aCK-2 Seeing Red

It's a good idea to check the MM of a city whenever you finish building an improvement on a tile it isn't working. Often it seems the governor will work the new tile. Silly governors. Also, whenever a city grows it's good to check the tiles to make sure it's working the new tile you want. That's how I ran into accidental growth problems... city grew and I didn't personally select the new tile to work.
In my own single player games I usually completely forget about tech trading. There's just so much to Civ it's hard to get it all down.
 
310AD (194):

Preflight check. Ok, so we're at war with the other perennially doomed leader (traitwise at least) Genghis Khan! Who seems to have had a builder streak earlier, but not anymore as he comes after us with a vengeance. Let's take advantage of this opportunity to get some more land without incurring diplomatic hits for declaring war on people!

An HR revolt is ONE turn, for basically no downside (same upkeep and we get military garrison benefits) so go ahead with that now. We are not interested in the 'mids so that will be our government for some time.

Immediately settle the Great General in Kyoto, as it is our heavy production city along with Satsuma. The difference is we actually have food here, and a higher happy cap due to the palace.

Brennus is in WHEOOH, so I'll be keeping an eye on that for suspicious activity, but we only really share one border with him, and that's at Kyoto, so we can quickly raise troops.

Since anarchy messes everything up, I'll hit next turn before doing anything else. Metal Casting is a solid choice for tech. HBR would give us Phants, but we really need to boost our industrial base, and forges will help with that. It's also on the way to machinery, which is core for us to get Samurai running.

325AD (195):

Ok, now I'll look at the cities.

Swap Kyoto's mine over to the riverside one for the extra commerce. Every little bit counts. After consulting the other cities as well, I fire one scientist to work the now free mine. We need to lean on our heavy production capabilities here.

Osaka is working a plains forest instead of the grass copper mine for some reason that baffles me. I fix that little oversight, but I also fire the one scientist here to get SoZ in 4 turns. Will look at this again later.

I fire the scientist at Tokyo, move work onto the pigs, and get us in maximum growth mode while working all cottages. I don't work the cottage on the Bananas though, as we will need to destroy that later. Better to grow other cottages. The market is stalled, but our cottages will grow faster, and that's what is important. Growth is now in 8 turns, thanks to the empty granary from starving the city. Please don't starve cities folks. It is much better to multi whip the cities, because then we don't have the lag time on growth from food disappearing from the granary.

Satsuma has cottages and what we really needed here were farms! There is not enough food around to take advantage of all those mines! Unfortunately this is the war zone, so we can't do anything about it right now.

Kags is stagnant due to not owning much of it's BFC, that will take a while to correct unfortunately.


Ok, that's all for the cities...

Taking a look at the units hanging around Satsuma, and they are all in scattered piles all over the place, which is not what we want so I consolidate them on the hill beside the city.

340AD (196):

A Genghis Galley appears off the coast of Kyoto, so troops on the way to Satsuma pause in case we get some ludicrous enemies unloaded on us.

Kags finishes a Barracks, so I dial for archers as they are cheap, effective city garrison.

355AD (197):

Liz shows up and wants us to declare war on the Aztecs. Honestly, why does the AI make these requests when you are at war? Free Diplo hits? Meh.

The Galley sails past and doesn't bother us any further. Sully will trade HBR, but we have nothing he wants, meh. His economy is good for having like 3 cities...

The wine at Tokyo flips. Was expecting that kind of, so we'll need more culture buildings in this place once we grow out again (repeated tip: DO NOT starve cities!). For now we will make our way to the bananas.

370AD (198):

Christianity spreads in Kags, yay more culture push. Sully stupidly puts Judaism in Osaka, thanks for giving us more culture in our border city with you!

Kyoto finishes with a Cat, and we dial another. Our stack heads off towards Genghis land for a beatdown of Tabriz.

385AD (199):

set2SoZ.jpg


Great, the statue that makes people at war with us really pissed :p. We'll take a quick break from building something war related and start a courthouse. 15 turns. Oh, btw, the gems flipped to us, so I get to working them with the forest citizen. Growth in 4 yay.

400AD (200):

ToA is built in a faraway land, snooze. That wonder sucks, I have no idea what use it is. Oh well, we can make good money on it if we ever decide to do a trade mission.

Tabriz is zeroed, but of course how can we attack it with not enough siege. Waiting until next turn.

Kags is up and limping with the finally plantationed spices, yay.

Kyoto finishes another Catapult, ok. Dial another. Siege is disposable.

Kags finished an archer, so garrison it and dial another one.

415AD (201):

We are officially NOT advanced.

set2advanced.jpg


Strangely enough, Liz is just barely above us.

Brennus dropped out of WHEOOH, so no idea what that was about.

set2APvote.jpg


We abstain until we can figure out WTH is going on. Oh, that means the the AP was built right? Great. By Pacal.



So we are ready to rock at Tabriz.

First Cat goes in and dies to a Sword, boo. We do some significant damage though, knocking it down to 3.1/6.
Only one other cat that can move this turn, so send it in. 52% odds and we lose to a Keshik. Boo.

That was bad. Ok, CR2 Sword at 54% odds, and we win against the Shock Axe!
Next CR2 Sword vs enemy Sword. 95% odds, lol. We win.
Last CR2 Sword hoses down an enemy Keshik with 97% odds.

Alright, well the last sword is crazily promoted to C3... So not going to use him. Instead, promote an Axe CR1 and send him in. He flawlessly ownerizes a Keshik.
Last up is an enemy sword, so mop him up with the Shock Axe.

set2tabriz.jpg


We win 86 gold and I put most units in the city. It has a surviving Granary, so we celebrate and dial up a Monument. It ruins floods dot, but at this point, the world is heavily settled and we don't have the luxury to raze random cities (especially as we are flanked by Pacal). We need to take and hold territory.

Genghis is willing to talk and give us HBR along with some cash, but I'm just getting started...

430AD (202):

set2pacalAP.jpg


Pacal wins the AP, and Monty makes peace with Liz, boo.

We finish shoving our troops into Tabriz this turn.

445AD (203):

Our spy gets nailed in Genghis land, so we mourn. Boo. Pacal also lands a Great Artist, so expecting a culture bomb any time now.

Osaka and Tokyo grew this turn, so filling out good workable tiles for us.

460AD (204):

Tabriz border pops, and we get a look at Pacal's Great Artist. Ugh. We can also see his tech this turn, he is teching Divine Right. Ok, we really need to take this guy out. So going to Genghis...

set2genghispeace.jpg


Genghis goes to cautious, but still hates us, boo. We're going after Pacal next.

Oh, Monty is in WHEOOH mode AGAIN, so have to be cautious.

475AD (205):

set2waronsully.jpg


w.t.f???

Ok, at least they are both busy...

Anyways, Genghis no longer hates us, so I open borders with him. I also do this deal with him.

set2genghistrade.jpg


A happy Genghis is JUST what we need to deal with other idiots like Pacal.

Also do this deal with Brennus. He is in WHEOOH as well.

set2brennustrade.jpg


Kyoto's Cat is done, and I dial up a Cat. We don't have a stable yet, so no elephants until we do. And we also need more cats anyways.

An archer finishes in Kags, and we dial another.

Ok, so ready for some hilarirty? With everyone who could threaten us in WHEOOH mode...

set2pacalwar.jpg


set2killmarktwain.jpg


The entire stack picks up and moves towards Uxmal.

490AD (206):

Our Mark Twain killing Axeman gets killed by a chariot, oh well. It was worth it! The chariot becomes XP for our spearman.

Our forces are on the iron mine overlooking Uxmal.

505AD (207):

We shell Uxmal down to no defense. We also pillage the iron mine for 18 gold.

The spearman who killed the Pacal Chariot gets to 10XP, so earns formation.

520AD (208):

Kyoto hits size 8. so get on the two newly completed mines there to stagnant.

Kags gets Jewish, courtesy of Sully, who is still desperately spreading his religion despite the war, :p. The Plantation there gets nuked, undoubtably by Pacal, which is why we have even more EPs on him now. Idiot.



Uxmal is on a hill, and has one Longbow, and a bunch of other trash defending it. Send in the first CR2 cat at bad odds, and we die. We do knock the Longbow down to 4.2 though.

Next Cat also dies, boo.
Last Cat has 85% odds and gets away flawless. Whoohoo!

All 3 cats collateralled all 5 enemy units, so bigtime hurt for the enemy!

First up will be Mr Wounded swordsman CR2. He takes down an enemy Axeman.
Next is a fresh CR2 sword, and we erase an enemy Axe as well.
Next up is an enemy sword. Ok well, send in a CR1 Axe. WTH, we die with like 87% odds...
Another CR Axe is forced to finish the job.
Next up send in the last CR2 sword to clean out an axe.
Longbow is up next for a flawless beatdown by a stock axe.
Last up is an axe, so use the wounded Shock axe to take it out.

set2uxmalcapture.jpg


Dial a monument and everyone else holds their ground. The stack is too wounded to cover that axeman. We will take the loss of the city if Pacal sends his nearby units to it.

535AD (209):

As expected, Pacal mops up our Axeman and retakes the city, but he ignores our wounded stack. Alright, we can get them all in the city this turn.

Monty shows up and wants us to DoW on Sully. Uh, we don't have the units for that mate...

Take the victorious axeman who went flawless last turn, and take back Uxmal.

set2uxmalagain.jpg


All units are in it this turn.

Kyoto finishes a Cat and dials an axe.

550AD (210):

Promote that axe Medic to heal the stack faster.

Library finishes in Satsuma. Doh! I should have swapped this out, but clearly was paying no attention. Ok, we have extra culture here to buffer this city more. Dial a sword.

Kags finishes an archer and works on an Axe.

Kyoto grew again and only has 1 more on the cap, so slowing growth by taking work off pigs.

565AD (211):

Another border pop occurs at Satsuma, pushing on those annoying cities to the south. We'll deal with the north first.

Kyoto finishes an Axe and I dial a Cat.

580AD (212):

Uxmal is finally pacified, although we really don't care. The stack is almost healed for another push.

Osaka finishes a courthouse, so dial a Cat. I think we grew again here. The good news is that we are about to border pop again, and our culture is already crushing Sully.

595AD (213):

I sent a spearman and an axe to guard our gems south of Satsuma last turn, as Pacal had some troops puttering around. He smartly attacked with a chariot and a spearman >.<. The spear dies and the chariot runs away, so no damage done to us.

610AD (214):

set2metalcasting.jpg


A great general is born somewhere far away or something silly, so big fights happening for sure.

Edirne loses the plains forest to Osaka, so major cultural beatdown for Sully.

I dial up the next tech as Machinery. This is debatable, but we want our Samurai.

Going to pass the game off here. Our war machine is well on it's way, and Pacal is basically doomed. Our target is Pacal's capital (as soon as we get a few garrison units into Uxmal, and perhaps another few Catapults. There is a forested hill (at least it was forested a while ago), that doesn't force us to cross a river to get to his capital. We sieze that, and Pacal is broken. It contains the AP and stonehenge, so major prizes for us.

DO NOT stop building military! We have a production advantage that we must use to beat Pacal. He is currently wasting his time teching Divine Right, so we have an edge at the moment. He has Longbows, but they are no match for us after he has been shelled.

Genghis an Monty will leave us alone while they are beating on Sully (Monty is NUTS! He shared a religion with Sully and still declared, unbelievable...), but we have to watch for that war ending. Brennus is also in WHEOOH mode, but he went in and dropped out before, so we need to be cautious there.
 

Attachments

Picked up the pieces very well, S.ilver. That Combat III Swordsman was my doing, of course. I think I promoted him to take out units in the field because I had nothing else with decent odds to kill the top of the stack . . . . Perhaps I should have just waited to see if they would have attacked the city and (hopefully) suicided?

Satsuma does need those farms. I was wondering about it, but I tend to under-cottage things, so I wasn't sure. I'll make a strong note about not starving cities.

Metal Casting < Machinery < Civil Service was what I figured we want to do in order to get Samurai ASAP. Unless we have a pressing need for any other tech?

So, good set as always. It sounds like we're well on our way to annexing the Maya.

By the way . . . . It's not like we weren't expecting foreign wars, but how is it that the whole "Liz dogpile" never happened?
 
Whenever I read the posts where Silver is dropping the hammer, I invariably think to myself...

"How can Silver have so many troops???
He didn't have that many to begin with.
We only have 5 cities.
Where do they all come from???"

Or something like that...so my question is...how much do you whip during a buildup like this?

I think I'm up next...I would very much like to play tomorrow morning since my next available slot isn't until Monday morning.

So any advice is welcome...even if that advice is "please wait until Monday morning so we can discuss strategy"

I'll post my own plans after I take a shower...just checkin in after mowing the lawn.
 
Alrighty...very basic plans for my set.

Techwise seems like Machinery > Civil Service is the plan. Samurais ftw!
Depending on how much we can pound on Pacal we might be able to bully him out of Civil Service in a peace deal...high hopes prolly more like Poly but lets dream big shall we?

Out of curiosity...can anyone point me in the direction of an article regarding tech discounts?
For example...researching tech A provides a discount on future research of tech B.
I tried searching the War Academy and using the search function to no avail.

On the military front...

Keep building the hammer for Pacals capital. Probably take off once the three military builds in the nearby cities arrive.

I have an unorthadox strategy for which cities I would like to try and take.
Tell me if it is genius...or just plain crazy.
Taking odds...9:1 on crazy is the current line :crazyeye:

I would like to try and take Mutal and then Chicken Pizza then go for a quick 10 turn peace treaty. This would split Pacals territory into east and west hemispheres. After our break in the action we develop two stacks that would finish off each hemisphere.

Pros:
Pacal has lots of techs...extorting them from him will help us get out of last place on the leaderboard.

I get the feeling that Chicken Pizza has at least one seafood in its BFC..size 14 is pretty big at this stage of gameplay...kinda looks like a GP farm candidate if we find a fishie or two in the BFC.
Taking it now lets us groom it that much faster.

Cons:
Splitting a SoD rarely is a good idea...refer to PeteyP1 for evidence on that!

Culture squeeze on Mutal and Chicken Pizza could be very brutal.

Various other reasons that I am ignorant of at this moment. :)

Diplomacy:

I will keep a watchful eye on our randlomly declaring neighbors.
Monty is unreal declaring on Sully like that...I'd like to say that I called that one! :D

Sturick said:
Although I wouldn't be surprised if Monty takes a shot at Sulei. As far as Monty is concerned Sulei is a heathen and a weakling that he shares a border with. According to Liqs leader page that is a potential -9 diplo hit. Something to keep an eye on.

Of course this declaration was made before they had a shared religion...but I still called it.
Although calling the fact that Monty will go to war is a bit like calling the sun hot or Antarctica cold.
Nostradamus I am not.
 
Believe it or not, I whipped NOTHING during that set (I probably should have whipped some things, like the market in Tokyo, but that's my :smoke:, I was trying to rebuild Tokyo's population). Our "horde" of units was simply built. I did put a chop into a Catapult in Kyoto, but that's about it. Whosit actually had a lot of units scattered around Satsuma; at first glance it didn't look like it because they were all on separate tiles, but there were quite a few there.

That's one minor criticism from me, btw. There's no need to put mini-stacks to defend jungles and other lousy terrain. If Genghis was serious about attacking us, he could have taken out those units quite easily. Luckily for us, he was not. It's best to keep your units in one big stack.

As for strategy, we want to take out Mutal, and that coastal city to the east of Mutal (has fish and gold, too lazy to boot up the game and find the name). This is mainly for border consolidation, so our towns can control at least some BFC tiles. Before you set off for Mutal, make sure you have at least 6 cats. That's a capital site with a 4th-ring reach; good for 60% cultural defense. It's also on a hill, so that's a minor annoyance. He may have put a wall up as well, no idea. So long as the sucker doesn't get Engineering and put a castle up, we can take him down with Cats. If an enemy gets Castles.... well refer to Boff-03.

Builds wise... Tokyo should probably work on Infrastructure exclusively; get the commerce cooking as it's far from the front anyways.

We need a few more spears for the fight, as we are likely to face some mounted resistance with the enemy horses hooked up. You can substitute for War Elephants if you want. They're pricier, but might actually be of some use attacking cities.

If there's any gas left in the tank after taking Mutal and the eastern coast city (and by gas in the tank, I mean if our economy is still running and Pacal doesn't have any castles) then we should be able to wipe out Pacal, or at least reduce him even further. If he gets Engineering, best to sue for peace while we sort out new lands.
 
Awesome turns by silver as per normal. Again silver would get all the free cough syrup for his ass kicking, except liq quaffed it all.:blush:

Recall btw that all of our archery units get a free combat 1 from event and cg1/drill1 from protective. This means X bows are an amazingly versatile offensive/defensive unit for us as coming out of Kyoto or a gg embedded satwtf, means they can start out drill3 for cleaning up after cats and only 5 exp from the amazingly broken drill 4.

If one needs see offensive x bows in action, need only see that disaster that was boff3 where I think we built a total of 2 maces all game.

Cheers!
-Liq'd
 
Looks like we're falling behind in techs as well, blame S.ilver for that oversight... Ok, well I'll defer to Liq whether our economy can whether continued war with Pacal.
 
Oh, I'll say one thing in my defense, or at least an explanation since it seems I haven't done so . . . . Regarding the scattered units around Satsuma, I know that I wasn't using them to defend jungle or anything. After the surprise attack from the fog that killed the mini stack that I DID unwisely place in the forest (in a vain attempt to deny that terrain to the enemy), I sent out some units to finish off the wounded Mongolian troops before they could retreat and heal. I think I probably sent out units to cover the wounded attacks. The guys on the hill? They were already there, and I never thought to move them.
 
definitely need to take out pascal, crippling the fool before suing for peace. Basic issue with Toku (and G.khan) as a leader is that he has nothing to help him econ wise, tanking the economy was pretty much a given.:lol:

Use your judgment here in terms of easily defensible borders and try and get at least feudalism as peace. Our real hope is that the rest of the world starts really hammering each other into a stalemate.

HBR was pure win btw.

Cheers!
-Liq
 
Ok lets do this...

Overview of the empire:

First off all the cities appear to be just fine.
Going to whip out the swordsman in Satsuma to overflow that into a spear for our SoD
as Silver suggested we need more spears.

Going to try and use the whip sparingly during my set so I can protect against any crazy declaration from the south or east if needbe.

Whacking enter now.

(1) 625 AD

Kyoto cata>axe
I switch from a mine to a farm to promote growth and future mining.

Great!
I am already posed with a difficult situation.
One that I should have anticipated I suppose.

Pacal wants to stop the war against him...go figure.
So off I go to scour the forums to find the penalties for defying a resolution.

3ackapvote-1.png


I don't like what I find...+5 unhappiness modifier in cities that have the AP religion.
Crap...I can't scroll the cities to see who would be affected.
The only city that I know is Hindu is Tokyo since it has the monastery.
But there has to be at least one more out there since we had 11 votes last time right?

Ok so we aren't going to defy the resolution...based off of the vote counts from Silvers post Pacal should have enough votes to pass this no matter what.
So it doesn't matter how I vote...I don't know if we get any kind of relations boost by voting with Pacal here but I am going to do it.

Just gives us 10 more turns to build a ridiculous hammer that will crush the Mayans that much quicker. We will also need to spread Hindu in our big cities eventually so we can control future AP votes.

Wow its still the first frackin turn!
Hope they don't all take this long!

(2) 640 AD

Liz wants things...things we don't want to give up.

3acklizbeg-1.png


Satsuma spear>archer
Kago axe>spear

Everyone decided to vote yes to the resolution...BOO!
And to "dogpile" on us...Maya gets an event that expands the Hindu religion in Lakamha.

Turns out Satsuma was the other Hindu city...
It could have handled the +5 unhappy but Tokyo would have had 3 unhappy citizens.

I hope I made the right call here.

Genghis brings a stack near Satsuma...I assume it is making its way towards Edirne.
Wouldn't it be cool if Monty took Edirne and then we culture swapped it away from him...suppose it could happen. Lets see shall we?

(3) 655 AD

Osaka cata>cata

Oh joy...Pacal has built the Chicken Pizza...the wonder this time.
Looks like we are halfway to Boffo3.
Good news is that he built it in his capital so we only have to deal with it once!

Using the safety of the peace treaty to build a road to Uxmal and the farm we have wanted for so long in Satsuma.

(4) 670 AD

Pacal...aren't you forgetting that we are going to crush you in 7 turns?

3ackpacalob-1.png


Monty...glad you are currently at war...makes this decision easier.

3ackmontybeg3.png


Kyoto axe>forge...only making a quick detour from military here as the last build provided quite a bit of overflow.
7 turn forge will give us 27 hammers at size 9 and 31 at size 10.
No forge is 22 hammers at size 9 and 25 at size 10.

(5)685 AD

Tokyo market>courthouse

Hammer is looking pretty strong in Uxmal!

(6) 700 AD

3 workers are sitting outside of Uxmal taunting me!
I think one even farted in my general direction! :lol:

3ackworkertaunt-1.png


(7) 715 AD

As much as I would love to crush me a Monty...I'm a little busy.
Oh and by the way...Genghis is sending a smallish army to your city of Edirne.
You might wanna get ready for that!

3acksullywar-1.png


Tabriz finally grows to size two so whip up the monu.
Same goes for Uxmal.

(8) 730 AD

Osaka cata>cata

Tabriz uses its overflow to build a double speed 1 turn walls...its kinda in a dangerous spot.
Uxmal still needs a granary so do that.

Pacal finishes DR so he now has another holy city for us to take...Mayapan is the home of Islam.

Tokyo has a good threepop whip for its couthouse going.
39 overflow and growth next turn.
Plus its maintenance was -6.5 ish before the whip...yikes!

Still no war declaration from Brennus...that guy is indecisive!

(9) 745 AD

Tokyo courthouse>hindu temple
Need the culture to keep our copper
Need the happy to work more cottages
Need the hammers cuz all we have are cottages...go back to the importance of keeping our copper.

Kago spear>cata

Tabriz walls>courthouse...not enough hammers here to warrant a barracks.

All I had to do was call Brennus wishy washy and that put him over the edge.
He declares on Liz and sounds his own warhorns!
HOOOOOOOOOOOOOOOOO!

So in two turns the whole world will be at war somewhere.

Genghis is on Edirnes doorstep...but crossing a river with only two siege weapons prolly isn't gonna cut it.

(10) 760 AD

Christianity spreads to Tabriz...yay for free culture!
Hanging Gardens built somewheres....in Celtia.
Tokyo loves us! They do realize that I just whipped a third of their population away right?

(11) 775 AD

Liz comes at us with this trade...not bad but don't wanna trade with you.

3ackliztrade-1.png


Kyoto forge>cata
Satsuma cata>stable for jumbos

Edirne does get taken out by Genghis...don't say that I didn't warn you!
We will see how long it lasts under the combined pressure of the Ottoman and Japanese cultures.

Lets get going on crushing Pacal...it kinda freaks me out that he can whip out a 6 turn machinery. Meanwhile we are here twiddling our thumbs...still 11 turns away.

We declare on Pacal...if he pulls any more AP mumbo jumbo so help me.

3ackPacaldeclare-1.png


(12) 790 AD

Horse Archer stepped up to Tabriz...I punked him with a spear and returned to safety.

3ackfighting-1.png


I step to the hill overlooking Mutal...he only has an LB and an axe currently defending...I'll attack from across the river if he doesn't fix that.

(13) 805 AD

Osaka cata>spear

Mutal only adds one upomoted axe to their defenses.
Lets at least look at the odds. Crossing the river now might be worth it.

Ok so horrible odds...but if I can just put a dent in the armor of the LB with the first cat then it will work...risky play but the opportunity will pass if I bombard or move to the other hill. Fortune favors the bold...lets do this!

First cata is CRI and has less than .1% odds...
I just want to get one hit on him thats all.
But that doesn't happen...grrr.

So lets not give up...next cata is a CRII. Still has 0.1% odds.
Hoorah! He knocks the LB down to 2.7 health! Mutal will surely fall now.

Next cata also CRII has 21.9% odds...but against the axeman.
The axe wins flawless and no collateral to the LB...garbage.

Next cata same deal...same results...with a little damage to the defending axe this time.

Last cata (two cats couldn't make the original trip so they will join for the taking of fish/gold city) has 57% odds...lets check the ground units to see if they have any good odds. Not really...lets pray that we escape!

Woot! Success...mop up duty for the rest now.

The much maligned C3 sword has pretty much the same odds as the CRIII sword.
57% to 64%
So lets give our Combat Swordsman a chance to earn some honor in the history books.

He made it...and he earned 4xp for Bigman status (kinda)
Bigman "Combat" Colin is born.

Another CRII sword up to earn Bigman status.
83% odds and Bigman Karl is here!

Last one up is another CRII sword...and Bigman Billy takes down Mutal!!!

3ackMutal-1.png



We now control Chicken Pizza and StoneHenge! Very nice!
The only non wonder building to survive is a colosseum and the henge monument of course.

Kago can now work the plains cows...bonus!

Minor problem around Uxmal.
He has a HA, two chariots and two cats poised to attack.
We have an axe, a spear and two cats (thus the problem) while an archer is one turn away. Lets hope the hills will provide enough defense to save the cats.

(14) 820 AD

I do lose a cat and a spear at Uxmal. This wouldn't have happened if I would have properly defended it. I send the cat away to fight another day.
The archer arrives and I promote it to CGII.

Troops are healing on the hill by Mutal and will be ready in three turns to move out.
I spare one unpromoted sword to help defend Uxmal.
I move two workers there to road the hill to provide a path for reinforcements.
The healing units will provide plenty of cover.

(15) 835 AD

Uxmal survives another attack...but very weakened defenses.

Another silly AP vote...I missed the screenie but Pacal wants peace again. Loser!
I suppose peace is fine since we now have Pacals capital and a recuperation is in order since I blew through four cats to take Mutal.
Just wish we could have extorted something from him.
Slim chance that this doesn't pass though.

Genghis makes peace with Sulei too.
Makes the upcoming peace that much more timely.
I would hate for Genghis to turn on us while we are focusing on Pacal.

I will play until the AP peace deal comes in so we know if we are warring still or not.

(16) 850 AD

So apparently the inturn is still good for fighting even when enforced peace is coming up.

First Pacal suicides two cats against Mutal...no big we send them packing.
Then he sends a chariot against Uxmal...the sword that I sent from the SoD staves off the attack.

Of course the AP vote grants peace to Pacal...

3ackAPresults2-1.png


I have not been on my game today so I am going to pass the torch here.

Wrapup:

Gonna have to take my own advice and try and forget about this set.
Cuz it was not good...:( The AP vote right off the bat threw me off my game.
I thought for sure I could take Mutal and Oxi (fish/gold) with only a few problems.
The AP is going to make taking out Pacal a tall task indeed.

We need to hinduspread like crazy to prevent future votes.

We just got a GG from the suicides...he is in Tokyo.

Feel like I made zero progress techwise as we still don't have Machinery.

Roster:
sturick <---just played
Diamondeye <---up next
Goblinmarine <---on deck
Liquidated
Whosit
S.ilver
 

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Great turns mate. See no reason to be down about your turnset as war time isn;t when one is looking forward to economic recovery. Honestly if you saw what Liq had to deal with after most of silver's hammer rounds you'd laugh.

About defence btw I would say the SG in total slacked there and not you. We are protective + get free combat one (from event) on all archery units such that we should have been popping those ultra cheap units out left and right from the get go.

Taking out pacal's capital was major btw so good job there. Chicken pizza is nothing to laugh at... well chicken and pineapple pizza sure.

Now that we own the AP, need to really spread hinding around.

Cheers!
-Liq'd
 
Good set sturick! Again, like Liq said, no need to be down about that set. You did a fine job, better warring than I pulled. I took two crap cities, while you took the enemy capital, all while the AP was constantly forcing peace on us.

To be honest, I completely forgot about the AP, so we need to do something about it. It probably would have been more convenient to raze Mutal, and not have to deal with the religion BS, but it's a good city so it would have been a tough decision. Now that we own it and are bound to peace, we need to spread Hinduism around FAST. We do NOT want him winning a resolution that gives a city back to him.

We need to recover our economy now while we are bound by peace. We can watch and laugh as the enemy gets dogpiled in the east.

DE is up, but I haven't heard from him in a while in the thread. I'll give him the day to respond.
 
Thanks for the pickmeup guys!

I think I was feeling down about the set because I lost quite a few units whose deaths could have been prevented. Specifically, the lack of a garrison in Uxmal. That was a bit frustrating.

Also I had it in my mind that with a 15ish turn set that I could have taken Mutal and Oxi in that time. But once Pacal shoved the AP in our face and forced the first peace I should have let those ideas go.

I guess the forced peace also angers me cuz getting even a lousy backfill tech like Poly for peace woulda been nice but we couldn't even get that. We only had 5 turns of war so I doubt Pacal would have even been willing to talk to us.

We need to appease Genghis somehow...get him to focus on anyone else but us.
You think we could bribe him with Metal Casting into another war?
EDIT: Never mind...Monty is one who still needs Metal Casting. Still need to figure out how to deal with Genghis tho.
 
I'm here, S.Ilver. :cowboy:

I'll try and play some turns tomorrow. We really need that AP religion spread around. My best bet is we maintain war with Pacal to avoid anything but peace votes (ie: Hand over city).

Eventually, we could try becoming Hindu Popes :p
 
Updated save with some bigmen promoted and named + speeding growth in sat. Also Auto pathed the GG to sat to embed there.

Putting a gg to sleep is bad news in an sg btw :nuke:

We need to spam a few archers as khan will dow on us soon most likely. Placing a pair of cheapass acrchers in to tabz (WTH khans crap town is) and just letting him bleed while taking it is good since we can then just take that pos back.

Keep in mind osaka can spit out a 2.5ish turn archer so pushing 3 out works wonders for our derfences.

Save below prolly

Cheers!
-Liq
 

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Just got the GG on my last turn...thought for sure I just hit space bar with him.
If I slept him...my bad!
 
Well, I'm late to the party, but I think you did well, sturick. The AP votes definitely sounded frustrating, but I think you made the right choice not to defy them because all that unhappy would probably have hurt us a lot at this point.

I'm glad the Mutal gambit worked out. Not sure what I would have done in your place, but you sure seemed to luck out, considering the odds.

I don't suppose that Monty wants to go to war with Genghis? I guess we'll just have to prepare and, as Liq said, make him bleed as much as possible.
 
Woo! M-Achinery!
Civ4ScreenShot0867.jpg


Now, let's get those Samurai babies rolling... O... Wait...

Civ4ScreenShot0868.jpg


No doubt about what next tech is, then. Gogo CS! That'll rid me of Liq's mass "FARM HERE" dots aswell :rolleyes:...

Now, uh, here's the first bad news:

Civ4ScreenShot0869.jpg


And here's the second - our enemy, Pacal, the techmunster:
Civ4ScreenShot0870.jpg


:eek:

And an overview of our forces (and a random event) after Machinery is in:
Civ4ScreenShot0871.jpg


Seeing as how pacal has lots of mounted, I'm slotting in plenty of spears along with the cats and archers. And the stabletown has begun an elly!

Now, Liz is starting to recieve her rightful beating:
Civ4ScreenShot0872.jpg


And since we are running a nice deficit, and Suleiman comes asking for something (which I ofc don't give him), I ask him for 220 gold in exchange for thin air:

Civ4ScreenShot0873.jpg


Excellent. We should be in the clear for some turns yet. Not enough for whole CS, though.

I'm looking at Pacal, the maniac, now teching Engineering. He seems to have lbs and maces aplenty:

Civ4ScreenShot0874.jpg


So, uhm, let's take him down before castles sprout everywhere, hmm?

And at the final turn, he decides to call an AP vote. No, not Mutal back, something else, and perhaps worse:
Civ4ScreenShot0875.jpg


I don't want to veto (and besides, Khan might), so I'll just vote "no". We'll see the outcome of the vote in the next turnset. The Hammer in Mutal should be pretty now, 20-some units stashed there, mostly cats, spears and some swords added to the original SoD. More swords and an elly otw, I believe.

Save attached. And I actually played when I said I would :smoke:
 
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