aCK-2: Red Alert, Part II
Continued Turn 250, 1050 AD
Alright, so Oxhuitza has just been taken. Time to check some cities before I continue to move units.
Tabriz
can whip its courthouse for 2 population points (not sure how I missed that). So I beat those lazy peasants.
Gonna check what cities markets would be useful in.
Kyoto: Making 10.5 gold at 50%. It, Osaka, and Satsuma are our biggest earners aside from Tokyo right now, though when the cottages at Satsuma are farmed over, that'll change. I'll try to whip up some markets when I get the chance.
I whip the Barracks at Mutal so we can get overflow for a unit. There's a scary stack nearby. We need Feudalism baaaad. Hopefully Pacal will just barrage for a few more turns.
I just move the rest of Doom Stack into the town. They can move out next turn, though I may have to let the Bigs heal.
Kagoshima will grow next turn. I can whip the swordsman for 1. It lacks a courthouse. Oh, bah, only 19 overflow, nevermind (BUG is useful for that). I'll whip the sword anyway, 'cuz the overflow can go into another unit (have to wait 4 more turns, otherwise).
End turn and hope for the best. Oh, no. First I whip the forge (5 more turns) in Tokyo to get some 42 hammer overflow to go into a unit or something. Lose two pop and some income, but since the town is right on the new war-front . . . I think I'll add some walls since the town lacks natural defenses. Oh, oops, CS in 4 now. Shuffle tiles in Tokyo. Now we're good.
Now end turn.
Turn 251, 1060 AD
Well, good news and bad news. The good news is that we're not the weakest Civ (we're 4th); the bad news: Everyone who hates us ('cept Pacal) is stronger. And Brennus' main stack entered our territory this turn.
Kyoto: Spearman < Archer (1 turn). I wanted a crossbowman to handle Brennus' macemen, but it's 4 turns.
Tokyo: Forge < Walls (1 turn). We'll need 'em.
Kagoshima: Swordsman < Spearman (4 turns)
Tabriz: Courthouse < Barracks (9 turns)
Mutal: Barracks < Spearman (2 turns)
Pacal only bombarded this turn, so it gives us some time.
Civil Service is still 3 turns away?! Huh? Did something happen inbetween turns to delay it? (I switched tiles last time to get it back to 3.) Oh well . . . We may still make it.
Hmmm . . . . OK, time for a Whosit-Brand (TM) trade. I give Liz a call. Yes, yes, it is politically wise to have nothing to do with Liz. BUT: She is the only one without Machinery and she has no beakers in it yet. Khan and Monty hate her. Khan already hates us, but we'll hopefully kill him eventually. Monty? Well . . . .
I can get Civil Service, Compass, and all her 60 gold. Monty does not have Compass, and he has 190 gold. I can get our UU tech now, instead of in 3 turns, and 250 gold. Alternatively, I could get Monotheism instead of C.S., but although it pains me to trade for a tech we've already put so much into, we don't seem to NEED Monotheism. Now, or in the near future.
OK, so that's my reasoning. I'll face the firing squad if I have to, but because of whatever happened last turn, I see no guarantee that we'll tech CS on our own before we run out of money.
Sigh. Can't trade to Khan now because . . . ? I guess the game doesn't let me trade techs the turn I trade them. I hope he doesn't spend all that cash by next turn. Khan's not happy about our trade, but it hasn't come up as an official dip hit--at least yet.
Oh, I set us up for Engineering. Could to Drama to trade, but at least one AI already has it, so no. Well, at least we can upgrade this turn. For a whopping 155 gold (i.e., most of our treasury), Cecil gets to be our first and so far only Samurai (figured we didn't want "Combat" Colin to be upgraded . . . .)
Now we are broke. I can run 20% for a few turns, but it's still not pretty.
I send the new Kyoto Spearman north because Brennus only seems to be fielding infantry. No, wait, it'll go to Osaka 'cuz Khan has so many mounted unites in Edirne . . . . And science is at 0% after I moved units into enemy territory . . . . Joy. Engineering sometime after the next Ice Age.
OK, I think I've done enough damage this turn. On to the next!
Turn 252, 1070 AD
Tokyo: Walls < Crossbowman (5 turns)
Satsuma: War Elephant < Spearman (5 turns)
Pacal is just bombarding away at Mutal. Check trade advisor. Well, well, Monty and Khan both want Civil Service and Compass. Ummm . . . well, I won't give them CS, so Compass it is! 210 gold from Khan . . . Mmmm . . . I can get 180 gold out of Monty, but if I throw in Civil Service, we get that AND Feudalism, which, in my humble opinion, we
desperately need. I do that. Oh, we also get Monotheism, but big hoot.
Oh, right, I was supposed to look at the merits of Bureaucracy. We'd get 12-13 more hammers in the capital, and 10 more gold. It'll cost us 6 more gold to go into Bureau, though. And a turn of Anarchy. Hrmm. As for Tokyo, if Brennus waits to bombard it, it might live. But he's got a ton of Macemen. I really don't want to do this, but I 3-pop whip a blank Crossbowman. Hopefully it'll make the Celts think twice before attacking. Commerce tanks again.
Do some unit stuff. Bleh. I decide to revolt. We need Kyoto spitting out troops even faster. Also, treasury is at a fairly healthy 437. Upgrade an archer in Tokyo to Crossbowman for 179. And a high-level archer in Mutal to Longbowman for 134. Now at 124 gold.
End turn.
Turn 253, 1080 AD
Pacal bombards Mutal; Brennus bombards Tokyo and pillages a hamlet. Pacal completes the Shwegdan Paya. Good for him. Spearman in Tabriz kills a Mayan horse archer.
Income is slightly higher now with Bureau. Gonna let Kyoto finish a Crossbowman it was working on (2 turns left); afterwards, it'll crank out Samurai.
Liz wants Feudalism and Khan still wants Civil Service. Ha ha, you guys.
The only one above Cautious with us is Suleiman, and he's a vassal. Sheesh.
Ohhh. Somehow, due to my negligence, an archer ended up next to one of Brennu's macemen. He'll probably get toasted no matter what, but I'm gonna give him Shock and Drill II to give him a fighting chance. Otherwise, slow turn. Advancing our column (minus the Bigs, though. I didn't want to wait for them to heal. I figure they can catch up). Started to farm Satsuma.
Onto the next Disaster.
Turn 254, 1090 AD
Well, this turn starts out swell. Our guaranteed peace with Khan ends and Uxmal's courthouse progress gets wrecked by infiltrators. Lovely.
Osaka: Catapult < Spearman (3 turns). Can't trust the Khan next door.
Tokyo: Crossbowman < Longbowman (4 turns)
Mutal: Spearman < How 'bout another in 7 turns more?
Hmm . . . trades make peace, right? Or is it only gifts? Well, I give Khan our only pigs for 5 gold per turn. We're not in desperate need of the health, anyway. Monty has 10 gold per turn available. but the only thing I can give is our only wine, and that doesn't seem like a good deal at the moment. Hmm, well, actually, only our largest towns are close to happy caps, and Kyoto can add a few more garrison if needed . . . . 10 gpt at this point will really help us. I'll keep an eye on the happy. I guess we can whip a marketplace if need be, too. I kick up research to 20%; it's still very not pretty, but I don't want to run 0% forever . . . .
Pacal will talk, but won't give up any techs yet. Of course.
We can see Pacal's research. Nationalism in 10. Eee.
Turn 255, 1100 AD
Kyoto: Crossbowman < Samurai (2 turns). Feels good to build them.
Bigmen on the move 'cuz their healed and have escort.
Bombard Mayapan to 18%, pillage Pacal's horses. Hopefully he'll attack Mutal soon, the defenses are almost down. If we're lucky, his stack will die. Khan has a small stack moving through our territory. Hopefully going somewhere else. OK, let's see if I can take that city.
Turn 256, 1110 AD
Our stack gets hit by a catapult. I'll assess the damage, hopefully it won't prevent us from attacking . . . .
Liz wants Open Borders. My bad. I guess I sent the wrong impression when I traded with her before.
Whoa. The Ottomans are offering themselves to us as a Vassal state. Did they break off from Monty? . . . I say "no." Personally, I like taking Vassals, but I know it'll break our economy even further, and it might piss people off. Plus, the Ottomans are too weak to be helpful, I think.
Kagoshima: Spearman < 10-turn Crossbowman.
Well, only the Elephant in our stack is still injured. But Mayapan has a few shock troops, including a Maceman. I was gonna send the Elephant in as a flanker. Promote it to Flanking II and it's at 7/8. Catapult time. 11% odds. Eh, I've seen worse.
1st one dies, but it kicks the snot out of the longbowman and deals collateral dammage to everything else in there. Next has 29%. It kinda discomforts the Maceman and dies. Bleh. 3rd (promoted to City Raider I) has 70% odds and retreats. Maceman is pretty badly hurt. Last available catapult has 69% odds without any upgrades, so I give it Barrage I to try and eek out a little more collateral damage. Woot! It retreats after showing that Pikeman a thing or two.
In goes the Elephant. Down goes the enemy swordsman.
CR II swordsman (82%) vs. Crossbowman: We lose!! What a noob.
Combat Colin to clean up the mess. He wins.
CR I swordsman kills a wounded crossbowman at 89% odds.
'nother low-class swordsman wins.
Axeman kills maceman.
Axeman kills pikeman for a promotion and the city. We get some gold and now own Mayapan. We get a lighthouse, harbor, and our monument. 6 turns of insurrection. Queue a granary. Send one of the archers tagging along to garisson.
Urgh. Kyoto grew unhappy. When did that happen? I thought I figured it all out. Samurai finishes next turn, so I put in a market to be whipped.
Awww . . . my doggy is snoring. So cute.
Anyway, back to the mayhem. Still no techs outta Pacal. I guess it's on to Chichen Itza.
Turn 257, 1120 AD
Pacal suicides a catapult at Mutal.
We catch a spy, but another wastes a pasture, somewhere. I'll try to find it.
Osaka: Spearman < Market (13 turns)
Tokyo: Longbowman < Longbowman (6 turns)
AP vote: Stop the war against Brennus! Hellz ya! I vote "yes."
Suleiman is a vassal of Monty again. Promote wounded Elephant Combat I.
Fortify the new Samurai in Kyoto since it's lacking guards. Thought there was another axe there. Oh, and war weariness is showing up. Lovely. We'll need a colosseum next, but we need the market for income.
Well, let's see how that vote turned out. Whip harbor in Oxhuitza, killing 4. Now we're not unhappy. Yay~!
Turn 258, 1130 AD
*edited for the childrens* F***F***F***F***F***F***F***F***F***!!!!!
This turn really turned out terribly. Pacal's forces by Mutal did a 180 and attacked the part of our stack that was hanging out by Mayapan. War Elephant killed Cecil, who was at the top of the stack for some reason. Did I leave the spearmen unpromoted? I didn't think so. We lost a lot of troops. I'll pull up the combat list . . . .
Worst news is that Tokyo is gone. For the foreseable future, too. That AP vote backfired. Brennus attacked full force in between turns and catapulted everything to Hell. I clearly got lax on the town's defenses because I was lulled by the long terms of bombardment. I should probably have whipped out more units. Anyway, Celts took the town, and now we have 10 turns of enforced peace with the Celts.
Liz wants a deal, screw her.
Satsuma: Spearman < Samurai (10 turns)
Oxhuitza: Harbor < Barracks (2 turns)
I'm definitely ending it here. I lost us our financial town. The only good news is that Khan's huge stack is definitely heading somewhere else.
Losses from Stack:
Bigman Cecil (the Samurai)
Spearman
Bigman Billy (to a frikkin' chariot)
We killed a couple of their units and the rest are wounded, but that bites. Our guys are wounded, too. I should have moved them all into the city, but I think I kept them there to defend the guys who already moved. Oh, no, then I left them there after I moved the wounded into the city . . . . That was a poor decision.
Well, there you have it. I managed to pull disaster out of the jaws of awesome. Granted, I don't think the game is lost . . . . just really, really mangled.
I could always cheat by loading up an auto save, but . . . that's cheating.
The only silver lining I can try and pretend to see is that we now get to learn how to deal with a disaster like this. Whee.