Sorry for the delay, seems I haven't properly configured all the settings on my tower yet. Civ crashed a few times along the way (now I know how Liq felt about the version out of the box).
I've also yet to install photoshop, which I just discovered when I went to edit the pictures. So I'll spam up the report pictureless, and edit them in in an hour or so when I find my CDs and get that junk installed.
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1605AD (341):
Preflight check. Ok. "War" is in the cards, but not necessarily with us fighting immediately. The idea is to get Toku to declare on Capac, which has the added bonus of getting Sury and Shaka in the fight on opposite sides as well. The downside involes requests from everyone to join the war. Seems like free diplo hits, unless Toku asks us to join the war, and we are ready. I seriously doubt we will be ready in time, but we'll do what we can. We have an insane happy cap compared to our pitiful health one I notice, so will draft when we hit rifles.
First, though, let's take a look at the cities...
I notice that Constantinople is unhealthy... Apparently it has no access to clams. That seems strange to me, because even though one is shredded by barbs, we have access to two others... A quick F4 shows me we are exporting both of them. One to Toku for 1gpt and one to HC for Banannas. The 1gpt doesn't really help us, and we need that health right now, so I cancel that deal. Toku still has plenty of trades with us. That fixes most health problems until we get those nets to the south back up. The caravel build is regrettable, but we can't really do much else...
Thess gets stagnated to maximize production. We have no real need to add two more citizens, and health is going to take a hit when we declare on HC. We also fire the merchant for an engineer.
Berlin working on a Missionary for some strange reason. Whatever. I stagnate this city as well as it is one from the health cap. 9 merchants is quite enough for now.
Adrianople is back from the health brink getting those clams back, so we can afford to finish this maceman before we build the harbor. Fine.
Nicaea is building a Barracks and it has no capability to put out units in a timely fashion. I dial a jail instead, as it's best to be passively getting EPs from somewhere.
Antioch is unhealthy, building a library, and has 2 merchant specs... First I stagnate this city, as further growth is not in our benefit right now. Then I dial a harbor before the library, so we can stop wasting food.
Iron will gets stagnated for more hammers. Another city that appears almost completely useless. We'll see if we can't find a creative use for it.
Ulundi has random garbage specs hired, presumably to increase the hammer output. We have 17 base hammers in this hole and we are trying to put out units, presumably to take advantage of the GG that Shaka so thoughtfully embedded. We need that guy dead so we get the BFC back.
Nicomedia has too much food, is about to finish a forge, AND is about to grow again, and only has one more health. Stagnate this place.
Nobamba about to spit out a spy, and it will quickly experience health problems as well. Stagnant again.
We can't do much about gem city until we get land back, so I don't look too closely. I am relieved that it is nowhere near its health cap.
Kassite also needs work, and we definitely need to remove some farms here... At a later time.
Max out the production on Angora's forge by working the mine.
Treb is your typical tundra haven city... Wonderful. More creative thinking required here.
Iconium needs work. Rapidly. I have no idea why we have 3 workers chopping a jungle square when there are SIX other grassland squares in its BFC that we can use. Not to mention that getting the hill mines up fast is the priority so we can actually build stuff...
Anyways... worker actions are suspect at best. There is a TON of work to be done, and we only have 12 workers. I think I stated this already, so I will be spamming workers from all our food rich cities that can't build any other units that fast.
I cancel the farm on Treb's forest, as the last thing we need there is a ton of farms to support people doing nothing in arctic. No thanks.
Ok, so let's pay our buddy Toku a visit...
(screen toku dow)
(screen relations)
Ok nice.
1610AD (342):
The free diplo hits start!
(screen Sury request)
Sury is still friendly, whatever.
With this little manuver, BUG informs me that Toku is now Capac's worst enemy. Yay.
Berlin finishes a Bud Missionary, and I volunteer it to build a worker. Or many workers.
Iron Will finishes it's barracks. 10 turn cannons suck. We are still in OR, so dial for a jail. Might as well get stuff built.
Nobamba finishes a spy and I order a cannon as we are front line here.
Sury enters a golden age, so we know one of the Great Peeps belonged to him. Too bad he will spend it wasting his time killing the Zulu. As proof of his intentions, he takes Ndondakwtf... the northernmost zulu city.
I get out great merchant out of Capac land in case Toku asks us too many times to declare.
I notice that we HAVE a caravel sitting in a lake beside Ulundi, for some odd reason. Ugh! So we are wasting resources building one. I activate it and send him after the barb.
Generally move the units forward.
1615AD (343):
Sury shows up looking for Steel, but won't give us anything remotely fair for it, so he can stuff it.
The first of our cannons rolls off the line at Thess and we order another.
Adrianople's harbor finishes, and we get it on a cannon as well.
Gem city finishes a forge. Despite having pitiful hammers, its a frontline city, so go for a barracks.
Haha, this is great!!!
(screen Shaka Pacifism GA)
That has to be one of the funniest things I've seen in Civ.
Hannibal apparently no longer hates us, and no one hates him either. Sign OB with him, but he won't give us anything for and of our stuff, so he can stuff it.
It looks like the war has already started to have its desired affect on these fools and their tech rate.
(screen)
1620AD (344):
Nicomedia's forge finishes, and that's good news. Get on a harbor to unstick that health cap.
Kassite's forge is also done, so bite the bullet on a barracks.
We win another Great Merchant in Berlin, so I fire a few merchants there so we can get a grab bag GP in Ulundi, for a hopeful second GA.
Finally punk off that barb galley that took out Angora's clams.
Shaka about to lose another city.
(screen)
No discernable action on the Incan front yet.
1625AD (345):
Thess Cannon -> Cannon
Nothing much happening this turn except worker actions. Moving workers back east to help with the mostly barren landscape.
1630AD (346):
Adrian Cannon -> Cannon
Shaka down to one city, and he converts to Hinduism, lol.
1635AD (347):
Thess Cannon -> Cannon
Berlin spits out a worker, and we order another.
Gem city is done a barracks, so get it on a pathetic 10 turn cannon. Front lines and such.
HC now has rifling, which we win in 4 turns.
1640AD (348):
Kassite done it's barracks, so it joins the cannon patrol. Toku is doing NOTHING so far... while Shaka is down to 4 units, and one of them is a worker. That's plenty fine with me, more HC spoils for us...
1645AD (349):
Thess Cannon -> Cannon
Ulundi Cannon -> Cannon
Nobamba Cannon -> Cannon
An AP resoultion shows up to stop the war against Toku. Obviously we vote no.
1650AD (350):
HC shows up demanding Ivory.
(screen)
We tell him to take a hike and he runs off

.
Adrian Cannon -> Cannon
Nicaea finishes a jail and we order a bank.
Nicomedia's harbor completes, and we follow up with a grocer for more health.
Strangely enough...
(screen)
Toku WANTS to stop fighting, but HC doesn't. Well, whatever. Rifling next turn.
Oh wait, Toku's stack is FINALLY here.
(screen)
1655AD (351):
Toku sacks Macchu Picchu, yay.
We are the largest still, which is fairly obvious. Our land efficiency obviously needs work though.
(screen)
(screen Rifling)
Thess Cannon -> Cannon
I bite the bullet and get us on Liberalism, as we absolutely NEED communism to get ourselves back up before we go nuts with food from Bio.
I draft the three frontline belt cities first.
Shaka looks like he's dying next turn.
1660AD (352):
And he lives to fight another day because Sury wanted to wreck the culture defenses some more.
Berlin Worker -> Worker
Iron will finishes a Jail, so get it on cannons since we can do nothing here. Actually, I draft this town, as it is close to the front.
Also draft Nicomedia and Ulundi.
1665AD (353):
Shaka bites the dust and we bust a spy by Gem City.
Thess finishes a cannon, and I think we should do at least one more before switching to rifles here.
Toku blows a Great Engineer on a Golden Age.
Capac has clearly pulled troops from our front line to face off against Toku. Less resistance for us.
Draft Nicaea, Constantinople, and Antioch.
1670AD (354):
Adrianople Cannon -> Rifle. Need to get started on these, and I think we have around a dozen cannons.
Antioch's Library finishes. Ok, that's nice. Start on a jail.
Draft Berlin, Angora, and Gem city again (I know, bad!).
1675AD (355):
Thess Cannon -> Rifle
Berlin Worker -> Rifle
Sury passes us up on points due to finishing SoL.
Going to pass off the game here, as I think we're ready to go. We have 8 cannons in Gem city, more en route, and quite a few in the pipeline. HC is 5 turns from steel, so he doesn't have cannons yet, and it looks like Toku is basically keeping him held down. We have the initiative, let's start running with it.
I have NOT drafted yet this turn, so if the next person wants to, feel free. We have only a few loose riflemen, as I mostly drafted to replace lousy garrison troops. It also occurs to me that we may want to switch into Theo, now that most of our cities are on unit duty.