AbNESVI - Development thread

Interested?


  • Total voters
    28
Tribe Name: Jorise
Cacique Name: Hath'raman
Colour: Blue
Location: Annotto Bay
Magic User: Jol'yular
Magic Spell: Summon, 1 MP to summon 2000 imps for combat (lasts 1 turn)
 
Tribe Name: France
Cacique Name: Robespierre
Colour: Blue
Location: Lucea
Magic User: Jean Paul Marat
Magic Spell: Revolution: 1 MP makes everyone in the vicinity fight for the glory of France and the Revolution
 
Tribe Name: Telak
Leader Name: Il'man
Colour: Dark Green
Location: South-western coastline at the mouth of Black River.
Magic User: Il'man
Magic Spell: Growth: 1MP grows 1 acre of trees and foilage in matter of minutes.

Acceptable ~ welcome aboard :)
 
Tribe Name: Jorise
Cacique Name: Hath'raman
Colour: Blue
Location: Annotto Bay
Magic User: Jol'yular
Magic Spell: Summon, 1 MP to summon 2000 imps for combat (lasts 1 turn)

What is an imp? I mean pictures, description etc

I'm not taking the piss, but everyone should know what kinda thing this imp will be.

Once we have established what an imp is, an what power it has, ill tell you how many/or duration for 1MP.
 
Tribe Name: France
Cacique Name: Robespierre
Colour: Blue
Location: Lucea
Magic User: Jean Paul Marat
Magic Spell: Revolution: 1 MP makes everyone in the vicinity fight for the glory of France and the Revolution

Nah, please keep this IC as regards tainto tribes, not from something else IRL. If you wish you could have a odly "french" tribe, but think of a more original name.
 
Tribe Name: Gaakt Vur
Cacique Name: Drikdarok
Colour: Brown
Location: Inland portion of the far western tip of the island.
Magic User: Knorgh
Magic Spell: Shield - Invulnerability for 30 min, unable to be dealt damage.
 
Tribe Name: Gaakt Vur
Cacique Name: Drikdarok
Colour: Brown
Location: Inland portion of the far western tip of the island.
Magic User: Knorgh
Magic Spell: Shield - Invulnerability for 30 min, unable to be dealt damage.

All good. Shield will only be for one person, an caster must be within eyesite of them at all times.
 
Of course.. Well are you wanting a "sheild" as in a bubble (nothing in or out) or do you want the targets to still be able to do everything they want (like attack)
 
More ideas:

Reanimate: 1MP ~ revive 1 person
Counter Spell: 1MP ~ counter target spell
Redirect: 1MP ~ randomly alters target of spell


I want general consensous of spells as well, so everyone is happy with the "power" of different magic spells.
 
I was thinking like skin suddenly become impenetrable, like some type of armor, allowing the targets effected by the magic to engage in combat.
 
Spoiler :
H5Imp.jpg

Some info, Maybe I might specify what Kind of Imp?

Winged creatures shorter than a human, these are not playthings of the devil but just a neutral creature. They are curious and are best used either to steal something or overwhelm an enemy with numbers.

They are not strong and can even be beaten by a boy wielding a stick, although only steel can kill them. They are summoned from an unknown area to this land and are slowly pulled back with time. A whole tribe is allied to the Jorise although only their king has continous contact with our chief.
 
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Tribe Name: Trollzkin
Cacique Name: Chief Deon'Khai
Colour: Red
Location: ~Frankfield
Magic User: shaman Zul'Bash
Magic Spell:
Voodoo: Spirit ward [1 MP]:
cast on enemies: decreases morale and luck, has a small chance to inflict wounds.
cast on allied warriors: increases morale and luck, has a small chance to increase regeneration.

Trollzkin tribe lives in jungles in small settlements. Their main professions are hunters and primitive crafters. They are able to craft sturdy spears and make quite reliable leather armor out of killed animals.
The people of the tribe prefer meat to vegetables and they have almost no agriculture (except for herbalists which grow some herbs for healing and meat preparation but mostly they gather plants in jungles).
It is unknown if the diet, the way of life or something else caused it, but trollzkin have quite big protruding fangs and bluish skin.
They are known as fierce warriors and hunters but they lack diplomatic and agricultural skills.
They obey their chief but are very religious and fear of their ancestor spirits so the shaman of the tribe is almost as powerful as the chief.

Their lack of any road network is compensated by good knowledge of surrounding jungles and skills to move there quickly.
Mostly they use animal trails for movement and are good trappers so unwanted guests from outside are likely to be lost and butchered if they go the wrong way.
 
Tribe Name: Mesaqoo
Cacique Name: Kimtumeh
Colour: Aqua
Location: Kingston
Magic User: Shaman Izawau
Magic Spell: Tidal Wave: Massive wave hits whoever the caster wants. (Must have large source of water available and a reachable target)

Basically, Tidal wave will call up a giant wave from the ocean and have it slam into whoever Izawau wants it to hit. However, the person has to be reasonably close to the source of the wave.

The Mesaqoo have a close conection with the sea, settling mostly on the coast. Mesaqoo skill in a canoe is second to none. With excellent skill on the waters, fishing is a major source of food for the Messaqoo. They are also excellent traders, using their ships to receive goods from far away villages and tribes.
 
I hope we can have a fair trade :).
How about jungle jaguar pelts and bamboo mastercraft blowguns for clam and pearls?

Guys, I need banners for your tribes. Give me.

2h7phlv.png

I demand the free ability for my people for this awesome* map: "One with the Land". They have increased movement speed and hiding abilities while in native terrain (jungle).

P.S. The map is just a draft, I will add geographical locations and fix some things a bit later. Sleepy now.

* I've used the map you provided and painted everything by hand in Photoshop. Just now I thought that it could be easier to find the real air photo map... But it wouldn't have this "fantasy/adventure" feeling, also it wouldn't have easy-to-name grid system :).
 
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