I am going to do this turn a bit differently, posting the result of each turn as I do it (unless it's a
![Sleep :sleep: :sleep:](/images/smilies/cwm33.gif)
turn). Hopefully I'll keep better records this way, play more carefully and if any of you happen to be on right now, you could post a message yelling at me for the bonehead thing I just did
1485 AD :
Changing civics to Organized Religion and Nationhood. Income goes from -2 to +17. I have no intention to use Nationhood to draft, going to it because it's cheap. I agree with S.ilver that drafting should normally be used minimally or in emergencies as untrained troops just aren't worth much. And when we do go to war, it will probably be with an equal tech opponent, making trained troops that much more important.
Ulundi: I fire two scientist, hire one Engineer. Work both mines, switch to bank. Bank is now 6 turns away.
Nicomedia: I switch to a lighthouse. Start working the unimproved forest until I can build a workshop.
Nobamba: I fire a scientist, start working the riverside mine. Grocer is four turns away.
Gem City: I notice workers building a farm. I think on jungle, you should always remove the jungle first then build whatever. I could be wrong.
Kassite: I change two farms to the ivory and the Hamlet. This is one city that we should cottage. Stopping the work farming over the town.
Angora: I fire one merchant, stop working the corn, work a farm and the dye instead.
Trebizond: Start on a Granary
Constantinople: I take back the corn.
Thessalonica: I maximize production, slight food shortage. Taj in 11 turns
Berlin: I fire one merchant, 2 farmers, hire three miners. University in 6 turns. I tried firing more bankers, working another mine, hiring an engineer, but only got it down to 5 turns. It wasn't worth the loss in gold.
Adrianople: Started on a worker (3 turns), changed the workshop building to a farm. Stopped the two workers on the plains from workshops. One will build a workshop on the grass ne. The other head for the furs.
Nicaea: emphasized hammers, University in 15.
Antioch: moved worker from farm to iron mine. Cut forge time from 24 to 12 turns.
Iron Will: started working sea instead of forest for a couple more coins, and a bit of growth.
Begged 410 Gold from HC. Begged 120 gold from Toku. Made trade of clams to Toku for 1gpt. Decided not to trade Wine to Hannibal per advice.
Not sure what to do with Merchant. Sounds like Silver would like to extend a golden age with it. I left it in Cuzco for the spying it gives us.
We now have 560 gold, +6 per turn. No matter what I did to research, Chemistry was still 3 turns away. So left research alone for now.
1490: (1)
Started building workshop two south of Kassite for optional extra hammers. Plan to slowly cottage over the farms as the city grows.
Gem City: Monastery -> Library
Sury gets 190 gold from somewhere, but won't give it up.
1495: (2)
Trouble up north
![](http://i759.photobucket.com/albums/xx236/pholtz/ack03/4th/avalanche.jpg)
I think the quarry and road are worth 7 gold.
Not sure what to do with our spy down in Tokuland. I've moved him onto Osaka.
Started on a cottage 1 W of Gem City
Angora: Granary -> Lighthouse
I spend a little bit of money and upgrade our Trireme to a Caravel.
1500: (3)
Chemistry is finished, I start on Replaceable Parts
Someone poisoned the water supply in Ulundi. Perhaps we should use that spy, once it gets to 50% to steal some money and be recalled to Ulundi where it can stay?
Worker - > worker in Adrianople. I send the worker south to help with the jungle around Angora.
Our Caravel sails to our lake to give the nobles some free boat rides. Also it can respond to either coast from here.
I send a scientist to the farms to help the food problems in Ulundi, a result of the poisoning. But I find I can change the engineer to a scientist and the 3 turns to a bank remains unchanged.
I increase research to 70%, -29gpt, Replaceable Parts in 10.
I can trade Chemistry to Sury for any one of Liberalism, Economics, Divine Right. Plus his World Map. Should I do so? Going to take a break.