The Great Apple
Big Cheese
These are quite cool but it seems that some of them are quite vague. They also seem a tad buggy. Here's a quick list of my opinions on them:
Getting a bit more radical nearer the end there... but the first few points are simpler.
- "Traded 1000th good" - what does this mean? Does it mean that 1000 units have been traded? This is what I would expect, however I seem to get the achievement far too late for that. Maybe 1,000,000 units? I dunno. That seems an awful lot. Maybe 1000 trades? Something is wrong anyway.
- Muskets/Guns. Most of the game calls them guns, but the achievement says muskets.
- It seems to check them at the end of a turn. If I build a dragoon, and it dies during the turn, I don't get an achievement. A bit odd.
- The achievement screen with the pictures is all very nice, but only having four per page means it's not really a good interface. I'd probably scrap the pictures all together and perhaps have an achieved/not achieved list perhaps with progress bars. This could also pave the way for an achievement victory, which might be quite fun.
- It would be awesome if they acted more like other game's achievement systems - ie. they would be persistent across games and (perhaps) enable unlockable stuff which need not be better, but would be different and something to aim for.
Getting a bit more radical nearer the end there... but the first few points are simpler.