aCK-2 Seeing Red

Don't worry, I will. Now, as to not have me mess things up again; can anyone tell me where we should settle next cities? I am thinking on the plains jumbo, or the riverside hill overlooking those gems to the west...?

Eh? We are nowhere near building a settler, as we don't have any idea where the metals are. We need to pound out a few warriors before even thinking of that. Ideally we can have more map information and a settler that will be ready for goblin's set.

Liq is preparing a book, so I'll hold off on the commentary until then.
 
Liq is preparing a book, so I'll hold off on the commentary until then.

uh oh...I get nervous when I hear that.
 
lol, don't worry sturick. Everything looks fine to me. Basically all you could've possibly messed up is the scouting, and with only one warrior, it's a tough job anyways.

Anyways, took a look at the save, and here's what I see.

map1.jpg


Tanaka needs to continue moving south and cutting back across to the coastline where we see the rivermouth (where there is at least one floodplain, as you can see from fogazing the tile). It is always best to scout in a circular fashion around your capital. In this case, we have water blocking us to the South West, so no big deal there; improvise to get around it while picking up more map data.

The one major area which would have been nice to hit the first time around is that area around the gems. By itself, the gems aren't really spectacular, but if there is some food there (always prioritize food, don't chase shinies for no reason) we will have increased incentive to settle it.

Now, I've spammed one dot on there so far. It's a provisional city, since it's bad form to spam out dots before we have any idea of strategic resources (usually we want to pick one up with the first town). We pick up corn and spices for some food, gems, and the ivory, which is major for a warmonger (Construction gets us Catapults anyways). Of course, this dot is probably going to have to be moved, as we have no idea about the surrounding terrain, but Liq thought it would be good to provisionally dot a town there :p
 
Okay, I played until Bronze Working, and now we definately know where to place a city, fellas!

But first, to keep things in chronological order:

Civ4ScreenShot0853.jpg


This actually had me stumped for a while, but eventually, I picked the third (and most extreme) option, and lo and behold, we got the entire package; death, unhappiness and health:

Civ4ScreenShot0854.jpg


I scout out the floodplained area spotted by Silver; it looks okay, but Celtia is close:

Civ4ScreenShot0855.jpg


And we hit Bronze Working... Silver, that dot you placed? Look:
Civ4ScreenShot0856.jpg


Awesome! :woohoo:

Finally, overview; We know where England, Celtia and Maya is:
Spoiler South :
Civ4ScreenShot0857.jpg

Spoiler North :
Civ4ScreenShot0858.jpg
 
Oh and I think the Worker should mine/chop the tile he's on (riverside forest grasshill) and have the hammers into a Settler. And tech in on AH.

And the worker is still unnamed! :o
 
ok leader wise, we have a live crowd!

100% at pleased
Civ4Brennus.png

Blood thirsty Zealot

Civ4suleiman.png

Military freak who loves a good war. Favorite civic is H rule.

90% at pleased
Civ4Lizzy.png

Peaceful techer who Monty and brennus already hate :D

Civ4Pacal.png

Generally peaceful and an easy friendly via H rule and religion.

Civ4Genghis.jpg

Normally a warmonger with the best (worst) of them though he's been known to have inexplicably gone builder on us. His inability to send a scout over and the early great wall might give the nod to a more peaceful khan this game. No real way to get on his good side without shared war as his civic is late game and other mods are meh. Note he suffers no -dip from different religion.

80% at pleased
Civ4Monty.png

Everybody's Favorite Psycho! Unless we go out of our way, he'll entertain Lizzy before us.

So aim for yellow dot for the block to bottle everyone but Pacal to the east. keep a low profile till those guys really hate each other haha. Hoping the last civ is to the east as well can never hurt.

Cheers!
-Liq
 
Nice turns mate, I'm assuming the scout ran into a few animals btw? South looks doable for cottages for sure, need to make sure lizzy see's nothing of that.

Yellow is even more win with the home row copper! BTW why did you waste time placing horrible C?'s on the map? The north one is one tile off the coast and the other one loses the corn..... those are horrible city sites:confused:

That health event is own but man the early angry is ugly hehe.

Still no sign of the last civ? hmm what's up with that.

Should be a lively game with the idiots arrayed. Good thing the toku next door is us!

Cheers!
-Liq
 
Wow, so I'm up already...
ok so i guess this is a got it.
so what's the plan? should we research hunting for the jumbos? i figure revolt to slavery soonish so we can whip the settler. and we'll be wanting to settle that dot soon as it's real close to the AI.
i'll wait until tomorrow to play so I can get some opinions.
 
btw de honestly, WTH were you thinking with the scouting? the scout is close to where he started and the flood plains area isn;t even fog busted to spot for fish etc? sigh.

Btw AH as a tech is a mystery gobo.

Hunting allows us to hook the phants from the home row while myst allows us to get culture. Hunting -> myst sounds like a good path.

Silver will post about the builds hehe.

Oh in 3150 BC, Sully founded and converted to hinduism. Great, lets hope monty founds jew!


Cheers!
-Liq
 
Looks good DE. Next tech needs to be Mysticism so we have some basic border popping tools (and we want Hunting for the Elephants before we get AH anyways).

The health event basically gives us an excuse to stall our town growth to push out the settler. In fact, we need to do that because we have no other way of controlling growth until the anger disappears. A chop is definitely in the cards. We are short on warriors, so we'll need to send our city defender with the settler while we build the next warrior (hopefully with enough overflow). If there is still anger, best to push out another worker, as we need to get a road out, and there are a ton of forests to be chopped as well.

Yellow Dot is live, and we definitely want that town now that copper is in the home row. The hill site loses the corn (bad), and the phants site is one tile off the coast (3 dead tiles), so we want YELLOW DOT.

One criticism of the set DE... The scouting was brutal. You reached the flood plains but didn't scout just past that where we hit the coast. Settling the coastal plains looks strong (sucks up all the floods), but we have no idea of knowing if there is any seafood off the coast to boost that site. We'll have to run back and check.

goblinmarine is up next, so just to quickly run over the plan again.

1. Tech Path is Myst->Hunting->AH to spot horses. Up to you if you want to play that many turns, as I think it's 30ish to AH. Alternative tech to AH is pottery, as they both unlock Writing, but we want to crack some heads... so yeah...

2. Ok, so the builds at Kyoto (and the MM are going to be a bit confusing).

The event anger is at 17 turns left and +2 anger. At 15 turns, it will fade down to +1 anger (it works like the whip), so we can afford to grow by then.

First thing is we need another scout.... not to mention needing guards for the new town. We have 3 pop in Kyoto and for some reason we are working Max food while not needing or wanting it.

Only tile we need to work is the rice tile. Get the two other citizens working the forested plains hill and a forested grass hill (preferably the riverside one so we don't have to micro that citizen later). This stalls growth a bit and gets us a warrior in 3 turns. This is our scout for the west, and we need to send him out there to figure out what's going on. While this is going on, you can tell the worker to mine that hill he is standing on (extra hammer and commerce).

Total yields is 6 hammers into the warrior, and 2 food into the food box.

Next turn, the warrior will be at 14/22 hammers. So we need 8 hammers to finish it. So it will be done if we switch from the grassland hill back to the corn. This also ensures maximum food so we grow as fast as possible to size 4 (more people around while building the settler). You can leave this tile configuration.

After the warrior builds, the town will grow the next turn. It's fairly silly to not let it grow, so we can dial up another warrior to collect the turn's production, or even a barracks (good idea, as we will be fighting a lot).

Once Kyoto hits size 4, get it on a settler and simply work the maximum combination food + hammers to get it done in the fastest possible time. The chop from the mine will help it out.

After the settler is done building, you can revolt to slavery. A big wishlist of items for Kyoto include another worker (to hook up that copper ASAP and get a road back to Kyoto), a barracks, some axes to get our military rating up and scout... etc...

3. Since Tanaka is basically standing around already scouted land, you can send him a bit east to see what we can discover, but bring him back to cover Yellow Dot, as he will be the garrison for that city.
 
DE what were the other options for the health event? I assume that the health is permanent, but will it also apply to future cities? If so that is apretty nice event. Good luck on your set goblin and to whomever else who might play this weekend.
 
cannot seem to find this one on any list of events .. odd as I see it all the time. Anyway one is ignore it, second is some unhappy + maybe population for 50% +1 health I think.. bottom line is it's a crap option. last was the +2 permanent for all towns for all time. It's like expansive's health bonus.

DE popped this event in Boff-05 as well btw so we had +4 innate health all game. That monster named Santiago still ran into health issues late game though hehe.

Cheers!
-Liq
 
Scouting; I assumed we settled yellow first, which means that Brennus gets the floodplains, sadly, if he wants them. If he doesn't, we should take them no matter if there is seafood or not (and then we have time to scout it through). I want the Warrior we are scouting with to be garrison for Yellow Dot, that's why I sent him back.

The health event:

Option 1: -
Option 2: 1:mad:, 50% of +1:health:, 25% of -1 pop (afaik)
Option 3: 2:mad:, 90% of +2:health:, 50% of -1 pop.
 
second option on health event is suck. It's either skip the event or, as DE has correctly done twice now, take the 3rd option. Hurts at the start but the effect is super sweet.

Cheers!
-Liq
 
Thanks for saving me a spot for this, but I'll sit this one out. I think I've figured out I can really only handle one SG at a time. Good luck guys looks like it's gonna be a much more interesting game this time around!
 
Alright, good luck with your other SG Petey.

I'll go and post in the registration thread for another player.
 
Lurker Comment:

As much as I'd like to play in an SG with the "Disastrous Duo," I've moved on to testing Monarch difficulty, so I think that disqualifies me.

However, I look forward to lurking this one. Japan was my favorite civilization in Civ III, but I haven't had the gumption to play Toku in Civ IV yet. At least Monty joined the party, it wouldn't be a Liq/S.ilver game without him. Anyway, best of luck to all learners and learned!
 
Whosit, I am a regular Monarch player, and I would deem both S.Ilver and Liq above my level, so "testing Monarch" does not disqualify anyone - as long as you got the humour and "drive" to write some good reports and crop some hilarious (or illustrious) pics, I think you'd be welcome here :cowboy:
 
Ha ha ha. Tempting, tempting. Well . . . . I suppose I'll submit an application, with a clause to give my spot to a true Noble/Prince player if they want in. Heh. I just had a taste of being up to bat in two games on the same day, so why not join a third game? Who says ya' need common sense?
 
Whosit, welcome to the team! (I hope that I am not speaking too soon here) I can say with certainty that joining an ACK SG will benefit your gameplay by leaps and bounds. Mine certainly has. You won't regret joining a third SG if you ask me.

So if goblin's set lasts until AH what would his first build be in our second city?

By then, mysticism will be in so I would start by building a monument there. No helpful creative trait this time around so we need the border pop to work the corn. Hopefully the copper wil be mined shortly after founding and in a perfect world the monument finishes right when we grow to size two. Then we get a worker started that we can whip out.

I realize that I asked a question then proceeded to answer it. I don't want to be spoonfed the answers this time around. So I will say what I would do if it were my turn and see if I'm close to hitting the mark. Gotta take off the training wheels sometime.
 
Back
Top Bottom