Aabra02: Hammy Builds a House

To the hill and build. We'll have frosted flakes for breakfast!
 
Now that's looking a lot better. It looks like we'll be able to have a gem colony, and the AI may have trouble settling anyplace that would disturb it. :)
 
So, what tile do you have the citizen work on first? (yes, this is a trick question ;):p)
 
Irrigating wheat first gives growth 2 turns faster so it's good, roading bg would also have been good.

The trick in the question was that if you work wheat right off, you'll end with 21 food (3+3+3+4(irrig IBT)+4+4). So you can work the lake for a turn at start, gain 2 gold and lose no food.

IW is the only monopoly tech we are assured of starting first. We'll want to know where iron is anyways.

Warrior scout first?
 
Checking in and I'm thrilled we moved the settler.
 
Aabra02: Hammy Builds a House: Opening Moves

Preflight: Obviously, not much to report here.

Turn 0: 4000 BC
Pop Hut with Worker. We get (drum roll): Pottery (not bad)
Settler 1 NE, uncovers a grassland wheat. Pausing for posting.

IBT: . . .

Turn 1: 3950 BC
The Settler moves onto the mountain
The Settler moves onto the mountain
The Settler moves onto the mountain to see what he can see,
to see what he can see. . .


IBT: . . . .

Turn 2: 3900 BC
Settler onto The Hill
Worker onto the Wheat

IBT: . . .

Turn 3: 3850 BC
Found Babylon, start Warrior.
Place citizen on the wheat (+3fpt). Reset to the pond after BeF's comments.
Start watering the lawn.
Set research for IW, maximum.

IBT: . . . .

Turn 4: 3800 BC
Move citizen back to the wheat. Growth in 6, warrior in 9, IW in 49 @ +0 gpt.
Move science slider to 20%. IW in 49 @ +2gpt


IBT: zzzzz

Turn 5: 3750 BC
zzz

IBT: zzz

Turn 6: 3700 BC
zzz

IBT:
Worker finishes watering the lawn.

Turn 7: 3650 BC
Begin roading wheat.
Babylon now at +4 fpt, 12 in the hopper.

IBT: zzzzz

Turn 8: 3600 BC

IBT:
Babylon grows.

Turn 9: 3550 BC
Notch lux up to 20% to avoid riot.
Swap second citizen from forest to pond. Lux down to 10%, warrior due in 2.
Babylon at +4 fpt, growth in 5.

IBT:
Road finished.

Turn 10: 3500 BC
Cultural expansion in 3, so I move the worker to the BG just outside Babylon's cultural boundaries (SE of the wheat) to start improving that tile.

Notes:
I've been running at IW at a (more or less) minimum, but now that we've got more than one citizen, we could crank up IW and grab it in 29 turns. I meant to check the science slider immediately after growth, but forgot. :blush:
Lux at 10&, warrior due in 1.

The obligatory screenshot:
Spoiler :
02beginningsxt5.jpg


And, of course, The Save.

I only played a 10-turn set, and I gotta be honest. I found knowing that this will be the only city we found to be absolutely nerve-wracking! :run:

Take it away, Beorn-eL-Feared!
 
For a long time we will see benefits in shields and gold from running up to 5 citizens before it starts costing us in food. I say we grow to 4, pull a worker, grow to 5, pull another, then build granary/barrack.

Mine-road BG, then move to road 1E of capital. Get both BG's and start chopping.

Will wait for comments / objections and sleep on it.
 
I want sugar for my frosted mini wheats! Don't neglect that plains sugar - 2/2/2 with a mine and road.
 
I was counting the sugar in the '2 BG's' to the east, sorry...
 
Isn't a mined, roaded BG a 2/2/1 tile?
Yeah, and the sugar on plains will behave like a BG until we're out of despotism. But at least we've got some frosting for the cereal.

I'm wondering if we ought to peel a worker after the warrior. We've got an awful lot of plain grass that will need a bunch of worker turns to be useful, and ... if we can plow 2 well timed forest chops into a granary, it might be helpful... I'm also wondering if we ought to consider an early (dare I say it?) temple. It'd be nice to claim the gems culturally, and not have to use a worker to make a colony....

Edit: x-posted w/ Bede...
 
Oh, I saw that sugar. Sugar is always a well-balanced addition to the food/gold/shields diet. But I could get the worker to the BG for its benefits faster. Isn't a mined, roaded BG a 2/2/1 tile?

The reminder was not to you but the Bear. And your move to the western grass was the right one. But on the way back the sugar is the same distance as the grassland.
 
I don't despise temples in OCC. They give you most needed culture and happys off the lux slider. Granary goes first though, but a chopped temple before Colossus could be good. Unless everyone wants to crank out military from a city with pop+5 gpt (sugar:1, lake:1, capital:3, rest relies on roads)

We can time a worker on growth after 3 and have them both chop it up. They'll cross-over tasks and lose a couple worker turns unless we let them chop each on their side because of the right-left split of our tiles.

I'll try and count wether we should use both to chop or one to chop and one to mine sugar ASAP. Either way, it's in the plans.

Going max on IW won't give us much since our income isn't going to increase much before a while. I'd go min and rely on trades. Saving 15 turns for that tech isn't high on my priority list, brokering is much more effective at this research rate.
 
I'm also wondering if we ought to consider an early (dare I say it?) temple. It'd be nice to claim the gems culturally, and not have to use a worker to make a colony....
I heard about a trick not long ago and I'd like your opinions on it. Never done this myself, but it might be useful here be useful here. Build a worker from the city. Send one of our workers onto the gems & build a colony. When our cultural borders expand the colony is destroyed, but the gems remain roaded, don't they? We trade off one worker vs. what, nine turns of roading the mountain? Is this a worthwhile trick here? For that matter, is it ever a worthwhile trade-off?

As to temples, I had actually considered building an early temple anyway. While I usually have next-to-zero culture, even if we slug this thing out, we need some extra cultural cushion to slow down fast-moving enemy troops.

They'll cross-over tasks and lose a couple worker turns unless we let them chop each on their side because of the right-left split of our tiles.

I'll try and count wether we should use both to chop or one to chop and one to mine sugar ASAP. Either way, it's in the plans.

Try though I might, this level of MM is still way out of my league. :hatsoff:

Going max on IW won't give us much since our income isn't going to increase much before a while. I'd go min and rely on trades. Saving 15 turns for that tech isn't high on my priority list, brokering is much more effective at this research rate.
I wasn't sure which way to go on that. There's not much in the treasury to spend down, but that thought crossed my mind, too.
 
Colonies are an integral part of OCC life, I doubt we were going to wait for 1000 culture before getting the gems.

Counting shields is actually easy when you take a second with a sheet of paper. It is even easier with Excel sheets. Offa's planner is awesome for that; you need to make manual adjustments for AGR civs but it's no biggie.
 
Counting shields is actually easy when you take a second with a sheet of paper. It is even easier with Excel sheets. Offa's planner is awesome for that; you need to make manual adjustments for AGR civs but it's no biggie.

I have both Excel and Offa's spreadsheet, but I'm unclear how to use them in a game...even tho I've seen screenies of them. Don't you have to start the calculations from the very first turn? I'd like to learn how to do it if someone is willing to give an online lesson. *hint ;) * Seems like Bede had us focus on gold in TGOM03, roading or fishing before mining in the early stages. I enjoy MMing so long as I understand what I'm trying to accomplish.

Have we any idea of what victory condition we're aiming for? Seems like when the 1BC idea was just a twinkle in Bede's eye, he suggested domination, and I suppose culture or an SS are possibilities. Would the VC make any difference in roading first for gold (and research) or mining first for shields (and military units), or is our immediate concern just surviving for awhile?

I'm really just a trainee in this game (I won't try to speak for Aabra), so I'd like to fill in some of the huge gaps in my knowledge if the stronger players are willing to explain what you're doing and WHY. Pretty please...with sugar frosting on top of our flakes. :D
 
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