If my opinion is considered of any worth, I would probably have stone integrated into buildings and terrain somehow. If you are building in, say, Italy, or some other location near hilly and mountainous terrain, it would be safe to presume that you are using stone or lumber, or a city production material such as concrete. If you are in the desert or waste terrain, presumably you'll be working with clay such as Africa. If we look at Egypt, there are probably some mountains or at least hills to draw stone from to build pyramids. Marble on the other hand is not common either and would work well as a resource.
How do you treat cedar, or any kind of wood resource already if you have it? Harvesting some trees from a forest tile is different from mass harvesting the tile. If possible, you may want to have an exhaustible resource which may be require a building or tech or civic to replenish the forest, otherwise you'll end up in a situation where you have to find new territory to find valuable lumber. From my understanding of history, a source of lumber in southern Syria, (or in that region, my memory of the area is a bit hazy, maybe it's in Israel) there was a valuable forest grove Seleucia and Ptolemy fought over. If you make forests exhaustible for resources, I would do the same with mines, as eventually the mines of Spain were exhausted with Roman techniques, and only once the Arabs had come with new techniques to extract more ore were those mines productive again.
If I may move on to other resources, I'd also roll common crops grown together in a region into one generic name. So for example you may have Rice, this would represent whatever other grain is grown similiar in the region in Asia to represent that, while it may be common, it is separate from what Europeans grew. Similar with other grown foods, animals I would keep as a separate resource unique from the landscape. But if a particular resource is common to a terrain, I would suggest just treating the terrain occupied as giving a bonus where it can be done plausibly. Just a thought anyhow.