And because it was apparently too much at once, Part II
Turn 325, 1525 AD
Banking has been perfected. Begin to look into this new fad, Gunpowder. Dunno when we'll actually finish, though. Mercantilism might be a good idea, but I won't want to revolt in the middle of a war.
Have to cut research to 0%. Notice Brennus sending a Great Merchant to Monty. Or, not. Everyone dogpiles Brennus!! Normally, I'd be happy, except that Monty owns everyone already! OK, gotta take as much land as possible before Brennus capitulates to Monty. I'd cut open borders with Khan, but we need the foreign trade, and it really doesn't matter.
Kyoto: Samurai < Trebuchet (2 turns) in anticipation of losses.
Fire a scientist in Mayapan to get it growing again. 3-pop whip a grocer in Osaka. Gonna wait for Tokyo to get down to a 3-pop.
Surprisingly, it looks like Brennus pulled troops
out of Vienne. A cluster of unescorted catapults makes me wish that I had brought some Knights along.
Bombard the city to 2% and call it good.
I feel a little bad for it, but I send the Catapults at the town first to just get them out of the financial picture. They have terrible odds, so I'll just make 'em barrage. Wow, it dies, but even with 0.6% odds, that little guy knocked the defending Cuirassier down to 9.1/12. *Sniff* He died with honor. Second catapult dies wounding everything a bit. Third goes into the grinder, and messes up that Cuirassier something fierce.
I'm a bit torn. I know I'm supposed to kill some of our guys off, but the Trebs now have odds in the high 90s, so I think I'll blast the defenders as much as I can and earn some XP for the siege. A CRI/Accuracy Treb has 98% odds. WTH, it dies. Another treb with 97% odds beats the tar out of a Maceman, but takes some damage. All subsequent Treb attacks survive, and now I can't use any more siege.
In goes Combat Colin. He beats the defending Maceman, but lets himself take damage. Kamikaze Akira flawlessly carves up the wounded Cuirassier. The other two Kamikaze brothers wipe out their targets. Unnamed Combat III swordsman takes the city.
As much as I'd like to get those catapults before they retreat and cause us a neck-ache later, I've learned that I definitely can't indulge in such forays. I reinforce the city, leaving a few guys to guard the spend siege.
I have some workers en route to put in a few roads to our new conquest. Meanwhile, I'll organize a small garrison, then move on to Bibricate.
-End Turn-
Turn 326, 1530
Well, in the meantime, Brennus does us a favor and suicides his catapults on our city garrison. We take a lot of collateral damage, but he has no actual troops to follow up the assault. I see Brennus move some troops, maybe to attack our units still on the hill, but they will be moved into the city this turn.
Osaka: Grocer < Bank (27 turns)
That allows us to actually spend money on research again. 20% at -9 gpt, Gunpowder in 28 turns. Meh.
Edirne's borders "expand," but it just can't beat the Ottoman culture right now.
I won't waste troops attack Brennus' little force. They should kill themselves if they attack us. Hopefully.
-End Turn-
Turn 327, 1535 AD
Brennus ran away.
Kyoto: Trebuchet < Longbowman (2 turns). Our stack is still fine, so some troops to shore up our Garissons.
Tabriz: Longbowman < Longbowman (7 turns). Can't trust anyone.
Pacal wants Mayapan back. Defy!
The Spear, "Striking Through Fog to Pierce the Heart," should be healed next turn. I reassign one Knight from Coventry to Vienne.
Turn 328, 1540 AD
Ugh, someone poisons Tokyo's water supply.
Mutal: Islamic Missionary < Islamic Missionary (3 turns)
Just to note: Everyone voted to give Pacal his little town back. Peh. Islamisize Oxy to counter those pesky Hindus.
Tokyo is Unhappy and Starving. 4-pop whip that Grocer.
-End Turn-
Turn 329, 1545 AD
Kyoto: Longbowman < Longbowman (1 turn)
Satsuma: Samurai < Longbowman (4 turns)
Tokyo: Grocer < Bank (42 turns)
Pacal breaks away from Monty!

Uxmal suffers a Mayan revolt!
This is great news, but we can't capitalize on it now. Chances are that Pacal will return to Monty's fold soon. We still need to take him down, 'cuz of his crazy tech and that cultural nonsense. We can get Open Borders, though, so that might lead us to some extra income. Yeah, a little.
Defense is a little spares in Vienne, but I think it will be OK.
-End Turn-
Turn 330, 1550 AD
Kyoto: Longbowman < Trebuchet (2 turns)
Kagoshima: Forge < Trebuchet (8 turns)
Oxhuitza: Library < Trebuchet (12 turns)
Brennus heavily catapults our stack. I will asses the damage momentarily.
Have a spy take a peek at Lakamha. We can probably take it with whatever we've got lying around. Spit out a few more siege from Kyoto and wherever, a few more units, should be good, perhaps.
Erwin Rommel, a Great General is born. In a fit of ego (and irony). . . .
Please laugh with me, not at me. I couldn't help it, considering the intro I wrote.
I sleep him 'cuz I'm not sure what to do with him just yet. Sign included. (Satsuma has 1 instructor, so it could use a second? Or Kyoto for overkill 3 Promotion units?)
The Spear is still sharp, it moves.
I'm really not sure what to do with our workers at this point. Tabriz needs work, but I'm not sure what to do.
-End Turn-
Turn 331, 1555 AD
S.ilver knows what he is talking about. Even though a few troops in the stack are hurt, the AI won't touch something this big, it seems.
Mutal: Islamic Missionary < Islamic Missionary (3 turns)
Bibracte should be an easy take.
Monty has a huge stack of Knights riding through our land. As well as a 2nd mini stack.
**Bibracte has all those Wonders that give a benefit for having State Religion buildings. We've been running Free Religion to keep people from being pissed off, but with the University of Sankore, would we be better off to, say, spam Islam even more (maybe with a few more Monastaries) build the temples and stuff, and convert, and gain those beakers for our poor economy?**
Anyway, that's all this turn, it seems.
-End Turn-
Turn 332, 1560 AD
Kyoto: Trebuchet < Trebuchet (2 turns)
Making some more money, probably since those Mayan towns stopped revolting. "Crank" science up to 40%, bleeding 37 gpt, getting Gunpowder in 10 turns. We can't sustain that with a bank account of 156 gold, but hopefully we'll add to that with more conquest.
Brennus is talking, but isn't offering anything but a little gold. We probably want to take as much of his territory as possible, of course.
Bombard his capital while the wounded rest.
Vienne is out of Revolt, but hardly has any tiles and is shrinking. So I whip the Theatre for 3.
-End Turn-
Turn 333, 1565 AD
Satsuma: Longbowman < Trebuchet (5 turns)
Vienne: Theatre < Bank (258)
Let's see what it came with, by the way. Wow, it had all the essentials, plus an Academy, and two holy Shrines.
Even after Bibracte has been bombed, a CRII Treb only has 33% odds. Oh, well. Causes some damage before it dies. 2nd one only has slightly better odds, but it nearly defeats a fresh Cuirassier before succumbing. 75% isn't enough for the next one to survive . . . . Next three make it.
Promote our Knight to Combat II before I started to think clearly. So I send it in. Cuts down a musketman, but takes a ton of damage. Kamikaze Akira manages to pull out a win against a Maceman at 74% odds. Kino and Makoto likewise win. Now that we've gotten to the easy stuff, I realize that I should send in our Samurai to get them some XP.
Drill Sgt. Slaughter commits his namesake against a spearman. The city is ours. Look at all those Wonders. Notre Dame gives us all +2 Happy. That sure makes
me happy. The Colossus makes our water tiles more valuable, at least until Astronomy. 12 turns of disorder, though, so that'll be rough.
I move a garrison into the city, but some are still on the hill. Workers are still active. Khan is gunning for Camulodunum, so if we want it, we'll have to move quickly. I'm fairly confident that Brennus' back is broken, though, so I doubt we'd run into much more resistance. Brennus
will capitulate, but he'll only give us gold, too, no techs. I'm of the opinion that we want his land more than his service.
Again, I wonder if we'll want to adopt a State Religion to get the most out of some of our new Wonders. The Spear is still in nearly perfect condition, aside from the loss of those Trebs, but they can be replaced in a few turns.
When eventually war comes with the Aztec, we'll want to somehow hold out on our eastern front while we take out Pacal and Khan as quickly as possible. The stats say that we exceed Khan's power (and clearly exceed Pacal's). Monty has a large force, though based on what I saw passing through our territory, it's largely obsolete, well, by obsolete, I mean that it's at
our technological level . . . .
In retrospect, I'm a little disappointed that Convetry didn't see any action, after all those citizens I killed to get their defenses up.
Also, as DE mentioned, I probably should have jumped on Pacal as soon as he became independant. I'll admit that I was a little hesitant to improvise on the battle plan, so all I did was try to home-grow a new task force, which has yet to really develop.
Oh, and I have one favor to ask the next player, it's of a sentimental nature. If possible, please do not send "Combat" Colin on a suicide mission. It just so happens that the name of my swordsmanship instructor is Colin, so I thought that was a nice coincidence when the unit was named.