Turn 0 375AD:
Fire some scientists , move some tiles to get faster growth , a lot of our city's can grow more then 3 pop .
Tech up to 40% Currency due in 8.
Notice Ning-Hsia has no units , hope it will be okay for a few turns.
Turn 1 400AD:
Paris has 3 archers and a spear , changing turfan to a quick archer so i can send our 10xp axe out of there.
Mostly moving and healing.
Turn 2 425AD:
Orleans comes out of resistance , starts on a granery.
Start moving our army towards Paris and notice a stack of 6 units
Our army contains 5 cats , a sword and a keshik , a few of them even injured.
Prepare for some losses .
The French stack has 1 sword , 2 spears and 3 archers.
Pull out our only archer from Karakorum and send it towards Ning-Hsia in case they send a lone troop there
IBT:Keshik beats spear (36%)
Sword loses to sword (38%)
keshik loses to archer (22%)
I dunno why they implented this but catapults never defend even if they have far better odds ..
Turn 3 450AD:
Karakorum completes Stonehenge , starts on archer.
Turfan : archer > back to forge
Our keshik and axe duo , kill the spearman guarding the gold mine near Cuzco and pillage it .
Kill the french stack without losses.
Im no no position to go attack Paris anytime soon though with just 5 cats that are injured.
IBT : Barb axe beats a CG2 archer in Rheims(french) that also has walls
Turn 4 475AD:
Beshalik : Forge > War Elephant(WE)
Karakorum now has 2 WW all our other city's have 1 WW.
Decide to head towards Rheims with my catapults as there is only 1 defender left , need to move and heal for a some turns though .
Notice a inca chariot near Kyoto , only have a archer guarding it and a axeman close but he is several turns away . Im gonna be sending some troops to Kyoto and Tenochtitlan when i can spare them , i want at least some defense in border towns.
Turn 5 500AD:
Karakorum : archer > forge , Beshalik : WE > sword
Kyoto : forge > WE
Cant save our iron from being pillaged near Kyoto . Send the WE from Beshalik towards Kyoto to aid our axe and archer.
Tenochtitlan now has 2 angry cits due to it no longer is a top 5 city for us and no longer gets the 3 happy bonus from representation , whip the forge there for 3 pop. Cant deman any techs from Monty , everything redded out.
IBT : Our Iron gets pillaged.
Turn 6 520AD:
Tenochtitlan : Forge > Granery
After scouting and pillaging in inca's land it seems our 4 troops there are far from enough to take any city's , Cuzco has 5 defenders while Machu Pichu has 4 , have 3 cats on the way though.
Turn 7 540AD:
Currency > Code of Laws.
A scientist is born for us , after some brainstorming , i think its best to have him become a specialist in Karakorum , we wont be getting high research % any time soon and as specialist he will be making 12 beakers and a hammer . (6 + 3 from representation +3 from library at least i think it works like this)
Kill french archer trying to reinfore Rheims , who now build a second archer though.
Kill that anoying chariot that pillaged our iron.
Turn 8 560AD:
Kyoto : WE > WE
Notice a inca settler , spear , archer trio near Cuzco .
IBT : Lose a worker to a barb axe that came out of the fog using roads.
Turn 9 580AD:
Turfan : Forge > WE
Kill that barb axe
Turn 10 600AD:
Beshalik : Sword > WE
Kyoto : WE > Axeman
Pillage the road outside Kyoto's borders to stop those sneakattacking barbs .
Lose a cat at taking out the settler trio near cuzco.
Spot a French settler trio now , no troops near it though.
On the bright side i finally got some reinforcements at Orleans .
Turn 11 620AD:
Tenochtitlan : Granery > Market
IBT: Inca axe suicides on our axe.
Turn 12 640AD:
Decide to wait for the 3 reinforcements to attack Rheims , there is a barb sword 2 turns away from attacking and i can use him to soften the defenses up
IBT: French archer suicides on axe with cover in a forest ...
Capac sends a messanger offering us peace while giving us Meditation and 30 gold . I am insulted and send the messanger's head in a basket towards Cuzco .
Turn 13 660AD:
Beshalik : WE > WE , Teotihuacan : Forge > market
Turfan : WE > Market , Kyoto : axe > sword
Turn 14 680AD:
After a long road i can finally start mining our gems near Orleans.
The barb sword managed to get the CD2 archer down to 1.0/3
Our units win easy and i capture Rheims receiving 91 gold.
Attack on Machu Pichu
Sword 93% wins with 4.1/6
Cat 28% gets the spear down to 0.3/3 and retraits
3 other units win easy to mob up the defenses , we raze Machu Pichu and receive 127 gold and 2 workers.
Kill a barb sword near Kyoto.
Turn 15 700AD:
Mostly moving and healing.
Afterword : Keep a look at the french settler trio , north of Rheims.
The inca have a small stack of 1 axe , 3 archers ready to attack Rheims , should be no problem. There is a french archer near Orleans , make sure to kill him next turn if he decides not to attack.
We have quite a number of units near Cuzco so invade whenever you feel right doing so.
Tech situation : Currently at 30% losing 10GPT with 277 gold in the bank
Code of Laws is due in 1 turn.