AAW - Almost Always War

Sounds great. So now we are in war with 3 powers, right? Would it make sense to make peace with any of them?

What are we researching at the moment?

How are our cottages and libraries going?

Any dealings with anyone? Open borders? Trade deals?

I looked at the save. So we actually TOOK the Japanese capital :eek: .
So are we going for a zergling rush here? If you guys want to try a blietzkrieg approach against everyone on the planet, I do not object, but that was not my intention. Perhaps we should build some infra and workers, research alphabet and consolidate. We may even pretend to be nice guys for a while :lol: . Having said that, I would punish that sneaky Napoleon myself taking his nearby city ;)

So, where are we going with this game? Let us decide and stick with it.
 
Just got home and loaded the save , it seems my dog wanted some attention and jumped on my lap hitting enter :thumbdown
I have to reload the save :blush:

Pre-turn plans : Raze Lyons , pilage/park aztecs , scout map for city's , build up a worker force and connect our city's .

Turn 0 625BC :
Change Turfan from keshik - axeman , i fear the aztecs have connected their copper it is inside their cultural borders since they have had a third border expansion. I wanna park there again and go pillage if necessary.
MM Beshalik to slow growth and get more hammers its already at its happy limit untill we get ivory connected. We still are anoyed with the 2 civs we arent at war with , i gift our pigs to the Inca's , our second pigs will be connected in 2 turns. Hopefully we can get open borders with them soon.
Turn our science up from 60% to 80% we have 200+ gold in the bank and are gonna get quite a bit more after razing some city's . We now lose 11GPT coming from 4GPT but Math is now due in 7 in stead of 10 turns.
Finally hit enter.
IBT: Judaism spreads to Kyoto :)

Turn 1 600BC:
Nice start , Karakorum and Beshalik get 1 war weariness and have a angry cit.
Teotihuacan has 1 WW also but no problems there , il get ivory online asap to sort this out . Have to MM so stop their growth. Im thinking strongly to revolt to judaism as our state religion but wait and see what the team thinks of this , we have 4 city's with judaism.
Move and heal mostly , upgrade our flanking 2 keshik with vision as i wanna use him for scouting.

Turn 2 575BC:
Turfan Axe > Granery
Axe starts moving towards Teno.
Position axe near Kyoto to deal with barb axe.
Start moving our troops towards Lyon , pigs are online at Beshalik , MM there again.
IBT : Our Axe beat the barb axe as expected.

Turn 3 550BC:
Karakorum Keshik > worker (is due in 2 with a timed chop)
I notice the aztec borders are bigger , i think they build a city west of Teno.
Will send Keshiks soon to go explore.
WW at Beshalik is gone again so no more angry citizen here , MM again .
More the newly made keshik towards aztec lands .
Start the attack on Lyon
Sword defeats archer 71.9% with 4.0/6 left
Sword loses to archer with 71.9% , archer has 0.3/3 left
Axe finishes off the archer 100% with 3.9/5 left
We raze Lyon forgot how much gold we got.
Notice new french borders near the gems.

Turn 4 525BC:
Beshalik WW is back :confused: back to 1 angry cit , MM again :lol:
A chariot - spear duo shows up near the ruins of Lyons , position troops to deal with them.
Our scouting keshik with vision finds the last 2 japanese city's.
Osaka has 2 archers inside . I start moving our troops towards the city.
Our parking axe is present at Teno , it has a spear , 2 archers and a worker inside so they have their copper mine up.

Turn 5 500BC:
Karakorum : worker > library , Beshalik archer > worker
Kyoto comes out resistance , start on a granery.
I can now see the second japanese city is Tokyo , it has 3 archers inside and a worker.
Just noticed a mistake from my part , i thought Karakorum still had 3 forest while it was only 2 so i chopped the wrong 1 , didnt notice the third forest was 2 diagonal untill now sorry about that , it still isnt unhealthy though and can still build a granery.
Our axe 96% defeats the french chariot with 2.0/5 left near the ruins of Lyon.
Ivory is now online MM city's again . No more angry cits in Karakorum and Beshalik.
IBT: French spear flee's.

Turn 6 475BC:
Math is in , was thinking to get alphabet but with both civs still anoyed we probebly cant trade anyway so start on masonry(3).
Start the attack on Osaka.
Sword 93.7% defeats archer .
Sword 93.7% defeats second archer.
We get 62g and raze Osaka.
Kill a barb warrior with a sword and he has 10 XP now.

Turn 7 450BC:
Beshalik : worker > keshik
Turfan :granery > keshik
Forest grows near Beshalik :)
Our keshic's in aztec territory found texcoco and notice the silver is also online next to the copper , not for long though ;)

Turn 8 425BC:
Teotihuacan : granery > library
pillage aztecs copper
moving and healing

Turn 9 400BC:
Masonry > Construction(15)
Karakorum : library > worker
Pillage silver in aztec lands.
Start moving our troops towards Tokyo.
Aztecs get control of our oasis near Turfan :mad:

Turn 10 375BC:
Beshalik : keshik > spear
kill a barb warrior.

Our military status looks very good , i would suggest to get our economy up and running , mainly start building cottages .
Military wise we need to get a pillaging stack ready to go wrech havoc in French lands .
After we get pults we can go capture Teno and go kill the French.
Our troops are on the way to Tokyo we have 5 units there and Tokyo only has a garrison of 2 archers so that should be the end of the Japanese.
Notice in the screenshots 1 of them has a flash , there is a barb archer on that place as i just moved my keshik to kill the barb warrior.
Spoiler :
Turn 90 (625 BC)
Turfan begins: Archer
Turfan begins: Worker
Turfan begins: Granary
Turfan begins: Worker
Turfan begins: Keshik
Turfan begins: Axeman
Judaism has spread: Kyoto

Turn 91 (600 BC)
Swordsman promoted: City Raider II
Keshik promoted: Sentry
Swordsman promoted: City Raider I
Swordsman promoted: City Raider II
Swordsman promoted: City Raider I
Swordsman promoted: City Raider II
Turfan finishes: Axeman

Turn 92 (575 BC)
Turfan begins: Granary
Axeman promoted: Combat II
Karakorum finishes: Keshik
Beshbalik finishes: Keshik
Axeman defeats (4.50/5): Barbarian Axeman

Turn 93 (550 BC)
Karakorum begins: Worker
Beshbalik begins: Archer
Swordsman defeats (3.96/6): French Archer
Swordsman loses to: French Archer (0.36/3)
Axeman defeats (3.90/5): French Archer
Captured Lyons (Napoleon)
Razed Lyons
Lyons lost
Turfan grows: 3

Turn 94 (525 BC)
Axeman promoted: Combat II
Axeman promoted: Formation
Axeman promoted: Cover
Karakorum finishes: Worker
Beshbalik finishes: Archer
Teotihuacan's borders expand

Turn 95 (500 BC)
Beshbalik begins: Worker
Kyoto begins: Granary
Karakorum begins: Library
Axeman defeats (2.00/5): French Chariot
Teotihuacan grows: 4

Turn 96 (475 BC)
Swordsman defeats (5.04/6): Japanese Archer
Swordsman defeats (5.04/6): Japanese Archer
Captured Osaka (Tokugawa)
Razed Osaka
Osaka lost
Swordsman defeats (5.76/6): Barbarian Warrior
Tech learned: Mathematics
Beshbalik's borders expand
Beshbalik finishes: Worker
Turfan finishes: Granary

Turn 97 (450 BC)
Research begun: Masonry
Research begun: Construction
Beshbalik begins: Keshik
Turfan begins: Keshik
Swordsman promoted: City Raider II
Teotihuacan finishes: Granary
Kyoto's borders expand

Turn 98 (425 BC)
Teotihuacan begins: Library
Tech learned: Masonry
Karakorum finishes: Library

Turn 99 (400 BC)
Karakorum begins: Worker
Research begun: Construction
Beshbalik finishes: Keshik

Turn 100 (375 BC)
Beshbalik begins: Keshik
Beshbalik begins: Spearman
Keshik defeats (6.00/6): Barbarian Warrior
 
Nice turn set Shadzy. Gave the French proper retribution.

I don't know what you guys intend to do. Beelining for Code of Laws while cottaging and zerg rushing seems quite doable. We can probably steam roll the entire continent and keep all cities if we wanted.

We can also go raze happy and go for conquest.

This setting of war with two civs at a time doesn't seem that challenging.

If we consolidate and let them tech up, we may eventually have space race competition etc. if we do not have demographics advantage. With demographic advantage, it's pointless to spend lots of time to build if we can zerg them all.

Up to you guys. I'm a bit blood thirsty and am tempted to go nuts with swords and keshiks supported by catapults later on.
 
Likewise , the faster we can kill them the better :evil:
We do need to get some cottages up and some techs going though just in case .
I didnt wanna keep Osaka , it is very far away and it would have around 8 maintenance cost. Lyon i wanted to keep at first but noticed it was located poorly , not even on coast and had sugar 2 diagonal if i remember right.
 
Code of Laws and Currency are our must have techs. We could naturally burn everything. Problem is that other AIs will generally fill in the empty space and we may have a huge HC empire to deal with.

When we have time, build an extra two workers and settlers for combat engineer/rebuild city in better location duty.
 
I build 2 workers in my turns and another is due in 2 .
Also we will get a worker after razing kyoto bringing our total to 7 for 5 city's . That should be enough for now , i think we should get some cottages up before expanding to much , we are at 70% losing 17gpt with 184gold in the bank.
 
I played 15 turns, and I must say the situation is... interesting :crazyeye:

Preliminary thoughts.
We are bleeding due to troop maintanance coast, but we cannot be very effective without catapults, at least I do not want to go into war without them. I switch from troops to buildings, wherever I can do without loss. I MM cities for "best tiles", commerce and shields emphasized. I am not gonna not work a pig... I will whip if I have to. And whip I do.
Beshbalik - library
Kyoto - whip granary

350BC (101)
Kyoto granary - library
Moving troops. I want to focus on the French, moving north. 100% research. Why keep the money? :rolleyes:
Converging on Tokio. 2 archers leave Tokio...

325BC (102)
Our Keshik is killed by a spear near Teno.
Karakorum worker - pyramids. If we get it, we can battle WW. If not, we get some gold.
Siege of Tokyo.
I upgrade a sword to cr3.
Sword (cr3, 93%) wins w/o scrach
Sword (cr2, cover, 98%) wins, down to 4.3
Sword (cr2, cover, 99%) wins w/o scrach
Wait for next turn

300BC (103)
Confucianism is founded.
Our stack of doom approaches French lands and encounter a French settler-spear pair.
A barbarian axe and worker (?) is next to Tokyo...
2 Swordsmen mop up the remaining resistors in Tokyo, I raze the city and the Japanese are history. We get a free worker.
Whip library in Beshbalik.
I panic because of WW, give up on befriending the Inca. I cancel our pig gift, and go to Judaism. Comeon, we tried our best, and we do need happyness.

275BC (104)
Hmm... we have no WW now that we killed the Japanese. :crazyeye:
Kill a French spear, capture a settler.

250BC (105)
Alex converts to confucianism.
Besh library - granary. Then I change my mind and start a settler.

225BC (106)
Napoleon converts to Buddhism (Same as the Inca)

200BC (107)
Montezuma completes the Oracle in his capital.
He kills a keshik. I blew two keshiks trying to pillage roads around his capital :blush:
Moving troops from the wild west back to our road network.

175BC (108)
Napoleon loses an axe against our pillage sword.
Teo library - barracks
I move an archer to cover our pillaging sword. This is when I realize that in fact we lost the previous battle, and I am attacking the French Axeman! :smoke: Our archer wins though...

150BC (109)
Our archer is killed by French archer. Sorry guys, our French pillage group is up in the smoke. I have an axeman there, but I do not attack, rather converge towards Orleans. Land next to a chariot.

125BC (110)
Construction comes in. I start Alphabet. Let me explain. I want to have the option of making peace and exort tech from our down-trodden enemies. Also, I think we can trade some even if we are not in best terms with our "friends". We desperatly need to move on the religious tech branch, towards monarchy, but we cannot afford to research everything ourselves.
Kill French chariot with Keshik. Cover with Axe.

100BC (111)
Two barbarian axemen in range of Kyoto.
Aztec asks for peace. I decline.
Besh settler - catapults

75BC (112)
French sword suicides against our axeman.
Teo barracks - catapults
This is when reality slaps me in the face. We are broke financially. We have to go down to 30% to break even. I employ a few scientists, and we will need more. We cannot get stuck with research now. Cottages are being built and are maturing.

50BC (113)
Turfan library - catapults. Employ a scientist.
We have a settler I moved towards the French. We cannot afford another city, so I just park it at its intended destination. Why did I build it in the first place? :cry:
I withdraw our French park-group to ease our troop costs and to employ some of that force against the Aztecs. My plan is to march against the Aztec capital, capture (and probably keep) Teno. Get alphabet in the meantime, exort some techs from the Aztecs, let there be a bit of peace with them. Trade with our "friends" if possible, then make peace with French too, getting some tech. And declare on our friends.

1AD (115)
Besh cata-cata

OK, I am done.
We make 1 gpt at 30% science. Bad, but there should be a way to consolidate. I am employing scientists, we need them to get to alphabet. After we have alphabet, we should be able to do some tech trading, or at least some tech exortion from the civs we are in war with. I would seriously consider to exort the Aztec after taking Teno (and after we have mysticism, to open up towards better techs), and also the French if they give us anything. After some trade with the Inca and Greek, we can declare on them instead.
After alphabet, we must beeline for currency and code of
laws to clean up this financial mess.
I do not regret building the Pyramids. If we get it, good, it gives us options. If not, we get some cash which we desperatly need.
We have a worker close to Turfan, building a cottage. Kyoto is under pressure from barbs, keep up its defense. North of Besh we have a settler protected by a mixed army. If you want, withdraw them, but we cannot afford to found a new city now...

I had a weedy turnset, but the situation at least became interesting. :mischief:
I do not think a more efficient military strategy would have worked any better - we needed to wait for catapults, and financially we would have collapsed, no matter how many cities we may have conquered. At least now we have some infra going, let us see how we handle this dip!
 
I only got a question , why whiping a library of all things in beshalik ?
First we dont have a granery there meaning it will take us 10-15 turns to get the pop back , and second beshalik has 10 commerce with 70 % on tax meaning we got 3 beakers so we dont even get a single beaker from that library.
 
Shadzy19 said:
I only got a question , why whiping a library of all things in beshalik ?
First we dont have a granery there meaning it will take us 10-15 turns to get the pop back , and second beshalik has 10 commerce with 70 % on tax meaning we got 3 beakers so we dont even get a single beaker from that library.

Well, at the moment of whipping, Besh was topping with happy due to WW.
It had good food production and health, so I didnot deem granary important. And at the time of whipping, and for most opf my turnset, it produced quite many beakers. And in fact when it grows next, I would employ a scientist there, or even before, for which the library is necessary.

But true, the canonical whip would have been the granary. And after the catapult (our 4th one) I would indeed build a granary. Generally speaking, we have more than enough troops, we should do our best to speed up research.

One thing that has now sunk in for me almost as a dogma, is that building a few very early cottages is something one should try very hard to do.

Katank, go ahead, play 15 turns.
 
Thanks to bihary, I suffered a cottage addiction this round. I razed one and captured on French city this turn (Orleans). I also took the Aztec capital and got 3 techs from them. We got the pyramids despite all odds. We also declared against HC so bye bye trading.

Turn 0: Killed barb archer blah.

Turn 1: Aztecs have silver? Must sack their city. Move units. Continue push against French.

Turn 2: Killed silly Aztec archer on defense. Attacking a fortified axe in a forest/plains with lone archer?

Turn 3: French founded Tours within striking range of my keshiks with only an archer. Razed! Founded Dye city on the coast.

Turn 4: Sword kills barb warrior yada.

Turn 5: More stupidity. Barb archer attacks swordsman on kill. Aztec jag attack my axe in forest. Nary a scratch on both.

Turn 6: Pillaged stuff with keshiks.

Turn 9: Killed Tenochitlan. Lost 1 catapult and 1 experienced sword. Destroyed 4 archers, 1 jaguar, and 1 spearman. Captured a worker. Made peace for fishing, mysticism, and metal casting. Declared war on HC. [img=http://img48.imageshack.us/img48/4057/peacedeal00001tu.th.jpg]

Turn 10: We get the pyramids! Nonindustrious and without stone! I decide stonehenge might be nice too. We have two holy cities that need shrines.

Turn 13: We took Orleans!

More unit moves to finish my turn set. Guys, gun for Paris ASAP. 1 Turn ago, it was defended only by a spearman and 2 archers with 3 workers in it! Juicy juicy. Our northern army can take em. Only problem is that I neglected to get a medic there.

A keshik is going around the Incan lands trying to pillage. The axe will join in to wipe out any spear prescence. The catapult and sword can rendezvous with them for a slow siege (keep defense at 0 until main army arrives).

We are in a decent position waiting on currency. I'm putting forges everywhere to increase our production and hence ability to zerg rush. Note that the Aztec peace treaty can be broken in 4 turns. We may just want to wipe them off the face of the earth.
 
Sounds like a nice turnset. So we captured two cities and founded another? :eek: Can we afford all that financially? Of course, we got some gold from the captures and some from pillaging, and you said you went nuts on cottages, and with currency we will be in better shape. I am sure katank knew what he was doing.

3 techs from the Aztecs, metal working included? Sounds good. Doesn't the French also offer something for peace? If we can indeed blietzkrieg Paris (I would not keep THAT ONE...) it may be adventageous to make peace with them and rob them from their techs (if we already have currency, we can rob their money too). In that case, if the timing is right, I would consider redeclaring on the Aztecs. Depends on how risky it is to go against a unified Inca-Greek western front.
I actually would not kill the Aztecs. They are a nonfactor at this point, it would be nice to keep them around so we have a token enemy we can be in war with, without much risk. They probably will pose less threat than the barbarians spawning at their empty space...Then we can concentrate against one significant enemy at a time.

The Pyramids is nice. I would switch to representation ASAP, it is as cheap as the default civic, and would solve our happyness problems. Also, it amplifies any specialists we may be running.

I do not think Stonehenge will give us a prophet, only if we are lucky, but could try, why not? Also I think we do want plantations pretty soon... Actually our capital needs a granary too.
 
Got it , will play (15?) in about 6 hours.
How is our economy doing ?
I rather not raze a capitol since its usually always is a very good production / commerce city. Havent looked at Paris though .
Did the inca's even send anything at all at us?
After being untouched for so long i hope they prove a bit more of a challenge :)
 
You guys are crazy :goodjob: During my turns, I was happy to stay alive financially, cowarding with our armies, and you just go ahead, take city after city, and still never go bankrupt... I am definitely learning something here. ;)
 
The Incas have a quecha hanging around in the south. Gonna get smack by our axe though. Careful that there's a spearman guarding the gold mine. Don't lose our keshik.

Our finances are fine.

The clever strategy is is to keep Aztecs around so we don't have to fight the Greeks. However, the challenging and fun way to go take on the Greeks.

I'm just about never afraid of financial stuff. I've recovered from bleeding cash at 0% science. In that case, just capture, pillage, and raze.

Sucks that the Aztecs got the Oracle and thus we didn't manage to get CoL. That helps a LOT for warmonger games.

BTW, I switched to representation already. We may need a few more medics and catapults.

Hanging gardens would be a good wonder also.
 
I looked at the save.
A couple of suggestions:

Now we have tons of cottages. :goodjob: But we should work them for them to mature :cool: . Also, with Representation, we can now grow most of our cities with 2-3 pop points without any problems. And we have more than 200 golds in the bank. So I suggest to remove those scientists, work the cottages, and grow our cities a little. We should also crank up research, so we get currency ASAP. With currency we get an extra trade-route per city, which helps some. Once we have currency, we can demand money as well as tech from the French (if you want to make peace with them at some point). Also, as soon as we have currency, we can sell some outdated techs to the civs we are not warring with - say, 150 golds for alphabet would help us a lot. And of course, with currency, we can build some markets.

I must be missing something here, but what is the point in having money in the bank? I always run maximum science to get useful techs as fast as possible. The money has to be sent sooner or later anyways, so is there any advantage of being savy? (Unless of course the empire is in the red even with 0%)
 
Hello bihary. I didn't really micro the cities. I was too busy killing stuff.

I usually don't like to deficit research until I have a big enough empire and stop to consolidate. The good thing about moola in the bank is that you wouldn't have to worry about the rainy day quite so much (0% and losing money)

Currency and code of laws may well be worth deficit researching for though.

I don't know about selling techs. We can end this game before gunpowder easily. Since we already declared on everyone except Alex, we'll just end up waiting till modern to crush him?

I'm beginning to think these settings are a bit too easy for us. Perhaps 3 civs at once will be a challenge?

In normal games, I've pretty much always at war with a single civ. Some civ will end up declaring on me sooner or later anyhow. Thus, the war with two civs thing isn't that much of a stretch from normal games.
 
I see your points.
Yes, this game looks quite easy.
I meant to sell one or two techs if someone has 150 golds or so. Just to get ourselves over the critical pre-courthouse period.

No, these opponents are toast before knights. I looked at their standing in research... Below us all, even the Greek.
We can finish them off with catas, swords, keshiks and elephants.
I would not bother keeping or building any more cities either.

When I constructed the variant, I perceived a much less straightforward warmongerish game, kind of like us being forced into cunning diplomatic dealings and double-crossings. Maybe on a bigger (non-pangea) map, with more civs, at higher level...
 
Turn 0 375AD:
Fire some scientists , move some tiles to get faster growth , a lot of our city's can grow more then 3 pop .
Tech up to 40% Currency due in 8.
Notice Ning-Hsia has no units , hope it will be okay for a few turns.

Turn 1 400AD:
Paris has 3 archers and a spear , changing turfan to a quick archer so i can send our 10xp axe out of there.
Mostly moving and healing.

Turn 2 425AD:
Orleans comes out of resistance , starts on a granery.
Start moving our army towards Paris and notice a stack of 6 units :eek:
Our army contains 5 cats , a sword and a keshik , a few of them even injured.
Prepare for some losses .
The French stack has 1 sword , 2 spears and 3 archers.
Pull out our only archer from Karakorum and send it towards Ning-Hsia in case they send a lone troop there

IBT:Keshik beats spear (36%)
Sword loses to sword (38%)
keshik loses to archer (22%)
I dunno why they implented this but catapults never defend even if they have far better odds ..

Turn 3 450AD:
Karakorum completes Stonehenge , starts on archer.
Turfan : archer > back to forge
Our keshik and axe duo , kill the spearman guarding the gold mine near Cuzco and pillage it .
Kill the french stack without losses.
Im no no position to go attack Paris anytime soon though with just 5 cats that are injured.

IBT : Barb axe beats a CG2 archer in Rheims(french) that also has walls :lol:

Turn 4 475AD:
Beshalik : Forge > War Elephant(WE)
Karakorum now has 2 WW all our other city's have 1 WW.
Decide to head towards Rheims with my catapults as there is only 1 defender left , need to move and heal for a some turns though .
Notice a inca chariot near Kyoto , only have a archer guarding it and a axeman close but he is several turns away . Im gonna be sending some troops to Kyoto and Tenochtitlan when i can spare them , i want at least some defense in border towns.

Turn 5 500AD:
Karakorum : archer > forge , Beshalik : WE > sword
Kyoto : forge > WE
Cant save our iron from being pillaged near Kyoto . Send the WE from Beshalik towards Kyoto to aid our axe and archer.
Tenochtitlan now has 2 angry cits due to it no longer is a top 5 city for us and no longer gets the 3 happy bonus from representation , whip the forge there for 3 pop. Cant deman any techs from Monty , everything redded out.

IBT : Our Iron gets pillaged.

Turn 6 520AD:
Tenochtitlan : Forge > Granery
After scouting and pillaging in inca's land it seems our 4 troops there are far from enough to take any city's , Cuzco has 5 defenders while Machu Pichu has 4 , have 3 cats on the way though.

Turn 7 540AD:
Currency > Code of Laws.
A scientist is born for us , after some brainstorming , i think its best to have him become a specialist in Karakorum , we wont be getting high research % any time soon and as specialist he will be making 12 beakers and a hammer . (6 + 3 from representation +3 from library at least i think it works like this)
Kill french archer trying to reinfore Rheims , who now build a second archer though.
Kill that anoying chariot that pillaged our iron.

Turn 8 560AD:
Kyoto : WE > WE
Notice a inca settler , spear , archer trio near Cuzco .

IBT : Lose a worker to a barb axe that came out of the fog using roads.

Turn 9 580AD:
Turfan : Forge > WE
Kill that barb axe

Turn 10 600AD:
Beshalik : Sword > WE
Kyoto : WE > Axeman
Pillage the road outside Kyoto's borders to stop those sneakattacking barbs .
Lose a cat at taking out the settler trio near cuzco.
Spot a French settler trio now , no troops near it though.
On the bright side i finally got some reinforcements at Orleans .

Turn 11 620AD:
Tenochtitlan : Granery > Market

IBT: Inca axe suicides on our axe.

Turn 12 640AD:
Decide to wait for the 3 reinforcements to attack Rheims , there is a barb sword 2 turns away from attacking and i can use him to soften the defenses up :)

IBT: French archer suicides on axe with cover in a forest ...
Capac sends a messanger offering us peace while giving us Meditation and 30 gold . I am insulted and send the messanger's head in a basket towards Cuzco .

Turn 13 660AD:
Beshalik : WE > WE , Teotihuacan : Forge > market
Turfan : WE > Market , Kyoto : axe > sword

Turn 14 680AD:
After a long road i can finally start mining our gems near Orleans.
The barb sword managed to get the CD2 archer down to 1.0/3
Our units win easy and i capture Rheims receiving 91 gold.
Attack on Machu Pichu
Sword 93% wins with 4.1/6
Cat 28% gets the spear down to 0.3/3 and retraits :)
3 other units win easy to mob up the defenses , we raze Machu Pichu and receive 127 gold and 2 workers.
Kill a barb sword near Kyoto.

Turn 15 700AD:
Mostly moving and healing.

Afterword : Keep a look at the french settler trio , north of Rheims.
The inca have a small stack of 1 axe , 3 archers ready to attack Rheims , should be no problem. There is a french archer near Orleans , make sure to kill him next turn if he decides not to attack.
We have quite a number of units near Cuzco so invade whenever you feel right doing so.
Tech situation : Currently at 30% losing 10GPT with 277 gold in the bank
Code of Laws is due in 1 turn.

Spoiler :


----------------------------New entries----------------------------
Turn 130 (375 AD)
Karakorum begins: Archer

Turn 131 (400 AD)
Turfan begins: Archer

Turn 132 (425 AD)
Orleans begins: Granary
Karakorum finishes: Stonehenge
Turfan finishes: Archer
Keshik defeats (2.22/6): French Spearman
Swordsman loses to: French Swordsman (3.60/6)
Keshik loses to: French Archer (3.00/3)

Turn 133 (450 AD)
Axeman promoted: Shock
Axeman defeats (2.75/5): Incan Spearman
Catapult promoted: Combat I
Catapult defeats (5.00/5): French Spearman
Catapult promoted: Barrage I
Catapult defeats (1.70/5): French Swordsman
Catapult defeats (2.60/5): French Archer
Catapult defeats (2.95/5): French Archer
Catapult defeats (3.60/5): French Archer
Beshbalik finishes: Forge
Teotihuacan grows: 7
Kyoto grows: 7
Tenochtitlan's borders expand

Turn 134 (475 AD)
Beshbalik begins: Swordsman
Beshbalik begins: War Elephant
Catapult promoted: Medic I
Catapult promoted: Accuracy
Catapult promoted: Barrage I
Axeman promoted: Medic I
Karakorum finishes: Archer
Beshbalik finishes: War Elephant
Turfan grows: 6
Kyoto finishes: Forge
Orleans's borders expand

Turn 135 (500 AD)
Karakorum begins: Forge
Beshbalik begins: Swordsman
Kyoto begins: War Elephant
Axeman defeats (5.00/5): Barbarian Warrior
Tenochtitlan finishes: Forge

Turn 136 (520 AD)
Tenochtitlan begins: Granary
Tech learned: Currency
Xi Ling Shi (Great Scientist) born in Karakorum
Beshbalik finishes: Swordsman

Turn 137 (540 AD)
Research begun: Code of Laws
Beshbalik begins: Swordsman
Keshik defeats (4.32/6): French Archer
Axeman defeats (1.60/5): Incan Chariot
Beshbalik grows: 7
Kyoto grows: 8
Kyoto finishes: War Elephant

Turn 138 (560 AD)
Kyoto begins: War Elephant
Turfan finishes: Forge
Worker loses to: Barbarian Axeman (5.00/5)

Turn 139 (580 AD)
Turfan begins: War Elephant
War Elephant defeats (6.80/8): Barbarian Axeman
Beshbalik finishes: Swordsman
Kyoto finishes: War Elephant

Turn 140 (600 AD)
Beshbalik begins: War Elephant
Kyoto begins: Axeman
Catapult promoted: Accuracy
Catapult promoted: Barrage II
Catapult loses to: Incan Spearman (0.64/4)
Catapult defeats (3.50/5): Incan Archer
Catapult defeats (5.00/5): Incan Spearman
Karakorum begins: Granary
Tenochtitlan grows: 4
Tenochtitlan finishes: Granary

Turn 141 (620 AD)
Tenochtitlan begins: Market
Catapult promoted: Barrage I
Catapult promoted: Accuracy
Catapult promoted: Accuracy
Beshbalik grows: 8
Teotihuacan grows: 8
Turfan grows: 7
Ning-hsia grows: 3
Axeman defeats (1.80/5): Incan Axeman

Turn 142 (640 AD)
Karakorum finishes: Forge
Beshbalik finishes: War Elephant
Teotihuacan's borders expand
Teotihuacan finishes: Forge
Turfan finishes: War Elephant
Kyoto finishes: Axeman
Orleans grows: 3
Axeman defeats (3.05/5): French Archer

Turn 143 (660 AD)
Beshbalik begins: War Elephant
Teotihuacan begins: Market
Turfan begins: Market
Kyoto begins: Swordsman
War Elephant promoted: Combat I
Catapult promoted: Barrage II
Kyoto grows: 9

Turn 144 (680 AD)
Swordsman defeats (4.32/6): French Archer
Catapult defeats (4.05/5): French Archer
Catapult defeats (1.70/5): French Archer
Captured Rheims (Napoleon)
Swordsman defeats (4.08/6): Incan Archer
War Elephant defeats (8.00/8): Incan Chariot
Keshik defeats (4.20/6): Incan Chariot
Catapult defeats (5.00/5): Incan Spearman
Buddhism has spread: Machu Picchu
Captured Machu Picchu (Huayna Capac)
Razed Machu Picchu
Buddhism has spread: Machu Picchu
Machu Picchu lost
War Elephant promoted: Combat I
War Elephant promoted: Shock
War Elephant defeats (5.76/8): Barbarian Swordsman

Turn 145 (700 AD)
Keshik promoted: Combat III
 
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