EmpireOfCats
Death to Giant Robots
A while ago there was a thread here about a Mac version of Civ V out of the box that the admins seem to have deleted. A large part of the discussion was about Firaxis' expected sales. We can revisit that discussion again now, because Valve has released some first data from Steam for the Mac (picked up at Ars Technica), and says:
[A]lready more than eleven percent of all Steam purchases are for the Mac
There is a bunch of stuff to remember when looking at that figure. On the one hand, there is going to be a lot of pent-up demand for Mac games which Valve as first-to-market is cashing in on. On the other hand, with all due respect to Killing Floor and such, what has been released so far for the Mac are not exactly the top games. Valve hasn't even begun to ship its own big sellers such as Left 4 Dead or the HalfLife series (Portal is being given away for free and shouldn't count towards the sales). Valve's "already" must be them hoping that this is just the beginning.
Obviously, I think this figure of more than eleven percent is a good indicator that it would be worth Firaxis' while to release a full Mac version -- and not some pathetically buggy "port" by a third party a year later like they did with Civ IV. Also, I see my arguments confirmed: That PC market share is a bad indicator for game companies, because it includes company computer that will never see a game; that Mac sales to private consumers have grown to the point where they translate to a small but serious demand for games; that Mac users on average have more disposable income.
Valve says it is going to make the Mac numbers part of its regular hardware survey, so we'll be able to see if that elven precent holds.
While we're at it, there are some more interesting tidbits in the linked articles that people are going to talk about here anyway, so here's my 0.02 euros: Mac graphics are a lot slower: This is a known problem, and the next update of OS X is rumored to bring some major speed-ups. Valve seems confident this problem will go away, but be assured that for now it is very real. Macs are five times less likely to crash than Windows computers: Well, duh. This is what Apple is selling, the "it just works" part; also, Apple controls both hard- and software, OS X has an open-source core from the Unix family that has been battle-tested for decades, and there is no "mandatory additional" third-party software like AV to foul up the system. I'm surprised the difference isn't greater. Two thirds of all Mac users are running Steam on a laptop: Laptop sales are where growth is for all operating systems on this level, which is why publishers (including Firaxis with Civ V, if I've paid attention) are looking for sane hardware specs. That's good.
Remember, Firaxis: All it needs to be able to do is run on my i5 MacBook Pro. Natively, please.
[A]lready more than eleven percent of all Steam purchases are for the Mac
There is a bunch of stuff to remember when looking at that figure. On the one hand, there is going to be a lot of pent-up demand for Mac games which Valve as first-to-market is cashing in on. On the other hand, with all due respect to Killing Floor and such, what has been released so far for the Mac are not exactly the top games. Valve hasn't even begun to ship its own big sellers such as Left 4 Dead or the HalfLife series (Portal is being given away for free and shouldn't count towards the sales). Valve's "already" must be them hoping that this is just the beginning.
Obviously, I think this figure of more than eleven percent is a good indicator that it would be worth Firaxis' while to release a full Mac version -- and not some pathetically buggy "port" by a third party a year later like they did with Civ IV. Also, I see my arguments confirmed: That PC market share is a bad indicator for game companies, because it includes company computer that will never see a game; that Mac sales to private consumers have grown to the point where they translate to a small but serious demand for games; that Mac users on average have more disposable income.
Valve says it is going to make the Mac numbers part of its regular hardware survey, so we'll be able to see if that elven precent holds.
While we're at it, there are some more interesting tidbits in the linked articles that people are going to talk about here anyway, so here's my 0.02 euros: Mac graphics are a lot slower: This is a known problem, and the next update of OS X is rumored to bring some major speed-ups. Valve seems confident this problem will go away, but be assured that for now it is very real. Macs are five times less likely to crash than Windows computers: Well, duh. This is what Apple is selling, the "it just works" part; also, Apple controls both hard- and software, OS X has an open-source core from the Unix family that has been battle-tested for decades, and there is no "mandatory additional" third-party software like AV to foul up the system. I'm surprised the difference isn't greater. Two thirds of all Mac users are running Steam on a laptop: Laptop sales are where growth is for all operating systems on this level, which is why publishers (including Firaxis with Civ V, if I've paid attention) are looking for sane hardware specs. That's good.
Remember, Firaxis: All it needs to be able to do is run on my i5 MacBook Pro. Natively, please.