First off, my apologies for the massive delay. I thought I'd have more time than I actually did (and it wasn't helped by the AI going bonkers on me, as usual). As a result, there's considerably less advice shoved into my report than I was hoping to put. Hopefully a few generalizations will suffice.
Keep the stack together. Do NOT split it unless you're leaving garrison forces behind in a town. The reason for this is that the AI will not attack a stack if it's too big for it to deal with (if they attack your biggest stack with an even bigger stack, you're dead anyways...). The AI will then routinely ignore your stack, and sometimes try to walk past it, allowing you to lay a smackdown on them.
I lost very few units this round (other than cats) because when you keep the stack together, YOU get you choose the matchups, because you're doing the attacking.
1130AD (258):
Preflight check.
Ok, first off, we're in pieces. We've lost a ton of score, presumably from Brennus hosing us down and taking out Tokyo. We've also lost a ton of commerce with Tokyo gone. That place was a nice culture sink and it's going to suck trying to rebuild it. Losing THE core commerce city of the game is unacceptable. You can't be focusing on one part of the map to the complete detriment of the other. We have NO mature cottages left and our commerce has crapped out.
We need to raise an army of Samurai and Crossbows FAST, and take Tokyo back at the soonest opportunity.
We are losing money at 0% science, so, in short, we are effed. We need to survive 10 turns and get an army up to take back Tokyo, all while manhandling Pacal.
Kyoto is building a Market and we have ZERO commerce in this hole. Therefore, why are we building a market? We have a settled GG here among other things, but first I dial a courthouse. I dump the market from the queue, and I don't want to see this thing built until we run out of other happiness options.
Osaka sadly needs to pick up the slack from us losing basically all our commerce. It has a bunch of immature cottages, which are better than nothing, so move to that. Market will take 15 turns, but the 5-pop whip is too extreme.
Satsuma has no courthouse, so get on that. We need to cut expenses.
Kags is building a crossbowman, and we need serious worker attention here, among other things. I'm going to slot in a courthouse, as maintenance is killing us.
Tabriz is working on a Barracks, and again we need worker attention here.
Uxmal is working on a badly needed courthouse which cannot be whipped for the foreseeable future.
Mutal is working on a spearman, and we have 3 spearmen here already, among other spearmen running amok. I dial a samurai. We need our best military being fielded right now, not some obsolete junk. If you need a mounted counter, Elephants work.
Oxwtf just ate some whip overflow, so dialing up a courthouse, as 6 gold maintenance sucks.
Mayapan is still in revolt and we have no other cities.
Khan is going after someone not named Toku hopefully, so let's deal with Pacal.
We finish off Pacal's wounded stack with scraps from the cities, dropping him to 1.4 power rating with us. He is done, he just doesn't know it.
1140AD (259):
Brennus shows up and wants us to adopt OR. Um, we have no religion, so what good is OR? Not interested in pleasing Brennus anyways.
Kyoto's courthouse gets 2-popped, and I stagnant for max hammers at size 10.
Satsuma endures a brutal 4-pop whip to get that courthouse up, and get back to troops.
I find our workers doing questionable things, like hanging around Satsuma, which doesn't need any more help at the moment, instead of stuff like helping out Kags...
I start plodding towards Chicken Pizza with our stack.
Mutal 3 pop whips a Samurai as we have angry people here anyways, so who the hell cares?
1150AD (260):
WAR HORNS! As Genghis declares on Liz. I saw that coming with all the Genghis troops rallying in Edrine, etc...
Kyoto's courts finishes, Bureau + the whip gives us 1 turn Samurai, go for that.
Sats finishes a courthouse, dial a forge. How is it a forge never got built in this place?
Mutal's samurai is done, dial a Courthouse.
1160AD (261):
A Mayan revolt in Uxmal, ugh. We also lose a farm near Sats, no big deal as the workers get on it.
A catapult that ran out of Chicken Pizza gets punked by a samurai this turn, as our stack parks itself next to Pacal's wretched city.
Kyoto done a Samurai, and go for a Cat.
Tabriz finishes a barracks, but is useless right now, so we dial for a Longbowman, and pray for a better situation.
1170AD (262):
Liz demands Feud. Uh, no way.
Pyramids FINALLY BIAFL. Uxmal gets attacked by a mace, but a garrisoned axeman takes him out.
Chicken Pizza is zeroed by 3 Cats, and we're ready to rock next turn.
Mayapan is out of revolt and starving, so 3 pop that Granary out.
1180AD (263):
Blah, as if we need more bad events.
Well we are not using that mine at the moment, so go for the cheap option.
Let's go at Chicken Pizza.
First CR1 cat goes in and dies. Longbow down to 5.2 strength, so not all bad.
Next cat also CR1. Longbow down to 4.9, this could be a long night.
Next Cat... uhh... best odds is 16% on the leading Cat, so do that. We take that 16% odds and WITHDRAW with 3.6 strength! That is one uber Cat.
More 16% odds for the next Cat. Didn't expect to win, but we beat down the Crossbow, so all is good.
24% odds cat Can't handle the mace, bleh. Final Cat is pretty much useless as well.
Big roll for Bigman Karl...
And that's why they are Bigmen ladies and gentlemen.
Next up we send a CR2 sword to Tango with the Maceman at 57% odds and we win. Squeaks by with 0.2 strength, omg. Trivial from here.
Combat Colin takes easy 93% odds and manages to get hurt fighting. Lame. He takes out the Crossbow.
CR2 Sword vs Pike is a victory for us, obviously.
Run the beat Longbow over with a CR2 Axe.
Last is a sword vs an enemy sword, and we win.
Next vote in 7 turns, but I have no idea how we're going to take Pacal's holy city, as it has a castle. We do have massive power numbers on him though.
Kyoto done a Cat, dial another.
Mayapan's granary is finished, get on a slow courthouse.
Chicken Pizza wants a courthouse too.
1190AD (264):
Genghis shows up!
Liz shares no borders with us and this is basically free Rep. So do it.
As well, Monty and Sully declare on Liz, so EVERYONE is fighting Liz. Free Dip all around!
We can do NOTHING against Lakamha until we have Trebs, so dial up Mr. Pacal.
Pick up Drama for more culture goodness.
Madly marching the stack south to go and hit Brennus when time is up.
Kags can 3 pop it's courthouse, so get that done.
Osaka can 3 pop whip it's market, and it grows fast, so get that done.
1200AD (265):
Pacal revolts into Serfdom, ok... He's almost done Nationalism so he's running away with the tech very easily.
Kyoto finishes a Cat, and gets on another.
Osaka is done its market and starts a Crossbow.
We have positive cashflow again, but our GNP is still an utter disaster.
1210AD (266):
Kyoto rolls out a Catapult, and I dial up another Catapult. We're going to go through a LOT of catapults.
1220AD (267):
Essentially, we are waiting on the arrival of our stack to Tokyo, where we CAN take back our city.
1230AD (268):
Genghis wants us to convert.
Let's keep him happy shall we? I want the extra votes from being a full AP member anyways.
Peace ends with Brennus.
Kyoto's Cat is done, so dial a Samurai.
1240AD (269):
Anarchy ends, but we are still not quite ready to deal with Brennus yet.
Mutal 2-pops its courthouse.
1250AD (270):
Bad news. Liz becomes the vassal of Genghis... We obviously are in no position to do anything about this.
Mutal's courts are done, we get on a Hindu Monastery.
1255AD (271):
Bad news, Pacal voluntarily vassals to Monty.
AP, we vote for ourselves, although we are unlikely to win.
Ox whips its courthouse for 3 pop.
1260AD (272):
Pacal wins the AP vote, with everyone else voting for him.
We have our army parked next to Tokyo now, but going to wait a few turn to heal the swords that marched wounded.
Kyoto finished the Samurai. We can't afford more troops at the moment, so going to finish off that market that I stalled on.
The Ox finishes off a courthouse, I dial up a courthouse, as we have big growth potential and we need to defeat Pacal's culture here so it doesn't cause a problem.
Chicken Pizza has ONE turn into it's courthouse, so I drop a 4 pop whip on it.
1265AD (273):
Genghis goes into WHEOOH mode this turn. I panic as we share a massive border with him. Let's take a look at the relations screen.
Looks like Genghis dislike's Liz and Monty before us (and possibly Sully too). I think that means he's not coming for us (if he is coming for us, we are dead anyways, so this won't stop the recapture of Tokyo). We are 0.7 power to Khan, so a fight would be bad...
One more turn before we're healed enough to take out Brennus.
Chicken Pizza finished whipping courts, so slot in a Granary.
1270AD (274):
Ok, so we are dead.
Genghis suicides a Mace against Tabriz before even shelling us, so we have a break there...
Ok, obviously this is not good as all the troops are on the other side of the empire... The stack is on the move to take out Edirne. We might as well.
Uxmal has a few spare troops, so I dispose of a Khan Longbowman.
1275AD (275):
Monty demands Drama. Well we have enough crap on our hands right now, so give it to him.
He just so happens to be in WHEOOH, so yeah. I'm kind of scared now. As could be seen from the last screen though, he hates Genghis, and we have OB with him, so I'm hoping he just marches through our lands to take out Genghis.
I'm pulling out almost all troops for the Mongolian border, as Genghis is assembling troops against Tabriz.
Our SOD beats down the Genghis stack heading out of Edirne, and we get a Great General in Osaka, which was about to be attacked. I move him away from the border, although I have no intention of losing Osaka.
Kags finishes a crossbowman, and we need another.
Ox squeezes out a Theatre, so I slot in a barracks.
I whip out the Catapult at Tabriz, as we're probably going to die anyways, and I'd rather not give Khan more pop.
1280AD (276):
WAR HORNS SOUND!
Monty DoWs on Liz! Which means...
Nice... This would be perfect if the situation wasn't so hopeless for us...
Genghis pulls back his troops near Tabriz, so the panic whip was unecessary

. It actually looks like he's going to attack Pacal. Yay! Teach that fool to vassal voluntarily to someone else...
Khan brought MORE troops to Edirne...
Our Samurai DOMINATE the enemy Maces, swatting them down. One of our Samurai goes flawless. We then proceed to beat down the Catapults until there is only one left. I don't want to split the stack, so that catapult will live.
Kyoto's Market finished, and I dial a Samruai.
Osaka is finished a Crossbow, so dial another.
Tabriz whipped Longbow is done. Uh... another Longbow?
I decide to settle the GG in Kyoto, as we need the extra XP now.
1285AD (277):
Genghis ridiculously charges a War Elephant at the Walls of Tabriz, and gets pwned by Samurai swords. FLAWLESS!
Genghis will take peace for 75 gold, but I'd like to take out Edirne first. It happens to be behind a river, so we need to make our way around it. Luckily Genghis controls no squares there, and since we have OB with Sully, we can easily make our way around to the hill in the NE.
Mutal finished a Hindu Monastery, so I'm spitting out Missionaries.
Ox built a Barracks I think, so going to start chaining out Crossbows.
Kyoto finishes a Samruai, dial another.
1295AD (279):
Chicken Pizza gets a border pop, so we can work Whales now, yay.
We reduce Genghis in Edirne and start the beating.
First Cat dies but does damage the enemy Mace.
Second Cat also dies, but more damage, and more Collateral.
Third Cat withdraws against a Mace.
Last Cat withdraws against a Keshik (yes we only have 4 cats right now...)
It's killing time as the leadoff Samurai pwns the enemy Crossbow.
Another Crossbow is up, so Combat Colin goes in. Flawless! Not so bad after all I guess.
Next up is an enemy Longbow no matter what, so run it over with a WE.
CR2 Axe goes in with good odds and dies to a Keshik. Boo.
In compensation, our CR2 Sword goes Flawless against an Axe.
CR2 Sword beats down an enemy Mace.
CR3 Sword has 96% odds against a Keshik and cleans house.
A Catapult is next and it XPs our Samruai for us.
Our Medic picks up free XP taking down a severly damaged Mace.
Our wounded Shock Phant takes out an enemy Chariot.
There are Two Keshiks Left. We have FIVE Spears with the Stack.
We gain a town that is largely pointless in the grand scheme of things, but more importantly we SMACK DOWN Khan. Nothing survived the sacking, and we have 1 pop, so dial for a Granary.
Chicken Pizza finishes it's Granary, and dials up a Theatre.
Genghis won't give us anything but 200 gold for peace. I think that's fine, as we need to get Tokyo back, so can't afford to deal with this idiot right now.
We are at 1.0 power with Khan if you can believe it. I also re-establish OB and trade. Hopefully he'll send troops against Monty.
1300AD (280):
Mutal squeezes out a Hindu Missionary. I pause for a Theatre.
I'm going to stop here, as we are scattered and I've made absolutely no progress on Machinery. We need to retake Tokyo, but we need a couple more Cats for that (or suiciding a lot of troops). We need some serious turns of economic building while Monty and Co duke it out with Genghis and Co. Hopefully Genghis will not be pleased with Pacal after this little incident.
I can't provide any pearls of wisdom at the moment, as I'm still a bit scattered from playing this set disjointedly over the week. I've started converting Ox and Mutal over to cottages to help our ailing economy, but I will defer to InfraLiq (if he's around at the moment) for reconstruction advice.
Chicken Pizza had the Paya in it, so we can head to Free Religion if we want to. It would probably be a good idea, as Monty is currently the scariest kid on the block.