A visual experiment: Would you like Civ3 to look like this -->

Though it could be useful for that encampment idea. Use the same picture for the encampment, and add in the reduced figure at the proper location. Of course, it would require the encampment be increased in size to accomodate the figure. Another possibility using this would be to have individual components for the camp (a couple tents, a cookfire, etc.) so you can mix and match for some variety between units.

For example, say you have the following components: Tent A, Tent B, Tent C, Fire, Stable (square fence with a horse in it), Flagpole (with civ specific flag color). Sample configurations:

Scout: 1x3: Tent A, Fire, Scout
Phalanx: 2x3: Tent A, Fire, Phalanx...Tent B, Flagpole, Tent C
Horseman: 2x3: Tent C, Flagpole, Stable...Tent B, Fire, Horseman

So yes, I can see a good application for the munit.
 
Some new formations added today. As you can see, I still have room for more!

Other planned formation:
- 6 units column
- 4 units V
- 5 units V
- 4 units T
- 4 units inverted T
- 5 units triangle
- 5 units X
 
looking good. cant wait for the release

GIDustin
 
Originally posted by DANGERBOY
Another possibility using this would be to have individual components for the camp (a couple tents, a cookfire, etc.) so you can mix and match for some variety between units.

Sometimes I have the feeling some of you would like me to make PaintShopPro 17+ ;)
 
No, it actually fits in with what you have already proposed, assuming someone creates the camp graphics. Instead of Unit X, substitute Tent A. So if someone created the individual camp components and made them available, the other munit creators would just need to take the components and insert them where they thought was appropriate. No additional work for you, Steph!
 
Excellent work (yet again) Steph! :goodjob:

I do have two formations for you, if it's not too much trouble.
One is the 'wedge' (very popular with the Goths, Alamanni, and other Germanic tribes, as well as the Vikings). It is 6 figures, 1 in the front, 2 behind him, and 3 in the rear.
The other formation is the pike & musket one (invented by Gustavus Adolphus and used by the Swedes during the 30 years War as well as during the English Civil War). It is a block of pikemen 2 by 2, but with a musketman on each flank. It would probably be best as a line of 4 with 2 behind them, in the centre.

I have also been testing your utility ( :love: ), and I have a few suggestions:-

I think that the best overall 'default' position settings that I have found are those that I've shown below.
But in addition, would it be possible to have a 'reset' button that automatically restores these default settings?
If that proves to be too difficult, than how about simply having the default settings as small numbers underneath each position box?
It's just that after moving the figures about, if you don't like the look then it is difficult to go back to the begining and start again.
Just a thought.

Keep up the terrific work you have been doing.....we all love you for it. :D
 

Attachments

  • stuff for steph 2.gif
    stuff for steph 2.gif
    21.1 KB · Views: 442
Originally posted by Kryten
I have also been testing your utility ( :love: ), and I have a few suggestions:-
Are you beta testing the Util or is it available for download?

But in addition, would it be possible to have a 'reset' button that automatically restores these default settings?
That should be very simple to do...
 
Originally posted by Grey Fox
Are you beta testing the Util or is it available for download?

See the progress report half way down page 15 of this thread (beta testing at the moment).

And thank you gael for that link to that sound program. :)
 
Originally posted by Steph
Rejoice, for I here your plea:king: !

After several request to include a size reduction feature in my SBB, I've done some testing.

First, I've included it in the single unit utility, so people like Kinboat can generate big bitmaps with thier favorite 3D program, and then generate the storyboard with an automatic size reduction (they just have to specify the size of the frame they want)


Praise the Lord and Halleluiah!

There have been requests (including mine) of reducing the size of some of the beautiful units that are already out there. This would be absolutley perfect!

Also, is it possible with your utility to take an existing user created unit that's a bit off center (e.g. Colonial Musketman), plug it into your utility and render it centered?

If so, you are amazing!!

Well, you're amazing anyway for creating this little bit of genious. :cool:
 
For the betatesters; are these formations of 5 or 6 units in nonrectangular positions, ie the triangle, the wedge, the V, even possible??? Are you sure that the units do not overlap outside the square or accidentally hit each other with their weapons?

This is beyond my wildest dreams with all the formations available. :thumbsup: however, I'd really like to see the Square become a reality. In addition to Napoleonic infantry it was also used by the Scottish [schiltrons!] and by the Spartans, so it's not just a one-era formation.

I really like the new Triangles and Binomes :D does anyone know what units they would be good formations for?
 
Could you make one with 5 units? This would be good for someone like me who wants to make a single unit upgrade to 2 units, than to 3, than to 4, than to 5, than to six, like that.
Thanks
 
Originally posted by Kryten
I do have two formations for you, if it's not too much trouble.
One is the 'wedge' (very popular with the Goths, Alamanni, and other Germanic tribes, as well as the Vikings). It is 6 figures, 1 in the front, 2 behind him, and 3 in the rear.
I can add this.

Originally posted by Kryten

The other formation is the pike & musket one (invented by Gustavus Adolphus and used by the Swedes during the 30 years War as well as during the English Civil War). It is a block of pikemen 2 by 2, but with a musketman on each flank. It would probably be best as a line of 4 with 2 behind them, in the centre.
I can also add this one. But you may already do it, in 2 step.
First, make a line of 4 (2 pike in the center, 2 on the flank).
Then make a line of 2 (2 pikes)
Than start again, and make a R binome, but instead of using a single unit, use your 2 new formations : the line of 4 for the unit 1, and the line of 2 for the unit 2.
You may have some trouble in some direction with overlapping. So test it.

Originally posted by Kryten

But in addition, would it be possible to have a 'reset' button that automatically restores these default settings?
I plan to have 3 default button : "tight", "normal", "loose". Loose could be used for elephant, normal for cavalry and tight for infantry.
I will also change the format control (the standard one from Microsoft is sometime a pain in the ass, like when you want to put a negative number, and you have to enter first the number, and then add the - before, or the - alone gives an error message.

Originally posted by Kryten

It's just that after moving the figures about, if you don't like the
look then it is difficult to go back to the begining and start again.
Just a thought.
Clic once again on the radio button just below your current formation will reset the offset. You just have to click on the preview button to reset the preview
 
Originally posted by Colonel Kraken

Also, is it possible with your utility to take an existing user created unit that's a bit off center (e.g. Colonial Musketman), plug it into your utility and render it centered?

Not yet. The offset change the relative position of the unit, but if you put it to the right in the S direction, then it will be to the left in the N direction.

I plan to add a another offset for centering, usable to correct this. You can see in my preview that Kryten hoplites are not in the center of the grid. So I've already thought of a way to correct this.
 
Originally posted by The Troquelet
For the betatesters; are these formations of 5 or 6 units in nonrectangular positions, ie the triangle, the wedge, the V, even possible??? Are you sure that the units do not overlap outside the square or accidentally hit each other with their weapons?
They are possible. Just use the offset and make some trials to check if they don't overlap.

Originally posted by The Troquelet

In addition to Napoleonic infantry it was also used by the Scottish [schiltrons!] and by the Spartans, so it's not just a one-era formation.
I plan to add a "rotation" features, so you can say that it the S orientation, you want the S guy to look S, but the N to look N, the E to the East, etc. So applying this rotation to a diamond formation will give a square.
I will perhaps add an 8 units formation, only for square.
2 pb :
- it may be to big to fit.
- it may be strange to have the unit go directly from facing all S (run formation), to facing all direction (fortify and attack formation).
[/B][/QUOTE]

Originally posted by The Troquelet

I really like the new Triangles and Binomes :D does anyone know what units they would be good formations for?

Triangle : 2 pikes in the front, 1 archer in the back. Binome : mainly aircraft, or small size modern infantry.
 
Originally posted by computerdude113
Could you make one with 5 units? This would be good for someone like me who wants to make a single unit upgrade to 2 units, than to 3, than to 4, than to 5, than to six, like that.
Thanks
No I can't make one. I'll make 3.
V shape, Triangle, and X
 
Just wanted to say yoo do a great work, guys! I think this is the best mod idea since Sn00py's terrain packs. :goodjob:
 
Originally posted by Kryten
PROGRESS REPORT
*th0mas, Veera Anlai, and I hope others, are looking for sound waves that would be suitable for MF units.

I have now finally managed to dig up my FW CD. The two links below cover a selection of likely Wav's... :)
Some_FW_Sounds_1.zip
Some_FW_Sounds_2.zip
(BTW plse ignore the wav file names...they do not correspond to the sound)
Here are IMO all the relevant unit sounds from the original CIV2:
CIV 2 SOUNDs.zip

If you need more Kryten, just say..
 
Back
Top Bottom