Aabra02: Hammy Builds a House: Opening Moves
Preflight: Obviously, not much to report here.
Turn 0: 4000 BC
Pop Hut with Worker. We get (drum roll): Pottery (not bad)
Settler 1 NE, uncovers a grassland wheat. Pausing for posting.
IBT: . . .
Turn 1: 3950 BC
The Settler moves onto the mountain
The Settler moves onto the mountain
The Settler moves onto the mountain to see what he can see,
to see what he can see. . .
IBT: . . . .
Turn 2: 3900 BC
Settler onto The Hill
Worker onto the Wheat
IBT: . . .
Turn 3: 3850 BC
Found Babylon, start Warrior.
Place citizen on the wheat (+3fpt). Reset to the pond after BeF's comments.
Start watering the lawn.
Set research for IW, maximum.
IBT: . . . .
Turn 4: 3800 BC
Move citizen back to the wheat. Growth in 6, warrior in 9, IW in 49 @ +0 gpt.
Move science slider to 20%. IW in 49 @ +2gpt
IBT: zzzzz
Turn 5: 3750 BC
zzz
IBT: zzz
Turn 6: 3700 BC
zzz
IBT:
Worker finishes watering the lawn.
Turn 7: 3650 BC
Begin roading wheat.
Babylon now at +4 fpt, 12 in the hopper.
IBT: zzzzz
Turn 8: 3600 BC
IBT:
Babylon grows.
Turn 9: 3550 BC
Notch lux up to 20% to avoid riot.
Swap second citizen from forest to pond. Lux down to 10%, warrior due in 2.
Babylon at +4 fpt, growth in 5.
IBT:
Road finished.
Turn 10: 3500 BC
Cultural expansion in 3, so I move the worker to the BG just outside Babylon's cultural boundaries (SE of the wheat) to start improving that tile.
Notes:
I've been running at IW at a (more or less) minimum, but now that we've got more than one citizen, we could crank up IW and grab it in 29 turns. I meant to check the science slider immediately after growth, but forgot.
Lux at 10&, warrior due in 1.
The obligatory screenshot:
And, of course,
The Save.
I only played a 10-turn set, and I gotta be honest. I found knowing that this will be the only city we found to be absolutely nerve-wracking!
Take it away, Beorn-eL-Feared!