space Corps Directive number 4798....
"Anyone posting figures from PTW will have them removed, and may also be banned for breaking site rules"

(I hope you don't mind my using your Napoleonic Infantryman for a preview Smoking Mirror....
....it's just that the kneeling down as they formed square looked so good)