aCK-2 Seeing Red

I realize that I asked a question then proceeded to answer it. I don't want to be spoonfed the answers this time around. So I will say what I would do if it were my turn and see if I'm close to hitting the mark. Gotta take off the training wheels sometime.

Exactly. I'm being fairly quiet here as I'm hoping others will voice their ideas (and the reasoning behind them). That and it being difficult to add more until another turnset comes in.

I'll give goblinmarine until Monday, as Liq is currently trying not to aggravate his back again. Mysticism first is indeed to get the monuments out. We have no other source of culture without that.

Whosit, welcome to the team! Diamondeye and sturick are indeed correct. Liq and S.ilver typically go through all the motions, so we hope that everyone will be able to take something from these games to improve their play. Please feel free to comment and offer insights as well, as discussion is what makes these games tick.
 
Myst-hunt-AH
PFC
Move citizens in the cap to do what silver said
Mine the hill
Move warrior
Science set to myst
(45) 2875 BC
Swap citizens to work the corn again. Woo.
(46) 2850 BC
Oops, screwed up the MM and swapped the plains hill for the corn… fix that now. 2 turns to warrior and pop growth… my bad
(47) 2825 BC
Yawn
(48) 2800 BC
Kyoto warrior-settler (14 turns)
(49) 2775 BC
Contemplate worker punting on pacal, decide against it
(50) 2750 BC
Yawn
(51) 2725 BC
Yawn
(52) 2700 BC
Myst -> hunting
Tanaka kills a wolf
(53) 2675 BC
Yawn
(54) 2650
Pacal founds another city. Left us our prime spot so I don’t care
Other warrior kills a wolf near the gems
(55) 2625 BC
Move to another plains hill with worker so I can mine it (picked one without a forest to save the forest for later)
(56) 2600 BC
Start building a mine
(57) 2575 BC
Nothing
(58) 2550 BC
nothing
(59) 2525 BC
Kyoto settler -> barracks
Huntin in, slot animal handling
Revolt to slavery
(60) 2500 BC
Found Osaka, slot a monument

Spoiler :
osaka0000.jpg


AH in 12 turns, will play till then.
(61) 2475 BC
nothing
(62) 2450 BC
nothing
(63) 2425 BC
nothing
(64) 2400 BC
Kyoto barracks -> warrior so it can grow to size 5
Worker starts another grassland hill mine. After this the worker will go to Osaka to hook up copper. The plains hill needs to be mined so Kyoto can stall at size 5 working the rice, three grassland hill mines and a plains hill mine for lots of hammers.
(65) 2375 BC
Nothing
(66) 2350 BC
Nothing
(67) 2325 BC
Kyoto to size 5, warrior next turn
(68) 2300 BC
Kyoto warrior -> worker
(69) 2275 BC
Nothing
(70) 2250 BC
Judaism founded in a foreign land
(71) 2225 BC
Suleiman adopts organized religion… so we know who got Judaism.
(72) 2200 BC
Animal husbandry in, slot iron working but no beakers in it

NOTES FOR NEXT PLAYER
There’s a worker building roads to connect Osaka and Kyoto. When he’s done with the road he’s on he can move to the copper.
There’s a warrior fogbusting near the pig/wine/copper spot just east of Kyoto, wasn’t sure where the next city was going so I thought that for now that might be a spot.
When Kyoto finishes the worker MM it so the citizens are working the rice, 3x grassland hill mines, 1x forested plains hill (which needs to be mined). This will stagnate growth and give us 13 hammers per turn there. Not bad, once we get the plains hill mined it will be 14. Don’t think we’ll be whipping that much in Kyoto, but we’ll see how it goes.


the lands and a culture map

Spoiler :


east0000.jpg

eastern lands

west0000.jpg

western lands

culture0000.jpg

culture



EDIT: sorry it took me so long. had an impromptu trip to chicago yesterday to visit a friend.
 

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Looks like a good set goblinmarine. The forums are about to go down, so I'll comment in more detail later.
 
Nice work goblin!

You're right in that Kyoto is looking very good for this early in the game.

Two little things I would have done differently...

1) Once you finished mining the hills in Kyoto, I would have sent the worker to Osaka to mine the copper first and then make the connecting road back to Kyoto. This would take an extra turn to do it this way, but Osaka would receive the benefit of the extra 3 hammers for a handful of turns.
That way, the monument is finished quicker and we can farm the corn a little sooner. But not a big deal.

2) I would have named the worker. :lol:

Other than that things are lookin good!
 
yeah, i had originally intended to mine the plains hill, then i realized there was copper...
little :smoke: on my part. also, since kyoto is already a power-hammer city i thought it would be better to have the copper hooked up to it as soon as we mined it. but you're right, would have been better to have the hammers in osaka.
 
Really need another worker before popping another settler and gobo has one popping in 2 turns!! :goodjob:

Two prime locations close by the AI hasn't nabbed making another settler next attractive.

One location are the floods that DE didn't bother to scout :sad: so no point diving for that one since we have a 100% known super dot 2 north of the copper ... exactly where Gobo thought and so left the warrior. :goodjob:

Pigs, Bananas (liq is hostile to pretty much anything natural) copper and secures the wine tile just outside the bfc to the SW.. too bad it's off the river =/

Thinking Liq is going to bum rush a settler to son of yellow dot since no real fear of barbs with people this closely packed in.

Great scouting btw gobo. Look at that nicely scouted coast. :goodjob:

Too bad no food =/

Oh as nice as IW would have been we seriously need pottery -> writing for library's alone.

Cheers!
-Liq
 
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Don't have a lot of time to look at the save/strategy, but checking in just so I can get participation points. :p

Liq, is the city site you're referring to one that contains pigs, copper, and bananas? I don't see one with corn. I agree that it's a shame that our cities have been off of water, but I guess with the health bonus from the event it's not as big a deal.

If Kyoto is building a settler after the worker, should it then build a warrior or scout to get a look at the southern flood plains, or is that too little, too late? I see a lot of grass tiles on the map, but not a lot of bonus food resources, so I'm not sure how to judge that right now.

Don't have time to write more, but I'll try and come back with better analysis later.
 
Preturn: 2200 BC
Nice setup turns by gobo! Amazing Scouting and a worker in the oven, due very soon.

So diplomatically speaking.. sully and lizzy are opposing religions so instant cat fight between those two for sure. Now even if Monty goes bud, his mods for having same religion are super low and he will attack at pleased np. Brennus on the other hand is a religious zealot who will instantly bond with people of the same religion.



[1]2175 BC
Boring... scout ends up on a hill next to a barb warrior... have good odds, watch liq lose.

Worker stops goofing with the road and gets to mining the copper.

[2]2150 BC
Our scout warrior loses 80% odds...sigh.

Mayans finish the stone henge, will come in handy when we take his punk ass out.

Brennus pops his first town just south of flood dot..
2150bcbrennytown.png

I'd dare say there are fish out there but after wang's antics in ack1, not so sure.

Worker pops in so slot a 10 turnish settler. Chop from the plains hill will come in during this.

[3]2125 BC
Miss our scout.

[4]2100 BC
Kyoto pops borders hurrah..

[5]2075 BC
Osaka goes to population 2 so whip that monument for 36 overflow into a double speed barracks which should be enough to finish in 1 turn as well.

[6]2050 BC
The result of the whip...
2050bcbarracks.png

Osaka's Barracks is done in one turn as the copper mine came online and the base hammers of Osaka are now 5.


[7]2025 BC
Barracks finishes in Osaka so pop in a 4 turn warrior to take up scouting again.

Chop comes in on Kyoto settler so looking like 3 turns.

[8]2000 BC
Great Wall is founded far away.
2000bcGreatWall.png

To the west!!!!

[9]1975 BC
Pascal adopts slavery.

[10]1950 BC
Big Turn!
1950bcwriting.png

Writing in 15.

Kyoto is settler -> worker (6) Love this town haha.

1950bcatupidwangai.png

The AI city placement still sucks. Settler is off to Son of Yellow Dot.

[11]1925 BC
Osaka pops a warrior and idiot liq didn't road the copper (hehe Dumpster dived the Ivory. that's fine, want some fast scouts. Another warrior incoming

[12]1900 BC
Run settler run!

[13]1875 BC
1875bctokyo.png

Woo!Tokyo starts on a Monument.

1875bcsullylate.png

Just in time too!

[14]1850 BC

Sully settler pops off into the murk.

[15]1825 BC

Appears Sully planted his town 3 tiles east of Osaka...
1825adsullydot.png

Wow, Ugly culture fight coming up.

[16]1800 BC
scout ends up next to a barb archer hehe promote cover.
next warrior heads to pony gem dot of no food! like we have a choice.
Kyoto pops another worker, which reminds liq! He has to name em all! onto another settler.

sink some hammers into Osaka's granary as I waiting on the copper to hook up.

[17]1775 BC
Ivory and copper hook up same time, Osaka goes on an 11 turn axe.


[18]1750 BC
Fend off barb archer barely... wow.

[19]1725 BC
Warrior running back to heal hehe

pascal builds the Chicken pizza. No liq is on drugs, his town is named Chicken pizza, the wonder is from mayan culture. How effing annoying.

[20]1700 BC
Not Much.

[21]1675 BC
Osaka pops it's borders, sealing the east from the west, and grows to size 2.. can work corn now but will work the phants while a worker is busy farming.

[22]1650 BC
Writing is in!
1650bcwriting.png

Ok at a cross roads!

Tech path is several options..
IW to deal with jungle and gain iron in kyoto's bfc. 19ish turns at 100% unsustainable.

alphabet is about 31 turns but allows us to trade and build science.

Math is less than 31 for uh no idea.

Liq is not of sane mind and body yet to determine next tech to be honest though writing was clearly a no brainer that silver approved.

Sully stole yellow dot's gems but kyoto is about to pop another settler that can take out the ponys and gems to the west. Imo no overt food but almost all grass there. imo settle inland a bit on that jungled hill for river access. then again liq is goofed up on some serious cough syrup. Not effed up enough to Double whip military in a town liq had jsut unilaterally declared a "GP farm" the turnset before, farming over mature cottages in the process (circa 1750AD). But then again, liq lost a combat 1 warrior on a hill to a barb warrior.. so who sucks more?

Seems land is SUPER packed to the east and wide effing open with no food to the west. The last civ's great wall can be seen but then why that fool never sent a scout out to meet us... no idea. Lets keep closed borders as we just sealed the west ward passage from those eastern guys.

No one converted religions btw,
1650bcbestbuddies.png

Same liz vs the known world but other than that, looking like war is about to break out just as soon as monty gets iw. We might want to join a war against lizzy just on account these psychos love shared war dip.

oh crap, liq has to play with photo shop now.

The hammer.. er Liq means the Silver, will post the save as judging by the photoshop antics liq is clearly not thinking straight.

Cheers!
-Liq'd
 
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Ok, so what S.ilver has discovered is even a drugged up Liq thinks more clearly than some people :lol:. Not too many problems with the save mate.

I switched the tech to IW, because we've got a lot of jungle to slash, so it's a core tech for both that and making swords. We're going to be fighting as opposed to aimlessly REXing in this SG, so we'll need the military stuff soon.

The upcoming settler is ticketed for the Gems City dot, as we need the damn gems now that Sully spammed a town next to the ones in Osaka. That, and it gets us horses too as a contingency plan.

The provisional techpath is Iron Working->Maths. After the settler finishes, we want to get a Library up in Kyoto so we can run two scientists and pop a GS bulb Alpha for us (Aes will work too if we manage to pick up Alpha through some other means). It will give us trade bait to backfill the massive portions of the tech tree that we've so far ignored (like Masonry, so we can get on Construction).

Any other ideas are welcome and encouraged. Our primary objective is to get to Construction for the Cats (and add HBR for the WEs) so we can wreck Pacal. Monty and Brennus are very likely to take the fight to Liz soon enough, and Sully doesn't like Liz much either due to different religions.

Roster
1. sturick
2. Diamondeye
3. goblinmarine
4. Liquidated <-- Just Played --
5. Whosit >> Up Now <<
6. S.ilver <-- On Deck --
 

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I think I can play this evening. Do we have plans for cities beyond "Gems City" or are you all so trusting as to allow me to choose a fifth city location? :lol: I take it that there's still far too much space out there to focus on infrastructure, even though you said we should limit REXing. I'll wait for some comments before I dig in.

Is it worth a city to pick up the cows and stone (maybe spices if it's not on the lake) to the northwest? I guess there is marble and rice to the southeast, too, but that looks less attractive to me at a glance. And, lesse, since we're talking about chopping our way out of jungles, I would build more than the 1 worker to 1 city ratio unless told otherwise.

I apologize if this has been addressed and I missed it, but are we saving any remaining forests for anything? I'm still in the learning stages of how much to whip and how much to chop.
 
What is going on with that Great Wall? There are no culture boundaries afaik that look like that, and where is the coloured border of the civ that built it? Even the "clear map" option still shows discovered cities, and the wall graphic would indicate there is a city 1W of the cow, visible due to the hill the scout died on. Unless the image has been very well photoshopped, of course, in which case, chalk it up to :smoke: on my part.
 
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What is going on with that Great Wall? There are no culture boundaries that look like that, and where is the coloured border of the civ that built it?

They are, in fact, aliens and thus have no culture that we can discern. Actually, I don't know, but I imagine that some setting was selected that makes cultural borders invisible on the map?
 
No plans on the trees as there's really no wonder we absolutely need. Idea here we need a library up posthaste in kyoto so chops are good there. assign two scientists so we can start bulbing techs.

Post thoughts on city sites but really more than 3 towns is ugly without some way to back up the economy... alphabet for building beakers currency for wealth and markets + a trade route.

Yellow dot needs a library for the culture as well btw as we are fighting sully's crap town. gem town should concentrate on cottages looks like since it's river based grasslands with what, 4 hills? Tokyo can do commerce as well as kyoto and uh, WTH ever yellow dot's name is, are decent hammers.

liq is drugged so make silver reply!!!

Cheers!
-Liq'd
 
Well, I've largely not made a dotmap yet as our scouting has been somewhat limited by utilizing slow lumbering men with clubs instead of scouts :lol: But I also don't want to spoonfeed all the cities sites and such, as I would rather everyone get a chance to try and put up a dotmap.

The land is fairly marginal with sparse resources as well, so it makes dotmapping a bit more challenging. Food resources are scarce, so you're looking for big grassy areas (Gems Dot), riverside real-estate, or floodplains to make up for that (plains cows are NOT a good resource to build a town around, unless it's an ice age and you have no food anywhere).

I spammed out the initial dots as there wasn't much we could see by then, and we obviously had to expand. If no one really feels like dotmapping, I'll put up a map (as the intent of this SG isn't really focused on dotmapping; we had enough of that in aCK-1).
 
Well, I wouldn't mind making a dot map, such as it were. At the very least, after everyone tears mine apart, I'll have a better idea about city placement. I've started my turn, so I'll wait 'till afterwords. I don't think I'll need more than the currently marked town site and the lovingly named "POS" city.
 
POS dot is really... well... low priority. If you think you see a good city site, after Gems dot, feel free to settle it if you've got a settler kicking around. Even if it's bad, I can't imagine it being worse than POS Dot. And we'll recover from it anyways (just like with off-yellow in aCK-1).
 
Silver...I actually enjoy dotmapping so I will try my hand at one when whosit finishes his set.

Just going to take a look at Liq's save right now so I'm a little behind the ball to try one now anyways.

As far as wonders go...I was thinking about going for the Statue of Zeus. We have the ivory for double speed so maybe some tree chops can go towards that. War Weariness sucks enough on its own...I would hate for someone else to get that one. Aesthetics isn't exactly on our tech path but it usually makes good trade bait for backfilling.

Plus, if we build it out of Osaka the +10 :culture: will go a long ways towards winning the culture war for the gems and ivory with Sulei. So if he could go ahead and build the camp and the mine for us that would be great!

EDIT: Building it in Kyoto will pollute the GP pool and the RNG will undoubtedly give us a Great Artist rather than a scientist.
 
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aCK-2 Session

Pre-turn: Turn 94, 1650 BC

Gauging our situation. We have three cities, with a fourth on the way (settler due in 4 turns in Kyoto). I could whip the settler . . . but I am certain that expending 2 population points on a 4-turn settler is not worth it. We also have three workers. I aim to expand that workforce by the end of my set, hopefully to five, but ideally to six (we have a lot of land to clear).

Researching on Iron Working, after which it'll go into Mathematics.

Strategy points mentioned:
*Kyoto and Osaka can both use a library--the first for specialists, the second for culture.
*Our new city to the west will be a commerce city.

I plan to squeeze in a scout after the settler and before the library to try and make up whatever ground is left. It probably can't hurt to know more about Brennus and Elizabeth's territory, anyway.

With everything in order to my ill-trained eye, I proceed.

Turn 95, 1625 BC

Snooze turn.

Turn 96, 1600 BC

Zzz . . .

Turn 97, 1575 BC

Brennus comes to us asking for open borders. Considering we have none signed yet, and we are the crazy, isolationist Japanese, I tell him to go eat sushi. Or whatever raw food those barbaric Celt eat.

Osaka: Axeman > Granary. I let it work on granary since it looks like it could use it. Worker also finishes mine on the hill. Liq said that Osaka (I presume it's the former Yellow Dot?) has decent hammer potential, but I don't quite see it. At least, not without many farms and workshops. There are a few trees I could chop to hurry the granary and (later) library, but I leave them for the town to work on the assumption that Liq meant Osaka should work them.

I consider moving the warrior out of Osaka now that there is a axeman there, but there's nothing that warrior could really scout before any other unit got there, so I leave it as garrison.

I decide to send the free worker to Kyoto to prepare to chop in a library.

Turn 98, 1550 BC

Kyoto: Settler > Scout (2 Turns). I hope it's a forgivable diversion. Settler goes to the marked city site for gems and horses.

Not much else to report. Our workers are taking their sweet time with their assignments. Tsk.

Turn 99, 1525 BC

Workers start chopping the forest on a grassy hill north of the capital. Warrior healing on rice has returned to full strength. If there was a plan for him, I unknowingly send it out the window because I decided to send him out west to scout. Why the warrior instead of the coming scout? There's so much foliage, I don't think the scout would make much better time going west.

Whistle while I work.

Turn 100, 1500 BC

This truly must be a Liquidated and S.ilver game! Look who our new neighbor is!

aCK-2MeetKhanCrop.jpg


As he is the one that scored the Great Wall, quite ironic. I check the trade screen and he's willing to talk about war on anyone except Monty. Go figure. And he then wants open borders. No, but thanks.

We get word that Montezuma converts to Judaism. So he and Suleiman are likely gonna bond now.

Worker by Tokyo has finished a cottage. I start to chop down trees to speed that Monument along.

Turn 101, 1475 BC

Apparently we are not the poorest civilization out there. I'll see what I can do about that. ;)

aCK-2WearePoorCrop.jpg


Satsuma is founded on the watered hill. I remove the sign and start on a monument.

aCK-2FoundedSatsumaCrop.jpg


Other, more boring stuff happens. Oh, and the corn is farmed now. I move Osaka from the copper to the corn, because moving a worker off the ivory cuts a turn into Iron Working. We're at -10 now, by the way. Considering that we lack fresh water to farm any other tiles up there, I think I'll move the worker to Satsuma to get things moving there. Jungle can always be chopped later.

Turn 102, 1450 BC

Tell Liz that we don't want open borders with her. Who knows where those borders have been?

Long trek from Osaka to Satsuma. I figure I'll pasture the horses for, well, horses and some hammers and commerce. In 4 turns when the workers get there.

Turn 104, 1400 BC

Chop finishes in Kyoto. Five more turns on the library.

Turn 105, 1375 BC

We receive word that Buddhism has creeped into our cities. Our mystics ask if we should ring the bells and announce a new state creed. I tell them to take their own lives for even considering the foolish idea of buying into a foreign religion. Besides, we don't want to join Elizabeth on Monty's chopping block.

aCK-2BuddhismCrop.jpg


The good news is that Osaka received the teachings of the Buddha, adding 1 point to its cultural output.

Do some chopping and some pasturing. Dial back science or we will go broke. Well, we'll be broke next turn, but after that I'll have to make sure we break even or gain some money.

Oh, and I've been checking with the foreign advisor. No tech trades available, so no one has alphabet yet.

Turn 106, 1350 BC

Monument finishes in Tokyo, start a granary (that seems to be the formula. Not sure what to do with the worker just now. I'd like to cottage a riverside tile, but I'll have to wait until the borders expand. Decide to cottage the other grassland, and to chop the pig-jungle afterwards in preparation to pasture.

Science at a giddy 50% to break even, putting us back at 10 turns to Iron Working.

Our intrepid warrior out west spies a barbarian village and Khan land, suggesting that we may not get far if we head that way.

aCK-2BarbyMontyCrop.jpg


Kyoto grew and is at its happy cap. I never whipped the library, with the backwards justification that the guys in charge wanted specialists ASAP.

Turn 108, 1300 BC

I apparently missed a turn? Oh well. Our scouting shows that Khan has horses! Joy!

Osaka grows, putting out decent hammers again.

Turn 109, 1275 BC

Our library has been built in Tokyo. It is very nice. So I put some people to work as scientist specialists. Start on a worker as a forest chop completes. 3 turns to the worker. Correction, 6 turns to the worker, but the two scientists shave 2 turns off of Iron Working, so it's worth it.

Turn 110, 1250 BC

Trying to decide what to do with the workers now. I could chop more forests to get the workers out faster, because I think we'll need 'em. It seems like a better idea than just building roads and Kyoto has plenty of forests. (I probably didn't have enough workers chopping forests for the library, now that I think about it. Only got one chop in.) No, I send him to Satsuma because I just noticed that there are actually forests there to chop, not just jungle. No, I don't, because the worker there is finishing the pasture next turn anyway and can do it himself.

Chopping down trees at Kyoto! And then maybe road the mines for ease of movement.

Check demographics. We're at the bottom for power, Monty's at top. Monty would go to war with anyone if we could give him something for it. :lol: I think we're safe at the moment, though, trusting everyone that Jewish Monty hates Buddhist Lizzy more than us.

Turn 111, 1225 BC

Osaka: Granary > Library

I.W. in 2.

Do some more scouting. Whee.

Turn 112, 1200 BC

The turn I pressed enter.

Turn 113, 1175 BC

Iron Working > Mathematics (23 turns)

aCK-2IronWorkingCrop.jpg


Iron pops in Kyoto, as predicted. On an already mined hill, no less. Will start a road as soon as possible.

aCK-2IronPopCrop.jpg


I move production from a riverside grass-hill mine to the iron mine, with no change in Math's research time.

Scouts reveal that Brennus has iron.

And a quick look inside Kyoto.

Spoiler :
aCK-2InsideKyoto.jpg


Turn 114, 1150 BC

Tokyo's workers should clear the jungle on the pigs a turn before the borders expand. Not quite perfectly time, but . . . Oh, and I move a worker from forested plains to the freshly built cottage. Granary build time plummets, but it shaves a turn off of Math and we're earning a gold now.

Turn 115, 1125 BC

Kyoto: Worker > Worker (8 turns with a chop on the way).

New worker prepares to road the iron. I start another worker to fulfill my "Workers for Japan" program.

Turn 116, 1100 BC

Start the road; send scout east because he's seen all he can see to the south.

Chop finishes in Kyoto, worker in 4.

Turn 117, 1075 BC

Chop finishes at Satsuma as the monument finished, prep a granary, but it can still be changed.

Pacal goes Hindu. Considering that he's Khan's neighbor, the Mongols may follow suit eventually.

I'm gonna end it here 'cuz I've already taken my "twenty-some odd turns" and I don't want to blow us any further off course. A couple workers are active, as are the scouting warrior and scout. Osaka and Satsuma are both about to grow; Osaka should work the mined hill to speed up the library. We need it, as I think we've been losing the culture war there so far.

I was planning to send the scout through the gap between Liz and Suleiman for lack of a better idea. Warrior seeing whatever he can see up north.

Haven't seen a ton of great city sites that we can still nab. We actually might want to grab POS somewhat quickly to block off Brennus a bit. I think there's a potential city 3 tiles NW of Satsuma. Small overlap with Satsuma, but nothing bad. Nets some flood plains and some dry grass, so maybe another commerce town. It's right up next to Pacal's borders, but if it wins its cultural wars, it might gain some silk.

Could also try to grab the stone and spices, but it's not a great spot other than those resources. I imagine that we won't settle more than 2 or 3 more towns before we dig in. I'll post some pictures in a bit.

Spoiler :
aCK-2CulturalOverview.jpg

aCK-2WestOverview.jpg

aCK-2MideastOverview.jpg

C'mon, there have been worse investments:
aCK-2Icebox.jpg

aCK-2PossibleCityLocationswithDots.jpg


And a general overview of our settled lands:
Spoiler :
aCK-2GeneralOverview.jpg


(If we really wanted to be gutsy/stupid, would try to slip a settler past Brennus and settle in the ice. Grab the deer, fish, and silver, maybe. I wouldn't do it, probably, but it's an "option.")

Wow. In my awe-inspiring brilliance, I forgot to save the game! :mad: :blush: :smoke: :aargh: :wallbash: :suicide: etc., etc.

Sigh. Fortunately, there was an auto save at 1100 BC, so I'll replay my last turn. At least I remembered about uploading the save this time.
 

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