Good morning all...
Lets take a look at our empire shall we?
Kyoto is growing slowly while still working two specs.
We will be able to work another mine when we grow to size seven giving us 13 hammers. Pretty nice!
Osaka has three turns left on its settler.
I am going to send the settler to Stoned dot when he finishes.
Tokyo is growing so fast...either need to whip again soon or to build another cottage to work instead of the pigs. Looks like Silver has already got that started

. Couldn't see that from the city screen. Riverside cottage in six.
Satsumas mine will be online pretty soon so yay for the extra happy!
Alright we will soon have our fifth city and we currently have 5 workers. So the current plan is to build at least two more during my set. 1.5 workers per city is prolly the minimum workforce you need....especially early on with all sorts of improvements to make and jungle to cut.
Military buildup is important too so gonna crank out those axes and swords.
Change the tech to currency...31 turns...uugggh.
Well like I mentioned, I have been in games where it considerably longer to finish than this so we are in good shape honestly.
Everything looks solid so lets play! Whacking now.
(1) 600 BC
The only thing I do is move the worker to continue building a road to Stoned dot...axe is fogbusting so hes safe to work.
(2) 575 BC
Kyoto finishes its axe...still no granary here so lets get that out of the way.
Sending the axe to Tokyo to beef up there...just a warrior for now. If we get ourselves into a fake war we need to have a garrison here just in case. Even though Liz will likely have her hands full...best to be safe.
Genghis fires up a golden age...did I miss a GP pop from him last turn? Lets check.
Yup Great Wall Spy for Genghis last turn. I think I miss stuff when I jump right into a city screen...slow your roll stu!
I also missed that Brennus got a new source of whales...we are in trouble now!
(3) 550 BC
Fru Fru demands that we sing him the ABC song.
Still won't trade Masonry...does this mean he is building the Mids?
No sailing for him yet so either hes stubborn or going for wonder #3.
Osaka settler>sword
Off to Stoned dot!
Osakas borders pop...its only a matter of time before we snag those jumbos and gems!
Forgot that I wanted to readjust our spy points.
I move points from Liz to Genghis.
I figure if Liz is going to be the first one to go that we shouldn't bother wasting our points on her.
(4) 525 BC
New Aztec and Mongol cities this turn.
Pacal wants OB...thought about it for a bit.
Considering scouting out his land...but we really don't need to.
Kagoshima is founded and it can work 6 squares...and none of them are great...BOO!
Monument queued to try and help fix that.
Only -1 gold after founding so still at 50% for now.
Gems are mined now they need a road. That helps our econ out alot.
Basically, the gems cancelled out the new city...well almost.
I stagnate Tokyo for two turns by moving from the pigs to a plains forest.
Before:
After:
Whip unhappy wearing off and gems getting connected will add two to the happy cap in four turns so in two turns I will go back to the previous configuration for growth.
Pretty sure that this is my last chance to two pop whip Kyotos granary.
So i do that.
Take a look...am I right that next turn I would only get a one pop whip with minimal overflow?
(5) 500 BC
Kyoto puts the overflow into an axe.
(6) 485 BC
Not gonna do it Hacksaw!
Not gonna do it either redeyes!
Switch back Tokyos tiles
Satsuma axe>axe
(7) 470 BC
Pacal settles another city.
A barb is harassing Satsuma...so I run an axe out to guard our mine...gonna try and bait him. Shoulda moved the axe out to the forested hill once it was built for barb patrol. Bad Sturick!
I have to crank back research to 40% as we were at 0 gold and -2 gpt.
+1 gpt now but we lost two turns on currency.
(8) 455 BC
Move the axe onto the gems to protect them...lets hope they attack and our odds hold.
(9) 440 BC
Our axe survives...kinda hoped he would get 2 exp for the victory but no dice.
One short of a promotion.
Osaka sword>worker
No changes on the tech trade screen...I have been peeking in every couple of turns looking for Masonry to become available.
(10) 425 BC
Reshuffling workers...
One pop whip the library in Tokyo for 44 overflow.
(11) 410 BC
Genghis' GA is over.
Brennus wants OB...uh uh.
Toyko puts the overflow into a worker.
Kagoshima finishes its monument thanks to a chop so on to the granary.
(12) 395 BC
In a sad turn of events...Genghis converts to Hinduism.
So in the Hindu block are Monty, Brennus, Pacal and Genghis.
This is going to throw a wrench into our plans.
Gonna get crazy in order to try and finish currency faster.
I've read around that running 100% and 0% on the slider avoids rounding losses.
Basically, its more efficient use of

So if this can shave a turn off of currency then its worth it.
(13) 380 BC
Kyoto axe>axe
So far my 0/100% plan is workiing.
One turn at 0% and one turn at 100% yielded 53 beakers with -3 gold
Two turns at 50% would have yielded 52 beakers with -6 gold.
Tedious but helpful!
(14) 365 BC
Ho hum...
(15) 350 BC
Holy protective longbows!
It looks like we are paying for two of our units...so I go to delete two obsolete warriors. That gives us an extra gold...hope that was a wise move on my part.
(16) 335 BC
No kidding...we know we are poor.
Pacal gets a great prophet.
Osaka worker>axe
Kyoto worker>barracks
(17) 320 BC
Pacal bulbed Theo with his great prophet...Convert to Christianity please!
(18) 305 BC
Pacal has been spying on us...shame on you Pacal!
Genghis wants Open borders...shove off.
(19) 290 BC
Monty converts to Judiasm...well that is good news!
Throws my Monty vs. Sulei theory out the window but who cares!
Satsuma axe>spy for Pacal and Genghis scouting
(20) 275 BC
Kyoto axe>settler
Osaka axeman>axeman
Drop science back to 50%...i think the 0/100% deal works better when you aren't scraping the bottom of the barrel with money. But I think it helped...a little.
Anyways, currency in five.
(21) 260 BC
Kagoshima grows to size two so I can whip the granary.
(22) 245 BC
Kago granary>library...need the culture.
English spy caught...
(23) 230 BC
Okay so maybe our war with Liz will be mostly fake.
I smell a razing in Coventrys future!
I was trying to time the settler from Osaka (lousy job of that btw) to pop right about the time currency hit so we could grab POS dot with the boon to our economy...oh well.
(24) 215 BC
Monty asks for OB...kinda feel like were at the point where we can do this but I pass since we are so close to a break. We can add those OBs at the beginning of the next set if its the right thing to do.
Satsuma spy>sword
Tell me this isn't perfect timing? Well if you can read it that is...
(25) 200 BC
Whew...last turn.
25 turns for currency...not bad
Osaka axe>placeholder axe
Well...not too bad...but not spectacular either.
Got my minimum two workers out with another one on the way.
Settler coming in 9 turns...but nowhere to put him. Stupid Coventry.
We are winning the culture battle over in Osaka...those four tiles should all be ours soon.
Decided to cottage over the spices and bananas...at least until we get calendar.
Which is still a ways off. Hopefully that isn't too much
Relatively quiet set.
EDIT: I put code of laws in the tech queue but I assume that we will want to resume our Masonry--->Construction tech path.
CoL wouldn't be a horrible choice for the courthouses, possibly founding Confusion, and the Chicken Pizza is a decent warmongers wonder (plus we have the stone to build it)
Roster
1. sturick <-- Just Played --
2. Diamondeye >> Up Now <<
3. goblinmarine <-- On Deck --
4. Liquidated
5. Whosit
6. S.ilver