ABCs vs. 123s

I've played (or should I say started) about a dozen games in BTS. I found that if I went alphabet, then I was most likely going to follow up immediately with Aesthetics and Literature. By the time I finish literature, the AI's have catapults and longbowmen and I have a long way to go to catch up. It also seemed to be a point in the game where all of the land is spoken for and I need to take some of it to grow.

These are of course only my first impressions.

I did win one game as Ethiopia on noble level (one level below my Warlords baseline). It was really fun. The map was small. I shared a small continent with Ceasar. Louis 14th. had his own tiny continent. Wang Kong and Montezuma shared the largest continent and it was beautiful because they were constantly at war. I basically bee-lined to iron working and it payed off handsomely. I managed to control all the Iron. I rushed a bunch of swordsman and took Ceasars cities. The matter was resolved long before I got to the mathematics vs. alphabet question.

It was also the first game where I was the first to circumnavigate the globe. I was hoping to get a free tech or something, but the extra square of movement was nice.

At one point, I found a long narrow island that could easily accomodate 3 cities. There was just a barbarian city on it, nothing else. It was pretty cool. I almost felt bad taking it, as it was the most developed barbarian city I had ever seen, farms, cities etc.. A marine does really well against longbowmen.

It ended up being a very easy space victory. I can't say the same for my Prince level games. I've had a couple that went pretty well until I would make a big mistake. My mistakes are almost always like this: I wait until I'm hemmed in to make war. I take the first city pretty well and hold it. But then my second invasion wave gets slaughtered. In one case I lost 5 swordsman (city attack promoted), 2 war elephants and 4 catapults after having reduced the defenses of one of Charlemagne's hill cities to 0. He only had 2 longbowmen and a spearman protecting that city. How good is "protective?" It's good enough to enable 3 units withstand an attack from 11 units from the roughly the same era. What I needed was trebuchets and macemen.

Obviously, I was wrong. In BTS the three tech choices off the same path are aesthetics, alphabet and mathematics.
 
3) Alphabet allows you to find out which AIs have which techs to trade or at least how behind they are, another more suttle form of espionage.
This has always been my chief reason for beelining Alphabet even in Vanilla. Tech trading is nice but there are so many occasions where the AI can't or won't trade with you. But knowing what techs they have (especially military techs) is invaluable.
 
A big reason why I went after alphabet even when I knew I'd warmonger and piss everyone off, was because it allows you to extort away techs BEFORE you start a war, and also get those techs during peace demands. There are many reasons for it...
 
A big reason why I went after alphabet even when I knew I'd warmonger and piss everyone off, was because it allows you to extort away techs BEFORE you start a war, and also get those techs during peace demands. There are many reasons for it...

in bts tech trading implements a 10-turn peace treaty though...
 
alpha or math... would depend. if your neighbors are tech whooring you shoulda built the great wall and be on your way to your first great spy. in this case you need to have alpha finished when he pops out. then tech steal instead of trading to backfill.

but if your neighbors are warmongers, much better to beeline construction as this will help enormously

NaZ
 
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